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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


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Author Topic: Stonesense: Usage Poll!  (Read 737614 times)

Citizen844

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Re: Stonesense: New official thread.
« Reply #450 on: October 06, 2012, 03:12:39 pm »

It only shows the splash screen. I'm using Windows 7 Home Premium.
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Rose

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Re: Stonesense: New official thread.
« Reply #451 on: October 06, 2012, 03:19:39 pm »

Do you have a fort loaded? Stonesense only works when you have a fort loaded.

Also the DF main screen doesn't go away.
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Citizen844

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Re: Stonesense: New official thread.
« Reply #452 on: October 06, 2012, 04:32:53 pm »

A fort?

So I should start DF and establish my base with the default graphic, save, exit and then use the stonesense command in DFhack?
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Aidoboy

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Re: Stonesense: New official thread.
« Reply #453 on: October 06, 2012, 07:37:52 pm »

Is there a way to tie it to DF so that when I scroll, it scrolls, and when I am using my cursor, it shows up?
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Kaos

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Re: Stonesense: New official thread.
« Reply #454 on: October 06, 2012, 07:56:25 pm »

Stonesense works as a visualizer, not an alternate graphic UI, you can not control your fort from SS, you need to have a fort loaded and be playing in the regular DF windows and then you load SS using the dfhack windows, then you are able to visualize the same fort you see on your DF window, in another window using the isometric graphics.
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Aidoboy

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Re: Stonesense: New official thread.
« Reply #455 on: October 06, 2012, 08:00:37 pm »

Stonesense works as a visualizer, not an alternate graphic UI, you can not control your fort from SS, you need to have a fort loaded and be playing in the regular DF windows and then you load SS using the dfhack windows, then you are able to visualize the same fort you see on your DF window, in another window using the isometric graphics.
In some of the screenshots here:http://www.bay12forums.com/smf/index.php?topic=90722.0 I see a yellow bock surrounding the selected tile. How do I get that?
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Rose

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Re: Stonesense: New official thread.
« Reply #456 on: October 06, 2012, 09:48:57 pm »

A fort?

So I should start DF and establish my base with the default graphic, save, exit and then use the stonesense command in DFhack?
No, you load up a fort in DF, then, while the fort is loaded, you load up stonesense, then you play your fort in DF.

Is there a way to tie it to DF so that when I scroll, it scrolls, and when I am using my cursor, it shows up?
Turn on debut mode in the stonesense init.txt
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Claytonctc

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Re: Stonesense: New official thread.
« Reply #457 on: October 11, 2012, 04:32:52 pm »

How do I get this to work with a custom graphic pack? It works fine for me on regular versions of df but will crash with mayday.
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FluxX

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Re: Stonesense: New official thread.
« Reply #458 on: October 11, 2012, 04:34:50 pm »

Does this work in adventure mode? :P
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Rose

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Re: Stonesense: New official thread.
« Reply #459 on: October 11, 2012, 08:50:25 pm »

How do I get this to work with a custom graphic pack? It works fine for me on regular versions of df but will crash with mayday.
Graphics packs effect nothing. Your mayday version must be out of date.

Does this work in adventure mode? :P
Yes
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FluxX

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Re: Stonesense: New official thread.
« Reply #460 on: October 12, 2012, 06:45:56 am »

How do I get this to work with a custom graphic pack? It works fine for me on regular versions of df but will crash with mayday.
Graphics packs effect nothing. Your mayday version must be out of date.

Does this work in adventure mode? :P
Yes
Oh my, this might be the most awesome thing ever then! :D
Well, if I can get the new version running, never got the old stonesense to work. I might have to figure out how to use DFhack properly.
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Claytonctc

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Re: Stonesense: New official thread.
« Reply #461 on: October 12, 2012, 04:25:53 pm »

Actually it seems I was up to date and the problem is with my current fortress apparently,I made another world in the same version and it works fine on that one, Maybe it is because I carried over the other fort from a previous version of df? I dunno D: , Gonna test it more.

Nope, Seems it just hates my current fortress. D:
« Last Edit: October 12, 2012, 04:43:48 pm by Claytonctc »
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Rose

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Re: Stonesense: New official thread.
« Reply #462 on: October 12, 2012, 09:58:52 pm »

Could you give a copy of the save? That probably means there's something in that fort that breaks things.
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Claytonctc

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Re: Stonesense: New official thread.
« Reply #463 on: October 18, 2012, 01:25:47 pm »

Could you give a copy of the save? That probably means there's something in that fort that breaks things.
Sure, Sorry been busy for the past few days, And having all heck getting this link to work. https://rapidshare.com/#!download|813p1|3552870833|Df%20Save.rar|62839|0|0
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TheAvish

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  • It's fuckin Gimli, dude.
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Re: Stonesense: New official thread.
« Reply #464 on: October 26, 2012, 12:14:07 am »

So someone told me that now that DFHack works in OSX, we can use Stonesense as well... I tried just doing 'stonesense' in DFHack, but nothing happened... any help? Is it just not working yet?
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What the hell? Bugged. MY expedition leader has survived 3k hits, and now the troll is unconscious from over exertion.
Not bugged, he's just a true Dwarf.
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