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Voting closed: April 07, 2013, 10:34:35 am


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Author Topic: Einsteinian Roulette On ship Thread: Maurice's One Night Stand  (Read 6009403 times)

SeriousConcentrate

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25035 on: May 30, 2014, 01:58:10 pm »

Jim goes to the Armory Master to see how many tokens he has, bearing in mind he never got paid from the defense.

(According to [Parisbre56's] quick search, [Jim] killed a bunch of sods, saved Sean's ships from some bombs by freezing the bombs and killed at least one Battlesuit, maybe two, one of which was dangerously close to Sean's ships. Just posting it again since PW seemed to have missed it in the OOC thread.)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

piecewise

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25036 on: June 02, 2014, 09:03:42 am »

Really wish I had something to test them against... Oh, I know!

If possible, get something useless like a foodtray or sample container, tie it with a rope on Gilgamesh and then have it float some distance in front of the weapon.
That way, I can see what kind of damage it causes.

If possible, I would like to know what hud symbol Violet Mode has.
Now, I know it's some kind of overcharge shot since I tested it against some sods during the Hephaestus defense, but I wasn't given any details about how exactly it works or how it looks like.

So, fire two shots:
For the first, hold the trigger down as little as possible, to see what its minimum is.

I'm doing this to see if I can use this for utility (welding stuff for example) or for something less than lethal.
Or as a semi-automatic rifle against unarmoured targets if it's very strong by repeatedly pushing the trigger.

For the second shot, hold it for about a second. Make sure to reset my test target before firing.

The hud symbol is a sort of swirly ball with squiggly lines going into it.

Pulling the trigger as fast as possible creates a baseball sized ball of swirling purple energy that destroys the plate in a burst of violet light.

Holding the trigger down longer produces a larger ball that destroys the plate even harder with a bigger burst of light.


Jim goes to the Armory Master to see how many tokens he has, bearing in mind he never got paid from the defense.

(According to [Parisbre56's] quick search, [Jim] killed a bunch of sods, saved Sean's ships from some bombs by freezing the bombs and killed at least one Battlesuit, maybe two, one of which was dangerously close to Sean's ships. Just posting it again since PW seemed to have missed it in the OOC thread.)
ahhhhh lets say you get 7 tokens from the defense.

Hey Steve, is this Stephan Maldonado still alive?? Wouldn't he become future problem for us? Can I access that info about the 57 ways to silently kill a man? And waiting for response about the infantry list.

Renen asks Steve. After seeing the info about Stephan, Renen searches for the common gear for Shadow Walkers, Arbiters of Peace and Amp Specialists. Also, try to research about the origins of synthflesh.


>He is. He might be.  I dare say that a manual about stealth killing might be a bit below you now, seeing as precision stabs are a bit needless when you can dice a man into 25 pieces in an instant.


Ain't gonna find anything on the origins of synthflesh, least  nothing solid. Just speculation and vague dates and references.

Common gear? As in gear that is common amongst all 3 or just the gear for each group?

GreatWyrmGold

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25037 on: June 02, 2014, 09:12:45 am »

((Nice new avatar, piecewise.))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Grunhill

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25038 on: June 02, 2014, 10:31:07 pm »


Gear for each group.
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Unholy_Pariah

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25039 on: June 03, 2014, 07:52:47 am »

Exit VR and head to the armory.

Ask the armory master about the different specialized models of synthflesh full body prosthetics and how they each differ in capability and function from the standard version.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

piecewise

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25040 on: June 03, 2014, 09:04:27 am »

((Nice new avatar, piecewise.))
Thanks


Gear for each group.

Shadow walkers: Changeling masks, Shadow walker cloak (like shade cloak but with the ability to blend into the surroundings as well as simulating clothing.) and cameyes. Uses Lesho rifles (without nuclear tipped shells), monoatomic razors, poisions, radiation rifles, and biological weapons.

Arbiters: Mostly just amp studded clubs, slicing wire, and automanips, but they will use other weapons as needed.

Amp specialists: Amps and a wheelchair?

Exit VR and head to the armory.

Ask the armory master about the different specialized models of synthflesh full body prosthetics and how they each differ in capability and function from the standard version.

I feel like this subject has been covered a lot.

Basically you can mess around with how any of the physical stats (but not mental ones) are distributed. Take one from end and put it in dex, or from dex into str, stuff like that. And you can usually find a model that has the specialized capacity you're looking for as long as you don't start stacking tons of abilities on there.

