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Author Topic: Secure, Contain, Protect 2. Version 0.1.0 (0.40.24)  (Read 136440 times)

Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #75 on: May 01, 2012, 05:05:49 pm »

HOLY FUCKING SHIT AAAAAAAAHHHH.

Can you make this thing drop 7/7 magma upon death?

CoolestHottest alternative to a pump stack  8)

No, I really can't.

are there any plans for http://www.scp-wiki.net/scp-666-j  ?

if so we are all doomed the moment he's given the wagon puller tag.

Dr. Gerald is not in this universe.

And besides, he's not the SCP, his driving is, and driving skills/crashing aren't in the game.

superstepa

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #76 on: May 06, 2012, 01:32:22 am »

Playing this mod now, really love it but I don't like the fact that every SCP worker can paralyze enemies by swearing. It makes the game not fun! and I don't see the point in that.
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #77 on: May 06, 2012, 01:33:07 am »

It shouldn't last more than, like, 5 frames...

superstepa

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #78 on: May 06, 2012, 01:35:22 am »

Yeah but then the worker swears again and the enemy gets paralyzed again

Repeat above times x500
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #79 on: May 06, 2012, 01:38:00 am »

SCP-682 brewer? Lol. Gotta fix that :P (unless it was the result of a transformation)

Anyway, it doesn't seem to last long enough for it to be effective, since the SCP-682 there charged immediately after.

I am, however, nerfing it anyway. It is annoying, after all.

superstepa

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #80 on: May 06, 2012, 01:40:11 am »

Also SCP 682 have teleported into scp 914 and can't seem to get out
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superstepa

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #81 on: May 06, 2012, 01:41:27 am »

SCP-682 brewer? Lol. Gotta fix that :P (unless it was the result of a transformation)

Anyway, it doesn't seem to last long enough for it to be effective, since the SCP-682 there charged immediately after.

I am, however, nerfing it anyway. It is annoying, after all.
That's a transformation, a result of
Spoiler (click to show/hide)
Also SCP682 doesn't even have time to charge, it just gets stunned again
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #82 on: May 06, 2012, 01:43:08 am »

Spoiler (click to show/hide)

Anyway, yeah, I've nerfed it.

superstepa

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #83 on: May 06, 2012, 01:44:38 am »

Spoiler (click to show/hide)

Anyway, yeah, I've nerfed it.
Can you make a version with it removed?
Oh and can I remove it without messing up my save?
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #84 on: May 06, 2012, 01:47:17 am »

What? The contain interaction, or the other dealy?

You could modify it so that they only do it every 10000 or so frames, which would essentially remove it, I figure. The version I just updated made it so that it can only be used every 250 seconds (2.5 seconds at 100 FPS) and only lasts 5 frames.

superstepa

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #85 on: May 06, 2012, 01:52:19 am »

What? The contain interaction, or the other dealy?

You could modify it so that they only do it every 10000 or so frames, which would essentially remove it, I figure. The version I just updated made it so that it can only be used every 250 seconds (2.5 seconds at 100 FPS) and only lasts 5 frames.
The contain interaction
I just don't understand how would you use it and why would you want to use it
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superstepa

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #86 on: May 06, 2012, 01:55:10 am »

And the last thing I noticed is that SCP 682 doesn't regenerate
The battle logs says that it regenerates but it is still damaged
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #87 on: May 06, 2012, 02:22:15 am »

Damn it interaction modding is too damn new >_<

I mean, yeah, I guess I was the first to ever pick it up, but transformations I didn't start until the DBZ mod (two days after 34.01 came out,, but still)

bukitodinos

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #88 on: May 06, 2012, 07:40:38 am »

A NOTE: Please put a warning when you put a link to an SCP (scary, disgusting, etc.) because I shit my pant scard of SCP-106
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GreatWyrmGold

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #89 on: May 06, 2012, 07:49:44 am »

Scary, disgusting, etc, covers a majority of SCPs. Even the tooth fairies.

Speaking of links, I think it would make sense to list the SCPs you've done so far in the first post, along with explanations of what they are and links to the appropriate SCP.

Oh, and I think SCP-3...78? would be a neat one to add. The one with living Legos. Maybe they could be like bees, insofar as coding goes?
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