I think you meant Create World Now! and not play now also, i see in adventure crafting you can make pellet, yet if you start as outsider sometime you start with a rifle, no way to craft bullet for it only pellet, another thing..... First adventurer got MAULED!!! but gecko because i didnt know it was taking SO LONG to reload a shot...... i mean im better off throwing these said ammo than use the rifle... they had time to chew, scratch, bite, charge, kick, bit, rinse repeat for nearly 3 page before i could land another shot, suffice to say i was dead at that point...
Maybe what a beautiful world would be better as menu music, i mean, its the opening song of Fallout 2 after all
.
For boxes, it depends what kind.
Taken from the reaction file. [REACTION:RESEARCH_OPEN_CRATE]
[BUILDING:INVENTOR:NONE]
[NAME:open pre-war tech crate]
[REAGENT:A:1:INSTRUMENT:ITEM_INSTRUMENT_OLD_CRATE:NONE:NONE]
[PRODUCT:100:1:BOX:NONE:INORGANIC:ALUMINUM]
[PRODUCT:30:1:INSTRUMENT:ITEM_INSTRUMENT_HOLODISC:INORGANIC:ALUMINUM]
[PRODUCT:10:1:INSTRUMENT:ITEM_INSTRUMENT_FUEL_ROD:INORGANIC:PLUTONIUM]
[PRODUCT:40:1:INSTRUMENT:ITEM_INSTRUMENT_CELL:INORGANIC:DEPLETED]
[PRODUCT:10:1:INSTRUMENT:ITEM_INSTRUMENT_CELL:INORGANIC:CHARGED]
[PRODUCT:40:2:BOULDER:NONE:INORGANIC:SCRAP_METAL]
[PRODUCT:20:1:BOULDER:NONE:INORGANIC:SCRAP_METAL]
[PRODUCT:20:1:BOULDER:NONE:INORGANIC:SCRAP_METAL]
[SKILL:ALCHEMY]
[REACTION:RESEARCH_OPEN_CRATE2]
[BUILDING:INVENTOR:NONE]
[NAME:open medical crate]
[REAGENT:A:1:INSTRUMENT:ITEM_INSTRUMENT_MED_CRATE:NONE:NONE]
[PRODUCT:100:1:BOX:NONE:INORGANIC:ALUMINUM]
[PRODUCT:7:1:INSTRUMENT:ITEM_INSTRUMENT_SEALED_CONTAINER:INORGANIC:VIRUS_UNKNOWN]
[PRODUCT:7:1:INSTRUMENT:ITEM_INSTRUMENT_SEALED_CONTAINER:INORGANIC:VIRUS_UNKNOWN]
[PRODUCT:7:1:INSTRUMENT:ITEM_INSTRUMENT_SEALED_CONTAINER:INORGANIC:VIRUS_UNKNOWN]
[PRODUCT:20:1:INSTRUMENT:ITEM_INSTRUMENT_CELL:INORGANIC:DEPLETED]
[PRODUCT:5:1:INSTRUMENT:ITEM_INSTRUMENT_CELL:INORGANIC:CHARGED]
[PRODUCT:20:5:PLANT:NONE:PLANT_MAT:med-x:PLANT]
[PRODUCT:80:1:CRUTCH:NONE:PLANT_MAT:oak:WOOD]
[PRODUCT:60:1:SPLINT:NONE:PLANT_MAT:oak:WOOD]
[PRODUCT:6:1:FLASK:NONE:INORGANIC:ALUMINUM]
[PRODUCT:6:1:FLASK:NONE:INORGANIC:STEEL]
[SKILL:ALCHEMY]
[REACTION:RESEARCH_OPEN_CRATE3]
[BUILDING:INVENTOR:NONE]
[NAME:open military crate]
[REAGENT:A:1:INSTRUMENT:ITEM_INSTRUMENT_MILITARY_CRATE:NONE:NONE]
[PRODUCT:100:1:BOX:NONE:INORGANIC:ALUMINUM]
[PRODUCT:10:1:INSTRUMENT:ITEM_INSTRUMENT_SEALED_CONTAINER:INORGANIC:VIRUS_UNKNOWN]
[PRODUCT:10:1:INSTRUMENT:ITEM_INSTRUMENT_SEALED_CONTAINER:INORGANIC:VIRUS_UNKNOWN]
[PRODUCT:15:1:WEAPON:ITEM_WEAPON_RIFLE:INORGANIC:STEEL]
[PRODUCT:7:1:WEAPON:ITEM_WEAPON_RIFLE:INORGANIC:STEEL]
[PRODUCT:30:50:AMMO:ITEM_AMMO_BULLETS:INORGANIC:STEEL]
[PRODUCT:30:50:AMMO:ITEM_AMMO_BULLETS:INORGANIC:STEEL]
[PRODUCT:30:50:AMMO:ITEM_AMMO_BULLETS:INORGANIC:STEEL]
[PRODUCT:20:50:AMMO:ITEM_AMMO_BULLETS:INORGANIC:STEEL]
[PRODUCT:20:50:AMMO:ITEM_AMMO_BULLETS:INORGANIC:STEEL]
[PRODUCT:25:1:INSTRUMENT:ITEM_INSTRUMENT_CELL:INORGANIC:DEPLETED]
[PRODUCT:15:1:INSTRUMENT:ITEM_INSTRUMENT_CELL:INORGANIC:CHARGED]
[SKILL:ALCHEMY]
By looking here you dont need toolbox to open crate, but adding them as requirement could be interesting.