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Author Topic: (Old Post-Apocalypse thread).  (Read 219485 times)

maki32

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #600 on: May 18, 2012, 06:09:45 am »

I have another question... How can I open the gunpowder sealed container? I have two robobrains and a claptrap in the entrance of my fortress and they are the best guards! Snatcher they see, snatcher they kill Haha!
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Deon

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #601 on: May 18, 2012, 06:42:26 am »

Blueprints as well as crates and sealed containers are stored in instrument stockpiles.

You do not open gunpowder containers, you use them to make gun ammo. I've decided not to make another type of storage for gunpowder, and used sealed containers both for viruses and gunpowder.

I think you don't understand me =) For example, few minutes ago I ordered to open a crate, but I don't know what this crate contained... There's any form to know what objects/ammunition/supplies contained this crate? Where are stored the blueprints to check If I have anyone?

When you open important containers, like tech stuff, look directly on the workshop tile (T key). Also set up a stockpile for everything nearby and order it to take only from the scrapyard.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Mrhappyface

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Re: Post-Apocalypse (v.1.5) - Rollercoaster edition
« Reply #602 on: May 18, 2012, 09:08:12 am »

What's planned for this update  Deon? This is one of my two most favorite mods.
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

JediaKyrol

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #603 on: May 18, 2012, 10:26:49 am »


Maybe what a beautiful world would be better as menu music, i mean, its the opening song of Fallout 2 after all :D.


but...kiss to build a dream on was the opening song for fallout 1!

I say use something else from the period like "Shave 'Em Dry" by Lucille Bogan
http://www.youtube.com/watch?v=2ko2VXpW7_g

...on second thought...don't.
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Meph

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #604 on: May 18, 2012, 11:17:19 am »

Quote
- A reaction to empty those unusable buckets filled with water laying around (furniture workshop).

Didnt Today fix this in the 34.09 release ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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jocan2003

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #605 on: May 18, 2012, 01:21:10 pm »

Yeah need to update to mod to play with latest fixes XD
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Rumrusher

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #606 on: May 18, 2012, 01:53:37 pm »

So deon are you going to allow the player access to robot adventurers?
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trees

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #607 on: May 18, 2012, 02:53:40 pm »

Didnt Today fix this in the 34.09 release ?

If you mean the "fixed various bucket jobs" bit in the devlog from a few days ago, I'm pretty sure it was referring to this sort of thing.
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I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

Meph

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #608 on: May 18, 2012, 02:58:04 pm »

Thanks for the clarification, trees :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jocan2003

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #609 on: May 18, 2012, 07:57:45 pm »

Knowing my luck if a start a fort tonight i will wake up tomorow with an update...
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Meph

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #610 on: May 18, 2012, 08:14:54 pm »

Just imagine being a modder, and you know fear :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jocan2003

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #611 on: May 18, 2012, 09:05:41 pm »

Well i do mod for me but nothing that big, mostly tweaks.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Deon

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #612 on: May 19, 2012, 12:36:16 am »

I will add something new to the 0.31.09 release today, stay tuned.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ☢ Post-Apocalypse ☢ (v.1.5) - Rollercoaster edition
« Reply #613 on: May 19, 2012, 12:58:38 am »

To those of you who were complaining about slow FPS, what was your current FPS limit?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: [0.31.09] ☢ Post-Apocalypse ☢ (v.1.6)
« Reply #614 on: May 19, 2012, 02:02:02 am »

1.6
- Update for 0.31.09
- Lignite and bituminous coal net more fuel.
- New graphics for minetracks (graph. version).
- Small change in keybindings. Use -/= to adjust your FPS speed. Stop complaining :D.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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