Parisbre56

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25041 on: June 03, 2014, 10:18:41 am »

((Whoops, forgot to post, thought I had more time.))

Test out orange mode on one of my targets. See how if the energy mines can attach to such small objects, if they push the object backwards and how long they stay attached before exploding.

Grunhill

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25042 on: June 03, 2014, 12:05:31 pm »

We have the creator of the Arbiters at our side and the creator of the Shadow Hunters may be an enemy. Maybe if we see the creator of the Amp Specialists.

Look for information about the Amp Specialists. Try to check (if possible) who was the "father" of the idea of Amp Specialists.
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Unholy_Pariah

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25043 on: June 04, 2014, 12:10:23 pm »

purchase a standard +1 Dex, Str and End synth body.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

piecewise

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25044 on: June 05, 2014, 09:39:03 am »

((Whoops, forgot to post, thought I had more time.))

Test out orange mode on one of my targets. See how if the energy mines can attach to such small objects, if they push the object backwards and how long they stay attached before exploding.

The energy mines seem to just detonate on the targets. And if left unmolested, they seem to sit around forever, or at least longer then you have the patience to wait for.

We have the creator of the Arbiters at our side and the creator of the Shadow Hunters may be an enemy. Maybe if we see the creator of the Amp Specialists.

Look for information about the Amp Specialists. Try to check (if possible) who was the "father" of the idea of Amp Specialists.


No info available on him, or her, or them. Amp specialists in general are secret. Really not gonna find a lot about them.

purchase a standard +1 Dex, Str and End synth body.
SPACE ACCOUNTANT

Just gonna leave that there, for future searching by you know who.

Parisbre56

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25045 on: June 05, 2014, 10:22:03 am »

((For anyone reading this in the future, I made a mistake. Yellow mode is the energy mines, I haven't tested Orange mode yet. I just checked my notes and made a quick board search to confirm.

I was just going from memory instead of my notes and it seems that piecewise was going from memory too. Good thing too, because Orange shows a radioactivity symbol and if that means some kind of nuke, testing it in such close range would had probably ended badly for me.

Sorry and thanks.))

Switch to Blue Mode (that's the one with the lightning symbol if my notes are correct).

Make sure I have no target in front of the weapon and press the trigger for a very small amount of time.

Hope I don't get electrocuted.


Spoiler: Blue Notes (click to show/hide)

Grunhill

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25046 on: June 06, 2014, 11:38:41 am »

No info.... Well, I will try to see other things then.

Get the skull (the Christmas gift). Try to figure out what it is or if it has any special effect. Ask the AM or the Doc if they know anything about it.
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Unholy_Pariah

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25047 on: June 07, 2014, 10:06:25 am »

Go get my brain installed in my shiny new synthflesh body and get my original one put in stasis for retirement purposes.

Head over to the armory afterwards if necessary and get my exosuit adjusted to fit my altered stature.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

piecewise

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25048 on: June 10, 2014, 10:23:55 am »

((For anyone reading this in the future, I made a mistake. Yellow mode is the energy mines, I haven't tested Orange mode yet. I just checked my notes and made a quick board search to confirm.

I was just going from memory instead of my notes and it seems that piecewise was going from memory too. Good thing too, because Orange shows a radioactivity symbol and if that means some kind of nuke, testing it in such close range would had probably ended badly for me.

Sorry and thanks.))

Switch to Blue Mode (that's the one with the lightning symbol if my notes are correct).

Make sure I have no target in front of the weapon and press the trigger for a very small amount of time.

Hope I don't get electrocuted.


Spoiler: Blue Notes (click to show/hide)
The gun fires a single bolt of lightning out into space. Seeing as it has no target, nothing really happens.

No info.... Well, I will try to see other things then.

Get the skull (the Christmas gift). Try to figure out what it is or if it has any special effect. Ask the AM or the Doc if they know anything about it.

That was the scrimshawed skull right? If so, try taking a closer look at the scrimshaws, though it might not work for you, robo face.

Go get my brain installed in my shiny new synthflesh body and get my original one put in stasis for retirement purposes.

Head over to the armory afterwards if necessary and get my exosuit adjusted to fit my altered stature.

Done and done. I can only imagine you doing a rather show-off-ish amount of flexing as they alter it.

BlitzDungeoneer

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Re: Einsteinian Roulette: On ship; Magical Space Earrings
« Reply #25049 on: June 10, 2014, 10:25:57 am »

((Quick question, when do I get in?))
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