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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260732 times)

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1890 on: October 29, 2012, 04:15:25 pm »

Varin quickly glanced around before continuing into town. If he saw a townsperson, he called them over, asking for help.

"Some help here, please?"
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1891 on: November 05, 2012, 11:14:41 pm »

~~~~~~~~~~Binston~Underspan~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!



~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You carefully approach the stone that moved, greatsword in hand. As you come close, it springs to life and you immediately realize that it's some sort of giant crab!

The rest of them (At least seven or eight and all of them varying distances away from you) quickly awaken around you, prepared to attack.

---Enemy-Stats---

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

------------------

A)Run for it, they're probably too slow to catch up.
B)Stand and Fight! You could use a warm up - Who knows if you'll be running into anything more dangerous in these jungles.



~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

Caboose takes a minute to catch his breath, while Sally keeps a close watch on their surroundings. None of them government jackasses yet, but you're both sure they aren't going to just give up.

----------
 
----------

A)Travel to the South, towards a road
B)Travel to the Southwest, towards a road
C)Travel to the Southeast, towards a road (And Brightfield Ranch)
D)Travel to the West, towards a road
E)Travel to the East, through a grassy field
F)Travel to the Northwest, towards a road
G)Travel to the North, traveling through a grassy field and back towards the Government Jackasses
H)Travel to the Northeast, through a grassy field



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You try and think back to the few spells you know, remembering [Shadow Bolt].

The Dwarf leads you into a large, dark hall. Torches lined along the walls are few and far between.

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

"If you think it's a good idea, go right on ahead. They could just be in need of help though, these are dangerous waters." The captain replies.

A)Set up the 6/1 Gatling Gun
B)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

It's very late at night, and there's no one out on the streets.

You take a look at the buildings along the road. The only one that seems to be open is an Inn.

A)Approach the Cheap Looking Inn
B)Approach the Closed Blunt Weapons Shop
C)Approach the Closed Wands & Staves Shop
D)Approach the Closed Hammers Shop
E)Approach the Closed General Store
F)Approach the Closed Herbalist's Shop
G)Head Down the Road to the West, out of Town
H)Head Up the Road to the East, further into Town



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"It's old, and a bit run down - though it's in a very strategic location and contains a large amount of Militia-owned munitions and supplies... 125₵ in advance pay, and 375₵ if we can all hold off the Rebels."

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

The Elemental and Knight are already inside of the room, so you follow them inside.
It looks to be empty.

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

The others seem just as clueless as you are.

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Lucia stabs at the Giant Slime again, dealing 13 Damage. (75% Resisted)

Sonim casts Ignite on the New Slime, dealing 1 Fire Damage to it.

The Slime eats away at Lucia's Left Leg and Foot, dealing 2 Damage to each.

Lucia pulls herself free from the Slime's grip!

Sonim's Ignite Spell deals 5 Damage to the Giant Slime.



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[2/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [12 + 3 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[0/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 + 2 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (17 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
Ignited (11 Turns Remaining)
« Last Edit: November 05, 2012, 11:25:18 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1892 on: November 05, 2012, 11:15:32 pm »

~~~~~~~~~~Quercus~~~~~~~~~~

((Hope you don't mind if I throw a bit of an experiment at you here.))

You prepare to assist your squad.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2 (46, 19)
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [16 AP + 8 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (2/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse (32, 11)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills (36, 11)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley (30, 12)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Giant Spider: [Level 2 Giant Spider] (45, 3)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (43, 2)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (42, 6)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (39, 4)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (39, 8)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (37, 2)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (36, 4)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (34, 7)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (33, 5)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (31, 7)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (31, 4)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (30, 2)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (28, 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (25, 2)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (25, 4)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (23, 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (23, 6)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (21, 3)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider] (18, 4)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving
« Last Edit: November 05, 2012, 11:20:55 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1893 on: November 05, 2012, 11:26:39 pm »

Gragrar Jynson

B) Stand and Fight! You could use a warm up - Who knows if you'll be running into anything more dangerous in these jungles.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1894 on: November 05, 2012, 11:40:49 pm »

"Where do you think is safest, little lady?"
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If Adele covered Aerosmith, that would be my life right now.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1895 on: November 05, 2012, 11:50:14 pm »

Walk two tiles up
Don't mind, would like to know what this is about though... And shouldn't some of the spiders be injured already? We heard gunfire BEFORE, and they were fighting with them before I even got here.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1896 on: November 06, 2012, 12:01:53 am »

"Well, ok then... When do we move out? I'd like to get some time to get some new stuff."
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SeriousConcentrate

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1897 on: November 06, 2012, 12:03:55 am »

"We'd better go away, maybe lead 'em away from the ranch for now. I don't think anyone saw us well enough to ID us, but I don't wanna risk leading them to my mom and dad. We'll circle around a bit, then get back to the house. I wanna check on them before I split for good." And that's what was likely to happen. Sally didn't want to bring her parents into this, and it would be best for everyone involved if she cleared out for awhile.

"Let's try this way," she said, pointing west.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1898 on: November 06, 2012, 12:05:48 am »

"I doubt any government has an ID of me, but alright."
Heed Sally's advice, and go west
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If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1899 on: November 06, 2012, 12:44:45 am »

Mewlren the Holy

A) Search the cells and see if there is anything of interest in the room; failing that, try pushing the levers.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1900 on: November 06, 2012, 05:59:00 am »

Lucia headed for the new slime as fast as her tired legs would take her (walk).
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wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1901 on: November 06, 2012, 06:45:16 am »

Continue walking down the hall.

"how far is this place?"
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1902 on: November 06, 2012, 07:24:46 am »

Walk Around the ship
"Well I am going to get my bearings. Where do you want to meet back up?"
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I for one support our child snatching overlords.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1903 on: November 06, 2012, 09:51:36 am »

Varin walked into the inn, leaning against the doorframe as he entered.

Aninimouse, what program do you use for the maps?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1904 on: November 06, 2012, 12:45:46 pm »

Drash Riverkeeper
:>>A. Deploy the Gatling gun and squad as previously described.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!
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