Stab its join with the sword and/or Shoulder blades while continuing to fire rifle at any weak spots. Use rocket launcher as well if possible.
You zip in and jam one of your blades in the suit's knee, levering the limb off before spraying coil gun fire into the weak point in the armor where the hatch connects with the body. The second Battle suit goes prone as the pilot dies and you use it for cover, hold it in front of you as the other fires upon you.
"Doctor, mind if I ask what you are looking at?"
GOddamn ask the doctor this already.
"A data pad." He says, waggling his eyebrows at you.
"Nothing. Want something?"
identify and exploit weaknesses.
If that fails attempt to get under his guard and duck behind him before grappling onto his back and trying to pull his helmet off.
You stay back and analyze. The guy's weakness seems to be that he is very slow and that whenever he extends a limb, such as when he attempts to bash your head in, it reveals the mechanical workings of the arm via the extended joint. Best bet, as you see it, is to use that to disable his limbs and then take your time peeling the controller out and flicking him in the nose.
To death.
If small, short, and realistic don't suffice, let's make it modern (ER-modern, not us-modern) urban, search and retrieve.
Ed: Hostilities between me and virtual opponent allowed, but not necessarily encouraged.
Str 3; Dex 3; End 3; Cha 10; Int 6; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 4; Unc 0; Exo 12; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; laser rifle (fired once); 7 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with me); white skin-tight node-covered black-shell stasis suit worn under Mk II.
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm. Wears basic clothes when not in the Mk II.
You appear in what seems to be the end result of china town fucking a neon light factory. You're on a narrow, street and every square inch of the buildings lining it are covered in lights, video screens, hologram projectors and neon signs and everything is flashing and beeping and making noise fit to kill every epileptic in a mile radius. There's a dense crowd of people on the street, wearing brightly colored frocks, tight fitting dresses, silk pants and loose fitting shirts, and the occasional wide brimmed hat made out of interwoven strips of neon plastic. You can't read any of the signs but judging from what you can see through the windows this is a shopping district. Your opponent is a local crime boss, a man with an outrageous mustache and a face half covered in a garish dragon tattoo, who is supposedly hanging out in a bar down the street. Your objective is to detain him, alive or at least revivable, and get him out of the area.
Napping/resting continues
SLEEPING ON A TREE DOO DOO DEE DEE SLEEPING ON A TREE RAAAATAPDEEDEE.
Hmm... Go up there and search the branches or keep searching down here with the snuffer?
[d2(Tree/Ground):2(Ground)]
I guess the ground might be best. I've never used those grappling hook things before. I wouldn't want to fall on and break my hip like an idiot. And it's not like the tree will go anywhere if I take the time to look around first and find nothing.
Walk the snuffer in a circle around the clearing. See if it can pick up any other scent trail.
If nothing is found then go back to the indicated tree and climb on one of the more sturdy looking branches with the help of the grappling thing.
Look around for sings of my target and inspect the branches for claw marks.
I don't suppose I could bring the snuffer up here?
The snuffer catches a few hits as you walk him around. Seems your prey moved through the trees so the trail on the ground is unsteady and spread out. You might be able to track her this way, but if the wind shifts as she moves, it could throw the trail off by who knows how much.
Try to calculate where the Arbiter will land. Get ready to attack before it touches the ground. Avoid any incoming attacks from the Arbiter.
The arbiter points one hand in your direction and a set of thin metal cables dart out, flying down toward you. You hop back, out of their way, and they hit and embed themselves in the ground. Everything hangs for a moment before the cables snap taunt and suddenly the arbiter is flying toward you, its club swinging in weird patterns, shockwaves bursting in slow motion around it.
Wonderful. No one here. Cecil sighs mentally.
Look around. Try to find a kinetic amp.
Well, the sign says there's one for sale but you can't actually see any in the armory. They're probably kept back there, in that back room.