Turn Nineteen A: Ratherio gets himself in trouble again... wait, is that news?
Helskaya:Helskaya makes his order at the counter, hoping his post-relaxation maths added up.
Two lesser diluted mana potions (62cp);
Two potions of okay healing (36cp);
One stoneskin potion (17cp).
"Would you be interested in some genuine lumps of crystallised magic?" he asked.
(5) "That would add up to 216 cp." the clerk says. Helskaya empties his pouch on the counter. "Is that enough?"
The clerk looks at him sadly: "No, you're missing 101 cp. Care to revise your order?"
"Eh..." Helskaya makes a note to himself not to try maths again for the next few hours or so. "In that case... are you interested in these?" He puts his lumps of magic on the counter.
"Wha- are those genuine lumps of magic?! In that case, even one of them would easily make up for the difference. Are you selling?"
Helskaya sells and is left over with 36 cp after his purchases, and still three lumps of magic. (Again, may sell more/buy more without expending next turn's action.)
Elenor:Elenor moves on to swiftly check how much it would cost to import his halberd - a masterful weapon which would allow him to keep the enemies at a safe distance - from the neighbouring region where he left it with a family retainer and goes to the Suspicious Ruins afterwards.
(6) The post office is one of those facilities in the city that has problems adjusting to the influx of immigrants and seekers of fortune, which is to say, there is quite a waiting queue. Elenor swiftly dissolves it by audibly dropping a fake gold piece. In the ensuing chaos, he is the only one to step up to the counter.
The capacties of the carriages are obviously overstretched. Either you'd pay 250 cp upwards to get it imported within two days or so, or you have to wait a week or even longer, but only pay 60 cp for it. With 120 cp, you could get it within five days, perhaps.
After Elenor makes his decision, he speeds away to the suspicious ruins and looks around the area. There is, in fact, an entrance into the underground, and he takes it without second thought, winding up in a room with a total of four ways leading to it, including the entrance. He takes a random way of these, eager to get this exploration over with.
This room looks like the local youth gathers in it at sundays and gets wasted. There is, in fact, a barrel of beer in a corner and the general disorder of a teenager's room in the everywhere. Through holes in the ceiling, light falls in, but the majority of the room is still covered in twilight. Opposite to the entrance here, however, is a stone door, more of a stone slab, with no discernible means of opening it. An unlit torch is on either side of that door, but that would be too obvious.
...or not?
Apollo:Apollo looks for "Of Universal Science".
(2) The book is not in Elizabeth's library. Either it has not arrived yet, this pretty much only being her 'travel' library, or she does not actually have it. Either way, might be wise to ask her about it.
(Talking is a free action.)
Taren:He knelt at the altar, unsheathing and displaying his broadsword and probably his buckler on it. Uttering a prayer to the Lord to consecrate them, preferring the broadsword if impossible.
(5) Under the benevolent eyes of the priest, you place your armaments on the altar and make a prayer for consecration. As you speak your words, the light in the room grows brighter ever so slightly. A good omen.
"Well, seems like your prayers got answered. 'suppose that means you're really as good as you look. Can I trust you with a little thing then?"
Taren nods. In his mind, there is no real reason not to.
"Someone's murdered a beggar last night, and his corpse's looking pretty bad. Could you please take a look at him, see what happened to the poor guy? Can't really make a sense of it meself, but you should have more experience with these things, right? He should currently be in the crypt, at the other side of the river."
The request could have been worse. It could have involved severed horse heads in people's beds.
Ratherio:Head back to the store from which I got my debt from, but don't pay it yet. Try to find the guy that he owes the money to.
"Listen buddy. It was an honest mistake. Hows about You take this debt notice back, and no-one gets harmed?"
(3) "Pffff! What should I expect from a scrawny idiot like you? Listen, punk. I own a magic shop, and I can see plainly that you wouldn't be able to even touch me through the excellent magic protection amulets we sell here, only 50 cp apiece."
(4) Ratherio calls BS and tests his magic... he and the shopkeep's protection are evenly matched, though, but he manages to convey the impression he isn't going all-out (which he is). Mr. Vendor is sweating visibly. "Okay, okay. As long as I never have to see your face again in here, you get out free." Rath is content and agrees to the deal.
After he exits, the shopkeeper grabs a piece of paper with a list of names, then appends Ratherio's name to the list, closes his shop and leaves for the courthouse.
Remy:Head back to find the book on chain revolver usage.
