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Author Topic: Secure, Contain, Protect 2. Version 0.1.0 (0.40.24)  (Read 136418 times)

bukitodinos

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #90 on: May 06, 2012, 08:06:16 am »

DO 1000! REALLY SMART BIGFOOTS!!!
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
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Put the flag in the martini and were done!
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axeman157

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #91 on: May 10, 2012, 09:49:07 pm »

I agree with bukitodinos, do SCP-1000. Sounds really easy and give it some personality traits. Extra points if you add some of the organic technology/weapons from SCP-1000.
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Courtesy Arloban

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #92 on: May 11, 2012, 01:39:40 am »

I've been reading that SCP Foundation site lately, and came across the SCP-231 article.  Their reasoning is the opposite conclusion I came to.  Ever since Buffy the Vampire Slayer,  I've been of the opinion that if the world is so fragily balanced as to require us to do unspeakable acts to one another, then the apocalypse is actually the lesser evil.  After all where do you draw the line?  It may be a few people in this fiction, but some writers have world's where the big bad has warped the physical laws so that all people have to do horrible acts.  Six of the previous mothers already gave birth, and number 7 will eventually anyways.  If the situation were real, I'd say leave her alone and let us fight whatever comes some other way.

Apparently it gets even worse with SCP-974, they feed children to a monster they can kill in it's most aggressive form,  and contain with simple flamethrowers in it's normal form.  And it only transforms if they let it bury itself and stew for a month in a hibernating state.
« Last Edit: May 11, 2012, 02:02:33 am by Courtesy Arloban »
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Maybe that the dwarves never died and everyone is just shunning them.
"Wait, what are you doing?  I don't want to go in there!  No, I'm still alive, you can't do this to me!  Is Anybody listening?  Hello... Can someone let me out?  Help me!  Is anyone there?  I'm running out of air!"

empfan

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #93 on: May 11, 2012, 05:14:36 am »

You can do squirrels too, one of the SCP numbers are squirrels, just give them some bonuses, because I think the enjoy mauling in large numbers...

Also, great job with the mod, the site gave me nightmares for about a month, and now I get the FUN from having them in DF.
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bukitodinos

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #94 on: May 11, 2012, 06:08:45 am »

you know that "cat" that was a tiger? I want that
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

empfan

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #95 on: May 11, 2012, 02:47:25 pm »

You know, I may have found a nice little thing to go along with necromancy...SCP-1048.  Damn thing still makes me cringe...
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IndigoFenix

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #96 on: May 12, 2012, 02:45:57 pm »

You can do squirrels too, one of the SCP numbers are squirrels, just give them some bonuses, because I think the enjoy mauling in large numbers...

Also, great job with the mod, the site gave me nightmares for about a month, and now I get the FUN from having them in DF.

If, in addition to stat bonuses, you give them the [LARGE_PREDATOR] and [LIKES_FIGHTING] tags, and increase the [CLUSTER_NUMBER] to preposterous amounts, they will travel in packs and slowly gnaw you to death in adventure mode, like swarms of tiny, chittering wolves.  I made a creature like that before.  It was unbelievably lethal.

Itnetlolor

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #97 on: May 12, 2012, 05:28:59 pm »

You know, I may have found a nice little thing to go along with necromancy...SCP-1048.  Damn thing still makes me cringe...
Let's not forget that strange green slime all the SCP people don't want making contact with any dead bodies for some mysterious reason (still unanswered as to why).

EDIT:
SCP-1048 would work better in SCP:CB. Holy crap.
« Last Edit: May 12, 2012, 06:25:29 pm by Itnetlolor »
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Putnam

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #98 on: May 12, 2012, 05:35:59 pm »

You know, I may have found a nice little thing to go along with necromancy...SCP-1048.  Damn thing still makes me cringe...
Let's not forget that strange green slime all the SCP people don't want making contact with any dead bodies for some mysterious reason (still unanswered as to why).

1048 wouldn't really work with the game's mechanics:

I would make SCP-447 if I could. The problem is the dead bodies and the inability to make instant win conditions.

GreatWyrmGold

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #99 on: May 12, 2012, 06:26:28 pm »

If you added 447, you'd have to decide what it did to dead bodies. It'd be like adding Procedure 110-Montauk, but less likely to cause seasoned DF players to quit in horror.
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aadeon

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #100 on: May 12, 2012, 06:44:45 pm »

Adding SCP-009 (water with inverted phase changes) as a new material doesn't seem too hard.
 I made this based the water raws on the wiki, but I don't know if it would work.

Spoiler (click to show/hide)

It also needs to convert normal water into itself and have a syndrome/interaction that kills people who touch it as it crystallizes their blood
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GreatWyrmGold

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #101 on: May 12, 2012, 07:44:10 pm »

Unless I'm mistaken, that 009 would be solid under 10000 Urists and gaseous above that. Also, it's impossible to mess with liquids in any way. Unless you count adding a new material that happens to melt at room temperature.
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IndigoFenix

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #102 on: May 13, 2012, 12:16:55 pm »

I made ice spiders, though I haven't tested them.  Basically the opposite of fire snakes, though, so I don't see why it shouldn't work...
Spoiler (click to show/hide)

Courtesy Arloban

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #103 on: May 13, 2012, 02:39:47 pm »

If you added 447, you'd have to decide what it did to dead bodies. It'd be like adding Procedure 110-Montauk, but less likely to cause seasoned DF players to quit in horror.

It would do an interaction that doesn't raise the corpse(or maybe it does, I didn't check), it needn't get any more detailed than that.
Logged
Maybe that the dwarves never died and everyone is just shunning them.
"Wait, what are you doing?  I don't want to go in there!  No, I'm still alive, you can't do this to me!  Is Anybody listening?  Hello... Can someone let me out?  Help me!  Is anyone there?  I'm running out of air!"

jocan2003

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Re: Secure, Contain, Protect. Version SCP-011-1.
« Reply #104 on: May 13, 2012, 02:47:35 pm »

When reading that i had a warehouse 13 flash..
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