~~~~~~~~~~Binston~Underspan~~~~~~~~~~Are You Ready to Play?
A)Yes!
B)No!
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~You carefully approach the stone that moved, greatsword in hand. As you come close, it springs to life and you immediately realize that it's some sort of giant crab!
The rest of them (At least seven or eight and all of them varying distances away from you) quickly awaken around you, prepared to attack.
---Enemy-Stats---Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] [Medium Armour]
[Left Claw: 75/75] [Medium Armour]
[Right Claw: 75/75] [Medium Armour]
[First Left Leg: 25/25] [Medium Armour]
[Second Left Leg: 25/25] [Medium Armour]
[Third Left Leg: 25/25] [Medium Armour]
[Fourth Left Leg: 25/25] [Medium Armour]
[First Right Leg: 25/25] [Medium Armour]
[Second Right Leg: 25/25] [Medium Armour]
[Third Right Leg: 25/25] [Medium Armour]
[Fourth Right Leg: 25/25] [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
------------------A)Run for it, they're probably too slow to catch up.
B)Stand and Fight! You could use a warm up - Who knows if you'll be running into anything more dangerous in these jungles.
~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~Caboose takes a minute to catch his breath, while Sally keeps a close watch on their surroundings. None of them government jackasses yet, but you're both sure they aren't going to just give up.
---------- ----------A)Travel to the South, towards a road
B)Travel to the Southwest, towards a road
C)Travel to the Southeast, towards a road (And Brightfield Ranch)
D)Travel to the West, towards a road
E)Travel to the East, through a grassy field
F)Travel to the Northwest, towards a road
G)Travel to the North, traveling through a grassy field and back towards the Government Jackasses
H)Travel to the Northeast, through a grassy field
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~You try and think back to the few spells you know, remembering
[Shadow Bolt].
The Dwarf leads you into a large, dark hall. Torches lined along the walls are few and far between.
A)<Insert Action Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~"If you think it's a good idea, go right on ahead. They could just be in need of help though, these are dangerous waters." The captain replies.
A)Set up the 6/1 Gatling Gun
B)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~It's very late at night, and there's no one out on the streets.
You take a look at the buildings along the road. The only one that seems to be open is an Inn.
A)Approach the Cheap Looking Inn
B)Approach the Closed Blunt Weapons Shop
C)Approach the Closed Wands & Staves Shop
D)Approach the Closed Hammers Shop
E)Approach the Closed General Store
F)Approach the Closed Herbalist's Shop
G)Head Down the Road to the West, out of Town
H)Head Up the Road to the East, further into Town
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"It's old, and a bit run down - though it's in a very strategic location and contains a large amount of Militia-owned munitions and supplies... 125₵ in advance pay, and 375₵ if we can all hold off the Rebels."
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~The Elemental and Knight are already inside of the room, so you follow them inside.
It looks to be empty.
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~The others seem just as clueless as you are.
A)<Insert Action Here>
~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~Lucia stabs at the
Giant Slime again, dealing 13 Damage. (75% Resisted)
Sonim casts Ignite on the
New Slime, dealing 1 Fire Damage to it.
The
Slime eats away at Lucia's Left Leg and Foot, dealing 2 Damage to each.
Lucia pulls herself free from the
Slime's grip!
Sonim's Ignite Spell deals 5 Damage to the
Giant Slime.
Lucia Azzurri:
@ Level 2
--Health--[Head: 90/90] [C:0|B:0|P:0] [Unarmoured]
[Torso: 120/120] [C:18|B:15|P:11] [Medium Armour]
[Left Arm: 46/90] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 43/60] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 90/90] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 60/60] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 86/90] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 56/60] [C:10|B:10|P:7] [Unarmoured]
[Right Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
--Mana--[15/15]
--Energy--[2/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Accuracy: +1%
One Handed Blade Weapons Accuracy: +16%
Longswords Accuracy: +4%
Magic Resistances: +1 (All)
Melee Damage Bonus: +0-3
Ranged Damage Bonus: +0-2
Magic Bonuses: +9
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (95/200)) |
One Handed Blade Weapons Level: | (+26 Experience) | (Level 8 (970/10,000)) |
Human Weapons Level: | (+26 Experience) | (Level 4 (970/1,000)) |
Longswords Level: | (+26 Experience) | (Level 4/20 (190/1,000)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP]M2)Sprint 1 Tile (Must be Standing)
[12 + 3 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Longsword] [25 AP Cost]A2)Stab with
[Copper Longsword] [25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Revigorating Breeze] [30 AP + 12 Mana Cost]S3)Cast
[Mist] [30 AP + 10 Mana Cost]S4)Cast
[Beast Channeling] [10 AP + 1 Mana Cost]S5)Cast
[Grasping Roots] [25 AP + 8 Mana Cost]S6)Cast
[Healing Balm] [25 AP + 8 Mana Cost]S7)Cast
[Armour of Faith] [25 AP + 8 Mana Cost]Sonim Sendshal:
@ Level 1
--Health--[Head: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Torso: 110/110] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
--Mana--[0/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Accuracy: +1%
Human Weapons Accuracy: +3%
Crossbows Accuracy: +30%
Melee Damage: +0-1
Ranged Damage: +0-2
Magic Bonuses: +11
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 1 (20/80)) |
Shock Magic Level: | (+0 Experience) | (Level 3 (164/400)) |
Sonim's Shock Field Spell Level: | (+0 Experience) | (Level 1 (64/80)) |
Crossbows Level: | (+0 Experience) | (Level 15 (44/47,600)) |
Arcane Magic Level: | (+0 Experience) | (Level 3 (18/400)) |
Sonim's Arcane Arrow Spell Level: | (+0 Experience) | (Level 0 (18/100)) |
Fire Magic Level: | (+6 Experience) | (Level 3 (6/400)) |
Sonim's Ignite Spell Level: | (+6 Experience) | (Level 0 (6/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 + 2 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Iron Crossbow Bolt] from
[Bronze & Ash Crossbow] (17 Ammunition Remaining)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]S3)Cast
[Sonim's Ignite Spell] [24 AP + 10 Mana Cost]S4)Cast
[Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]S5)Cast
[Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]S6)Cast
[Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]------Neutral------Green Slime: o [Level 1 Common Cave Slime]--Health----Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
------Enemies------Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 221] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 360] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 31] (Sonim: 80% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 54] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Ignited (11 Turns Remaining)