Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Clay Storage  (Read 5981 times)

McHaggis

  • Bay Watcher
  • Hornblende gabbro
    • View Profile
Clay Storage
« on: March 29, 2012, 10:06:41 am »

Is clay turned off for anyone else in the stone stock piles?  My dorfs keep mixing ore and clay in the same piles and I can't forbid the clay.
Logged
The Hammer Lord bashes The Recruit in the mouth with his *silver warhammer*, educating the target.

KodKod

  • Bay Watcher
  • Fond of despair and alcoholism.
    • View Profile
Re: Clay Storage
« Reply #1 on: March 29, 2012, 10:07:48 am »

Stockpiliing clay is currently borked. There's not much you can do about it.
Logged
/人‿‿人\
Tell me what you see. It's a mortal wretched cacophony!
KodBlog: A rage in progress. Updated 20/04/12

McHaggis

  • Bay Watcher
  • Hornblende gabbro
    • View Profile
Re: Clay Storage
« Reply #2 on: March 29, 2012, 10:09:46 am »

Ahhh.  Thanks!  So it isn't just me.  :)
Logged
The Hammer Lord bashes The Recruit in the mouth with his *silver warhammer*, educating the target.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Clay Storage
« Reply #3 on: March 29, 2012, 10:23:51 am »

You can apparently work around it though, it's more of a display bug.  If you "e"nable stone, and then "f"orbid each type of stone, it somehow still enables clay stocking.  However, if you "d"isable all types of stone, then it disables clay as well and there's no way to re-enable it without starting over.

McHaggis

  • Bay Watcher
  • Hornblende gabbro
    • View Profile
Re: Clay Storage
« Reply #4 on: March 29, 2012, 11:26:35 am »

Yeah, the way I finally sorted it out is to make a stone stock pile "b"lock everything and turn on what I want.  Otherwise, a stone stock pile is always a clay stock pile.
Logged
The Hammer Lord bashes The Recruit in the mouth with his *silver warhammer*, educating the target.

krenshala

  • Bay Watcher
    • View Profile
Re: Clay Storage
« Reply #5 on: March 29, 2012, 11:46:16 am »

Yeah, the way I finally sorted it out is to make a stone stock pile "b"lock everything and turn on what I want.  Otherwise, a stone stock pile is always a clay stock pile.
Gah! I was so close to figuring it out, apparently!  I ran into this when the fire-clay gathering dwarves kept filling up my metal-ore stockpile with clay, and I was trying to figure out how to disable storing clay in that stockpile.
Logged
Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

orius

  • Bay Watcher
    • View Profile
Re: Clay Storage
« Reply #6 on: March 29, 2012, 01:07:16 pm »

*scribbles notes*

Yeah, I found out about this the other day when trying to set up fire clay storage for my pottery industry.
Logged
Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Clay Storage
« Reply #7 on: March 29, 2012, 01:11:59 pm »

I always quantum dump clay into a single tile near the pottery shop.

Basically, spam harvest clay jobs without a stone stockpile active, (they harvest the clay blob from the ground, but never move it from the clay pit), define a convenient dump site near the pottery shops, then dump all the clay.

Puts all those haulers to work, doesn't interrupt clay diggers, and jamps a ton of clay right next to the people that use it.

When I have a few hundred clay in there, I undump the clay and remove the dump point.


I do similar things with stone and ore deposits near masons and smelters.
« Last Edit: March 29, 2012, 01:14:14 pm by wierd »
Logged

SharkForce

  • Bay Watcher
    • View Profile
Re: Clay Storage
« Reply #8 on: March 29, 2012, 01:59:48 pm »

I always quantum dump clay into a single tile near the pottery shop.

Basically, spam harvest clay jobs without a stone stockpile active, (they harvest the clay blob from the ground, but never move it from the clay pit), define a convenient dump site near the pottery shops, then dump all the clay.

Puts all those haulers to work, doesn't interrupt clay diggers, and jamps a ton of clay right next to the people that use it.

When I have a few hundred clay in there, I undump the clay and remove the dump point.

I do similar things with stone and ore deposits near masons and smelters.

why not just build your kilns right next to your clay pit? 0.o
Logged

nightwhips

  • Bay Watcher
    • View Profile
Re: Clay Storage
« Reply #9 on: March 29, 2012, 02:09:42 pm »

Because magma and clay are not that often near each other?
Logged
: Miner dwarves? In my volcano?

:I put childs into danger room...
They die, and their parents care nothing because legendary dining room.

malroth

  • Bay Watcher
    • View Profile
Re: Clay Storage
« Reply #10 on: March 29, 2012, 03:29:31 pm »

megaproject idea,  drop a 20x20 layer of clay down to where its 1 z layer above where your magma sea level forge industry is
Logged
Why couldn't my vampire Hammerer eat someone useless, like a migrant? Instead, she went after my only gemcutter.. but sadly there were no witnesses, so I convicted someone's pet duck as the murderer.  It got off easy, with no beatings or jail time.  >.<

orius

  • Bay Watcher
    • View Profile
Re: Clay Storage
« Reply #11 on: March 29, 2012, 05:12:59 pm »

Hmm, that's an interesting idea.  You don't need to go nuts with 20x20 though (that's 400 squares), since you only need a single square ever for infinite clay harvesting.
Logged
Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

Pesi

  • Bay Watcher
    • View Profile
Re: Clay Storage
« Reply #12 on: March 29, 2012, 06:17:07 pm »

I just want to take this opportunity to mention that the same is true for woven butchery-hair in thread stockpiles.
Logged

Sadrice

  • Bay Watcher
  • Yertle et al
    • View Profile
Re: Clay Storage
« Reply #13 on: March 29, 2012, 06:28:42 pm »

I seem to recall someone saying they tried that, but when the chunk reached the bottom, rather than remember what its previous surface was, the game recalculated it based on its new position and turned it into a generic third cavern layer floor.  I've never actually tried it, though, so that may not be true.

You could of course just dig a shaft straight to the depths and dump the clay from the soil layers directly to the depths.  I often do that, with a dump zone on every level, and I dump ore and any waste down it.  Ore and clay gets unforbiden, while waste gets redumped into the magma chute right next to the landing.  Unfortunately, magma crabs are becoming a problem, and unless I can come up with a satisfactory solution I'll have to redesign my usual magma foundry layout.
Logged

khearn

  • Bay Watcher
    • View Profile
Re: Clay Storage
« Reply #14 on: March 29, 2012, 06:35:08 pm »

I seem to recall someone saying they tried that, but when the chunk reached the bottom, rather than remember what its previous surface was, the game recalculated it based on its new position and turned it into a generic third cavern layer floor.  I've never actually tried it, though, so that may not be true.

You could of course just dig a shaft straight to the depths and dump the clay from the soil layers directly to the depths.  I often do that, with a dump zone on every level, and I dump ore and any waste down it.  Ore and clay gets unforbiden, while waste gets redumped into the magma chute right next to the landing.  Unfortunately, magma crabs are becoming a problem, and unless I can come up with a satisfactory solution I'll have to redesign my usual magma foundry layout.

Try putting a hatch on your magma chute and keep it locked when you're not dumping stuff down it.
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.
Pages: [1] 2