Uppercut him.
[Dex:4]
[man Dex:3]
[Str:2]
You uppercut the man pretty nicely, but you can't put the power behind it needed to take him down.
You're both starting to get exhausted.
Looks like it ended from somebody having a Gauss cannon and me not specifying... Argh.
I'm going back to Tinker real quick to put together some of the finer points of the design that I found will be needed in the sim, care to join me?
Pull the design back up in Tinker, add an autoloader mechanism, fed from ammo racks that are accessible from the inside of the vehicle, in case we want to load alternative ammunition for a shot.
Pull up my design of the RGH-KP rifle before I converted to a bullpup layout, and increase the caliber to .75 and change the magazine to a disintegrating-link belt-fed, with the rounds stored in a box on the weapon like this: http://upload.wikimedia.org/wikipedia/commons/7/77/Marine_M249_Fire.jpg, designed to hold 500 rounds. As well, convert it to have a full-automatic firing mode. As well, include a mounting point for a bi- or tri-pod.
((You'll see where I'm going with this eventually. And yes, buckshot-like rounds for the LESHOs. Probably would be more like canister shot, though. A whole bunch of ball-bearing sized bits of metal in a frangible casing that shatters as it leaves the barrel, and it would need to conduct electricity too...))
Alright, lesho loading system done.
Increasing caliber of the rounds means you'll have to increase the size of the coils, of the rocket engines, the amount of power needed. Belt fed means it will need a new firing mechanism to accept the belt. Full automatic means it will need even more power working simultaneously.
That bipod/tripod though, thats easy.
Experiment with unmodified laser rifle on various materials, fiddling with any apparent settings or modes in the process.
Using extensive testing you discover the intensity and diffusion knobs and their function. At the highest intensity and lowest diffusion the rifle can cut through just about anything, but it sucks up battery like crazy.
You both swing at each others throats with your arms, attempting to take each other down. You both miss, but Lukas manages to trip and fall, landing in a pile.
((okay, let's see what wikipedia has in store for us today))
Since Lukas is on the ground, do a reverse big splash. Then try to perform a backflip, landing on May's shoulders with her head between Lukas's legs. Use harsh language in the process.
You...what? You want to do this:
http://www.youtube.com/watch?v=Td8pHma2iAY from where you are on your stomach? How does that work?
(( One more stupid death of my character ))
That was... quick. Uh.
Return to the joint tinker space.
Using the innermost layer of the battlesuit (together with the reflective coating of the an upper one, if for some reason it lacks that coating), make an armored version of the suit helmet (Mk III, if there is any difference) and an armored vest with mid-length faulds (both the front and the back).
Check if the exoskeleton always has to reboot to enable/disable 'exaggerated movents'; test the required user's reaction time to utilize that mode effectively.
Did I say that the battle suit has a reflective layer? I don't remember that...because it shouldn't have one.
A thicker helmet, a vest and armored skirt are all possible, but it's gonna slow ya down a bit, make you less dextrous. As per the rebooting, it would be possible to bypass that in two ways, either by adding another computer to the system thats already running the exaggerated program so you can just switch which you use, or by using a more powerful computer so you can do the same thing as 2 computers, but with a partition rather then an entirely new computer.
"All right, let's give this a try."
Test fire rifle.
You fire the gauss rifle. It has a heck of a kick.
Lift Lukas and then powerbomb him, then mount him.
Uh, we'll wait for Lukas to stop attempting to levitate himself up off the ground.
(That is a good point... although now I'm sure TCM and Grunhill are going to be going for extra arms the minute they get the tokens. XD Myself, maybe I should look into Doc Ock style appendages. Those things are damn useful. Especially if you put kinetic amps in your knuckles. Then you can just grab some poor bastard by each limb, dangle him in the air, and pulverize him with a couple of punches.)
((Well, Renen is a perv sometimes - although just his perv side showed up on the ship- and he is not the type that likes to fight with lots of extra limbs. And I think his perv part probably wouldn't like the idea of being a spider just for groping boobs.))
FUCK...this didn't go so well. I will try to not make the fire ball so close. Last chance, after this we'll see if I can remember some of those moves I saw in that class.
Try again, creating the fireball a little far from his body. Do it, shoot and control the ball after shooting. After that, reset the simulation and come back with four Kinect Amps, one in each limb.
Sure you want to do that? You've basically run out of will points so you're just gonna cause a feedback event at this point.