"Oh HELLO"
Attempt to knock teammate out and take all their things
Looks like there wasn't actually someone there after all, it was just a hallucination caused by your desire for companionship/mugging.
Surprised with his find, Milno wondered why the hell Jim hadn't tried to check just that part of the hull. The cyborg appeared to be smarter than him, at the very least, what about being born and raised inside a farm...At the very least, Jim retreating meant he was doing a better job at keeping the wires at bay.
"Okay, flying near the area of the hull which should be roughly above the rec or briefing room area. Found something blue and shiny on it, I'll try to examine the thing."
Get near and examine the blue and shiny thing.
You near the object and can make it out to be a small, blue statuette, sitting wedged in the crack between two of the massive metal plates that make up the hull.
"HELP HELP"
Seeing as I apparently have my razor with me (I kind of remember having it with me earlier now), chop off my arm above where I'm entangled by the wires and get out of there!
(Your entire upper body is tangled in it now, remember you got dragged face first into it.)
The mass of wires drags you deeper into it, ripping you upwards and completely encasing you.
"Stay safe Milno," Feyri said as she entered the Rec room to protect Jim with her shield and fend off any wires with her sword. Her Arming Sword.
(@Caellath: ...Because Jim didn't get very far out of the airlock before I was told I couldn't see anything, and then got held up trying to get alternate light sources while you kept pressuring me to switch places?)
Jim pulls Feyri back out of the Rec Room. Because it's on fire.
Feyri raises her shield, braces herself against the wall and then throws her self into the Rec room. She gets maybe 2 feet in before Jim grabs her foot and yanks her back out into the hall, shaking his head.
"No feyri. Bad feyri. Fire bad."
"But aren't these suits near perfect insulators? I mean, Ivan used molten metal as a cast that one time and..."
"Shhh shhh shhh."
A little bird tells Lukas that it might be easier to just send the doc a message.
Hey doc, Cog here is asking for you. He said something about the first phase in his treatment being done. Also, should I get rid of him?
Alright. Also no, leave him be. He's not here to replace you.
"Oh shit tat stuff is fast"
Poke my head back up, if im charged again, come back down and try to melt it, if im not follow it.
You stick your head back up into the hole in the ceiling. The hole you barely escaped from a moment ago. Unsurprisingly the wires are still there. Except this time they're much closer.
[end:3]
You catch a metal fist of wire square to the face, the force of the blow slamming you backwards, breaking your nose and jaw, knocking out several teeth and rendering you only slightly more unattractive then before. You cartwheel lazily across the briefing room, holding your face and screaming obscenities about wires and their mean left hook.
Get back to the armory through the crawlspace, then find the main group, wherever they may be.
"I FEEL GOOD, I FEEL GREAT, I FEEL WONDERFUL."
Repeat this phrase over and over like as though my life depends on it.
Get out of the vents. Make sure Stacy is with me. Send the following message:
Someone needs to get into the vents for Mesk. And what about this Viktor he mentioned? And sorry about fire in the rec room.
[chin dex:4]
[stacy dex:2]
Chin slithers through the crawlspace first and makes it out to the Armory without issue but as Stacy goes to flop out into the room a bundle of wires, still smoldering, wraps itself around his leg and starts to pull him back toward the rec room.
[stacy str:5-1]
Stacy catches the edge of the hole in the ceiling as he's yanked back, holding tight to it as the wires threaten to drag him back toward the fire.
Continue looking for an exit or an open room. Drag Maurice with me.
After searching for what seems like hours and more then likely doubling back on yourself more then once, you find something different: a large armored shutter blocking what seems to be the end of a hallway.
Climb over the door, back out of the briefing room, and wait in the corridor outside it. Look inro the Rec room.
"Hey, the Rec rooms on fire. Anyone want to save the TV? There was some good shit on before."
You float on out of the briefing room, ignoring the injured man, and head back to the entrance to the rec room, the thought of looting filling your mind with glee.
(I just had a thought. PW, does the microwave amp affect temperature, or does it just heat things up? Because if it's the former, could I use that to put out the fire by icing over the entire rec room? Also, what can I affect with my manipulation amp? Could I, for example, pick up all the fires, compact them into a ball, and fling it out the airlock? I know both of these are probably completely impossible but I wanted to ask anyway)
Well, you can control temperature with the amp, so it would be completely possible to simply lower the temp of whats burning to the point that the combustion reaction ceases. Then again, you have that other amp that lets you move things so you could just suck all the air out of you really wanted to. It would be hard, but you could. As per "grabbing fire" no, not really, since fire isn't a physical thing, but you could grab the things that are ON fire.
Defend the others. MAke sure rifle is at a shotgun like blast, able to eliminate a whole mess of wires at once.
You adjust the laser to shotgun mode but the wires jim melted away don't seem to be coming back and new ones don't look to be moving in to cover the door.