"Hooohhh.. Heh. So, this again?" Thomas tries to get up. If the man tries to hit him, counter.
[man dex:1-1]
[dex:3-1]
The man attempts to stomp on your head but rolls his ankle and simply collapses down on top of you.
Link the HEP to the AMBP's internal generator (Assuming it has one, if it doesn't, fit one), looking for it to be able to fire at least once every 15 seconds.
Open the design for a standard helmet and modify the transmitter/receiver to be compatible with the command console of an AMBP, so that a live feed from the helmet can be put on the command screen and vice versa from gunner/driver views on the AMBP. As well, put a beacon into the helmet and make a program on the command console that displays an overhead view of the battlefield, with the beacons highlighted. Make that map available to the soldiers as well.
Alright, lets go through the difficulties here.
1.HEP isn't gonna work like that. I'll just tell ya straight out that the HEP is a bit picky and doesn't like to fire anymore then once a minute. It is an only sort of understood alien weapon after all. It also using massive amounts of energy so even if you could get it to fire more often, you're gonna need a pretty powerful generator.
2.Beaming feeds from the console to helmets and helmets to console and stuff is fine and dandy, but that map thing is gonna be a bit different. See, for you to have a map, you need something to be mapping that area for you, like steve does. You could go off a static map, but that would only help with terrain, assuming the terrain hasn't changed.
I see. Yes, this makes sense now.
Try adding one outer layer to the helmet; re-evaluate its (un)wieldiness.
Try the standart gauss rifle shot and overcharge shot against the Civic Defender's longcoat and against the Protectorate suit.
Compare the cutting power of the cutting laser and the laser rifle set to the highest intensity and lowest diffusion.
As for the helmet... this reminds me of something... I'll try to remember later.
Actually, Steve, what is the insignia of the 'Corps? And what is the motto of this old and noble organisation?
((Go all the way with names if you want; I'll even try to provide you with more ideas for those ))
Add a layer or add another layer? One layer isn't gonna be too unwieldy, two is gonna push it.
The standard gauss round cannot penetrate either piece of clothing, though the long coat is moderately damaged by stopping it. The overcharge barely makes it through the longcoat but also causes a large part of the coat to shatter like glass before fluttering down like fabric. The protectorate survives both intact.
The cutting laser is better.
>Before I answer that, let me ask you something, what is the motto of your garbage collection agency on whatever planet you're from?So backplate, helmet, pauldrons, shin pads, upper leg armor, forearm plates, knuckle pads, and knee guards?
((Basically, plus upper arm armor.))
Back plate is 3, helmet is 1, pauldrons are 2, shin pads are 1 each, upper leg is 3, forearm plates are 1, knuckle pads are 1 for both hands, and knee guards are 1 for both knees. Upper arm is gonna be 1 each.
((Reset the simulation to apply the changes.))
After the reset:
Proceed to fight with two dummies with the use of Gyaku zuki (reverse punch) and kicks. If the opponents are too close, use elbow moves. Aim for the chest with the punches, try to apply the kicks to the waist and elbows attacks target the head.
[Dummy 1 dex:2]
[Dummy 2 dex:1]
[dex:5]
You side step the dummies weak and pathetic attempts to grab you and immediately punch one of them straight in the solar plexus.
[str:6]
[dummy 1 end:1]
The first dummy makes a wet gurgling noise and collapses backwards, felled by a single blow.
This time, load a simulation with (Grunhill's character)(Renen?).
You load a simulation of being naked with Renen in a heart shaped, rose pedal be-decked, slowly rotating bed.
Perhaps you should be more specific with exactly what kind of simulation you want next time...