1st - 50 antfishes aiming for eyes and using acid attack for the task
2nd wave 150 antfishes (regular attack) and insecticarp (preferably bite a tail)
3rd wave - 300 antfishes make a final attack
If we win, use gained biomass for (in order of importance)
1) Patching insecticarp
2) Feeding antfishes
3) Raising our biomass to 10 000
4) Making another insecticarp with 10 000 biomass size
The first wave of antfishes is largly unsuccesfull, the carp manages to shield of the eye and neither them nor the acid has noticiably hurt it. The second wave has more succes, with the insecticarp distracting the carp and the antfishes damaging it. Then the final wave of antfishes comes in, and finishes it off. You immediatly start processing the corpse. You heal your wounds, feed the antfishes and create another insecticarp, identical to you. However, your actions have scared the other fish living around here, so catching them might be quite a bit harder.
[Other carp: SIze: 2050 HP: 0/2000]
A. Water insects
B. Eat weeds: Low energy return. +-Safe
C. Attack large fish. High risk, high gain
D. Look at the bottom of the pool for burrowed animals like frogs and such. (Energy intensive, might gain nothing)
E. Other
Name: Deoxys
Biomass: 10 000
Energy: 2000/10.000
Nutrients: 5000/5.000
Abilities: DNA assimilation, splitting, Improved DNA modification (Can change size of parts, can modify DNA into similair parts, can randomly mutate DNA at will)
Current look: Insecticarp (1 m long, 10 high, 10 broad)
Status: Healed
Insect eyes (+50 to observation, -50 energy )
Insect stomach (Can turn biomass in energy)
-Fish mouth ( +100 to attack)
-Fins: (+175 to water movement. -200 energy)
-Swim bladder
-Gills (Allows you to stay underwater. -100 energy)
-Fish Scales spiked carapace (+250 to defense, -20 to movement. Melee tacking enemies take damage on failed roll)
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Insect reproductory system: Allows you to spawn all types of followers:
-Instant Antfish: Cost: 60 biomass, 100 energy
-Antfish egg: Cost: 10 biomass, 20 energy. (Takes one day to develop into a full antfish)
500 Antfishes(60)(Attack:+2, defense:+1
Acid attack(E:50/60N:30/30). ))
1 Insecticarp(B:10.000 E=2000/10.000 N=0/5000)
-Antennae
-Planttick mouth(allows you to suck nutrients and energy out of plants)
-Insect eyes
-Insect legs
-Butterfly wings
-Dragonfly wings
-Insect stomach
-Insect egg/larvae(Non splitting reproduction)
-Cocoon (Reduces risk of being eaten while changing. Extra energy cost)
-Ant mandibles
-Ant carapace (Notes,relatively light but strong)
-Ant pheromones
-Ant acid gland
-Other bits of butterfly DNA-Chloroplasts
-Fish mouth
-Fins: (+10 to water movement. -50 energy) Depends on size
-Swim bladder
-Gills (Allows you to stay underwater. -20 energy) Depends on size
-Fish Scales
-Essence of Carp (Bonus to relation with elephants, and other dangerous things.)
-Cell wall
-Large vacuole
-Roots
-Chloroplasts
Clones chematics for GM reference: (Doubt I'll need them)
-Chloroplasts(1)(4nutrients-->1energy per turn)
Insect eyes (Allows you to see)
Insect stomach (Can turn biomass in energy)
Ant carapace (+1 to defense)
4 * Ant acid gland (Succesfull attacks are followed up by a +4 poison attack. 10 energy and 5 Nutrients to use)
Enlarged Ant mandible (+2 to attack, -1 energy)
Fins (+1 to water movement. -5 energy)
Gills (Allows you to breath underwater. -2 energy)
[/quote]