Jim attempts to flip that shit with his relevant Amp and then board it. If it doesn't work for whatever reason, he instead helps to flip it manually.
"Steve, are you there!? This is Jim! Tell the computer in the shuttle to stop firing its engines until we give the signal!" he said desperately over general coms, hoping the AI could hear him.
(Who's dead again, just Bruce? I know Feyri and Faith are with us unless they got teleported back. My point is, as shitty as it is to leave people behind, if it's only one person dead on the shuttle it might be worth abandoning it for the UWM ship.
Ninja'd >.>)
(And edited to assist Prosperus as well as leave off the UWM ship for the turn. We can probably wait one more.
[exo:3+1+1]
"Ok guys, stand back. I haven't tried something like this since that one time on Dagobah."
The ship lifts slowly, the engines still firing randomly despite your call to Steve; maybe it didn't get through, maybe his signal to the ship didn't get back, hard to tell. You get it turned, but the second it's not upside down the computer inside seems to panic, or whatever the computer equivalent is. It fires it's engines, trying to get itself righted and away from the ground.
You have to strain to keep it under control; thousands of pounds of thrust try to rip it out of your mental grip but you manage to get it down. It's engine are still twitching and firing randomly, hopping the shuttle about on it's landing struts. Another message comes in.
>>>>Man_#@(UAL((@)#()U*SD*(HS)($@000OVERrideeeeeeeee%%)@#(sHiPPPWEWEF*(*#FRonT@#@PANPANPANEL. "Gee, do you think the command ship has a lethal trap in it or one that merely turns us into thoughtless zombies in service of the sharkmist? 'Cause there's no way it's clear. Best case scenario: Command's there and they shoot us in the face without a second thought. Worst case scenario: it, like many other of the finer things in life, is trapped with a 1/8th or more kiloton bomb."
Give moral support to Jim as he tries to flip the shuttle over.
"Come on, dude! You can do it! You can do anything you put your mind to! Literally, unlike most people!"
"Lets go Jimbo, lets go! Don't fuck up and kill us all!"
If someone wants to come with me go inside the UWM ship and start exploring, slowly and carefuly. Else, go back to the APC, see if there's anybody inside I can help or loot. Oh and if the team for some reason manages to fix the shuttle in one turn get to the shuttle.
You head back to the apc. Fighting off the urge to beat your own head with the auto-chisel one moment and holding back tears the next. The APC has been torn open and half gutted. The inside is empty; it must have been on it's way back to the team when it got hit.
Scan surroundings with heat vision, then help out with the flipping of the shuttle if Jim fails. Try to connect wirelessly to our shuttle and check if there is structural damage.
Your heat vision picks up traces of heat from the macromist structures; flares from the shuttle's engines and an ambient glow from both the shuttle and the UWM ship. Other then that, nothing. Connecting to the ship wirelessly proves impossible. Not only is it's signal coded, but the macromist is causing so much distortion that you have to stand within feet of it just to catch an ungarbled signal.
As per structural damage to the ship, it's hard to tell. There's nothing blatantly obvious, no crushed wings or torn off engines or electronic viscera spilled out, but flipping and grinding around like it did could very well have made it inoperable.
"Guys, what do we do about the UWM ship? Do we check it out or leave it?"
Stay on guard and have a look overhead to see if there's some kind of machinery that could help with righting the shuttle.
The only machinery you need is a Jim.
"O Pathmas, be generally in our favor as we escape this planet! O Cog-azaon, grant our teammates the knowledge to successfully escape! O Steve, may you speed our return to your light!"
Pray and be generally helpful. Did I check the sample?
The sample isn't doing anything. Well, it's sitting, but thats all it's doing.
"Ugh, well, I for one am not hanging around out here. Back me up or take your chances out here, it's your choice," Having regained his composure, Jobasio spoke in an even tone as he strode swiftly towards the seemingly intact Command ship, gauss rifle held to his shoulder and ready to aim at a moment's notice, "But I would not recommend lingering out here."
>Head cautiously into the UWN ship, rifle at the ready.
>Be ready to shoot anything that looks unfriendly.
>Try not to wee myself anymore. Try not to look like I'm about to wee myself anymore, either.
You walk up to the UWM ship and climb inside. It's cramped, like you remember, but there's a lot more blood this time. One of the Three UWM Men is laying over against the wall, shot repeatedly. You can see a pair of legs laying around the corner up ahead, a bloody streak leading up to them.
"Uh...we've got problems here guys."
"Great."
Depending on how far away the flipped APC is, try to fly a bit higher and see if anything has changed. Help flip the shuttle back into place if it comes down to physical force.
You have the rockets drag you over to the APC along with Flint. You see the same, that is to say, Nothing.
I'm going to help investigate the UWM shuttle, if it comes to it, I'll probably be more help on there than out here.
Pull the detonator out of the blob of explosive, pull out a civilian rifle (for what good it'll do), and back up Jobasio.
You catch up with Jabasio and point your rifle at one of the corpses.
"I know how this works. You're gonna get up and there's gonna be an orchestra sting."
Help Jobasio out.
You stick with the group heading to the UWM ship.
"Somehow this ship makes me think of a...walking...fish?" "what?"
scan surroundings by good old fashion looking at it. then lighten the mood by doing some mad flips with my severed leg.
Nothing much to see around here. Besides the alien landscape of macromist structures, the two space ships, the half dozen criminals, and other mundane sights.