(3) After nearly half an hour of searching, Remy finally finds the damn manual. He starts to read it, but his mind is not clear enough to grasp the subject matter (and the book itself is rather dry), so he proceeds to grab a drink or three, sone chocolate and reading glasses to properly prepare himself for the task at hand.
Maka:(2) After failing to display a working sense of direction several times, Maka finally arrives outside the ruins. Elenor is nowhere to be found, however.
--
The characters exploring the ruins will get two turns for every one the others get, starting now (so the next time I update will be a mini-turn). The ruins aren't planned to be that large, but the intermission wasn't, either.
Character sheets.
Helskaya Arkut (lawastooshort)
Status: Normal.
Injuries: None.
Equipment: Pair of knives (one large, one small),
northern white bear jawbone on necklace, northern white bearskin.
Inventory: Wet stone, firestone, pot, spoon, three leather pouches varying in size, pestle and mortar, dried meat rations for several plus more days, filled waterskin, flour, Lesser Herbal Medicine, Lesser Blade Poison, Rusty Axe, random precious metal baubles, three lumps of crystallized magic, lesser diluted mana potion x2, potion of okay healing x2, stoneskin potion, 60 cp.
Skills: Herbal Medicine; Shamanic Magic; Knowledge (Legends of the North)
Spells:
Shining Shamanic Healing Finger!, Transform: Raging North Bear, Summon Water Elemental
Elenor Warsen (Caellath)
Status: Still hurts, somewhat.
Injuries: Small pains.
Equipment:
Masterwork Armor, Longsword, Crossbow,
Dragon Crest Shield, small well-crafted crossbow.
Inventory: Medical kit, small supplies bag, 120 cp, Potion of Lesser Healing, Painkiller Potion, Gibberish Paper, Map Shred, Rations Listing, some longbolt ammo.
Skills: Result-oriented swordsmanship, Dodger's Agility, Marksmanship, Medical care, Taunting.
Spells: None. He's notoriously unmagical.
Apollo Anderson (Spinal_Taper)
Status: Character development going in a dangerous direction...
Injuries: Some remainders of yesterday.
Equipment: Reinforced lab coat, cheap leather armor,
Dagger,
Rudimentary Rifle, Officer's Scimitar,
Inventory: Bullets, Gunpowder, various pouches and bags, Experimental Painkiller (?) Potion, 119 cp.
Skills: Alchemy: Chemistry, Alchemy: Potion brewing, Alchemic Magic: Rudimentary Enchantments (quantum amount +1), Metal Working (quantum amount +1).
Spells: Enchantment: Better wearability!
Taren Creyn (Tiruin)
Status: Blessed.
Injuries: Well-treated ones.
Equipment:
Broadsword, Crossbow, Longbolt ammunition (quantum amount -4), white cloak, grey tunic, belt, solid holey leather boots,
buckler.
Inventory: Whet stone, one filled waterskin, Cloth, lots of rations, ratman cloth, 118 cp.
Skills: White Magic: Healing, Anatomy, Swordsmanship, Marksmanship
Spells:
Menscur, Fogili, Nonsens, Mendia,
Leonic Cleanse,
Vi Vanita.
Ratherio Houston (borno)
Status: Normal.
Injuries: Those scratches might become scars.
Equipment: Purple robes of death!
TM, Wand of death!
TMStaff of death!
TMDagger of death!
TM Ring of death.
Inventory: 115 cp, Scrolls of:
Leaden,
Monovolt,
Lesser Silence,
Flare Arrow.
Skills: Black Magic: All of it, Agility
Spells:
Kortuch,
Leaden,
Costrus.
Remy Maelle (Remaelle)
Status: Okay, we're doing this. We're making this happen.
Injuries: The chest hurts every so often.
Equipment: A spirit talisman, knife, leather armour, traveling clothes, a backpack, Vintage pair of Chain Revolvers, buckler, 0 cp.
Inventory: Bedroll, rope, tinderbox, enough food to last a few days,
Debt notice,
officer's helmet, Contract.
Skills: Shamanistic Magic: Elementalism, Agility, Quick Reflexes, Hand-to-Hand Combat.
Spells:
MEGA BRAND Maka R'lyeh-Voile (IronyOwl)
Status: It is normal for her to act like on sugar spiked with crack, yes?
Injuries: None.
Equipment:
Magical golden scepter, Very Frilly Dress, Backpack, Belt w/ pouches.
Inventory:
Surgeon's Kit, 105 cp, Book: Gene Engineering, Fleshgrafting and You.
Skills: Creating Servants, Alchemic Magic: Augmenting Living Stuff, Dodging, Black Magic: Curses.
Spells: Quantum uncertainity here.