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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260725 times)

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1920 on: November 07, 2012, 03:49:11 pm »

Gragrar Jynson

Stab the Giant Crab,then follow it up with a slash.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1921 on: November 07, 2012, 04:12:34 pm »

~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

It's a long walk to the town of Chesdell, but luckily for the both of you it's entirely uneventful.
You eventually reach the outskirts of the town, spotting a Motel, a Gas Station, and a Quick Stop convenience store.

A)Approach the Quick Stop
B)Approach the Motel
C)Approach the Gas Station
D)Continue down the Road, to the South and into Town
E)Head back up the Road to the North, and out of Town



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

You're probably going to have to do more than just ponder what made the tunnel - Because as you soon find out, the next portion of the escape tunnel has collapsed.

"Fuck..." You hear someone mutter.

A)<Insert Action Here>



~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

Your first stab at the Giant Crab isn't as effective as you'd have liked it to be. It deals only 43 Damage. (20 Resisted)

The slash you follow it up with doesn't work too well either, dealing 42 Damage. (20 Resisted)

At least the Giant Crab seems to have been stunned for a moment by your attacks, having prevented it from making any attacks towards you.



Gragrar Jynson: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[20/20]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [20 AP + 10 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Greatsword] [25 AP Cost]
A2)Stab with [Copper Greatsword] [25 AP Cost]
--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]
S4) [Kick] [25 AP + 8 Energy Cost]
S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]

------Enemies------

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Heavily Injured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1922 on: November 07, 2012, 04:18:52 pm »

Gragrar Jynson

Slash the Giant Crab, then kick the Giant Crab.
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SeriousConcentrate

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  • The Hollow Street Hero
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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1923 on: November 07, 2012, 04:22:57 pm »

"Let's go to the quick stop and grab some food. Maybe some first aid for that, too," Sally said, indicating Caboose's wound. But should they go in together? Blood on clothing was very likely to draw attention, nevermind that Caboose would already get a few looks for being so tall. "Although, if you want, you can find a place to rest and I'll come look for you once I'm done here," she offered.

A) Sally enters the Quick Stop.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1924 on: November 07, 2012, 04:50:20 pm »

~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You finish off the Giant Crab with another slash, as the Giant Crab grabs onto your Right Leg with its Right Claw. Not only are you regaining your skill with a Greatsword - (Level 3 in Greatswords Skill reached!) - But you're already starting to feel just a bit stronger.

Level 2 Reached!

The Giant Crab grabbing your leg prevents you from kicking it, and it begins to crush your leg - Dealing 28 Blunt Damage (1 Resisted) and 11 Cutting Damage (3 Resisted).



Gragrar Jynson: @ Level 2
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Energy--
[20/20]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile (Must be Free of the Giant Crab's Grip!) [25 AP]
M2)Sprint 1 Tile (Must be Standing) (Must be Free of the Giant Crab's Grip!) [20 AP + 10 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Greatsword] [25 AP Cost]
A2)Stab with [Copper Greatsword] [25 AP Cost]
--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S3) [Sidestep (Hand to Hand)] (Must be Free of the Giant Crab's Grip!) [20 AP + 6 Energy Cost]
S4) [Kick] (Must be Free of the Giant Crab's Grip!) [25 AP + 8 Energy Cost]
S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]

------Enemies------

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving
Has your Right Leg in its Right Claw's Grip!

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving
« Last Edit: November 07, 2012, 04:52:12 pm by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1925 on: November 07, 2012, 04:53:46 pm »

Gragrar Jynson

Focus on defending then slash the Giant Crab's right claw first, followed by a slash at it's body.
« Last Edit: November 07, 2012, 11:37:40 pm by Urist McBeanie »
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MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1926 on: November 07, 2012, 04:54:00 pm »



"Well....... Anyone got a coin? Heads is left in the tunnel of doom, Tails is right in the tunnel of doom."
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♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1927 on: November 07, 2012, 04:55:13 pm »

Drash Riverkeeper
:>> A. Wait for a change in the situation.
Drash squinted at the boat. "Thanks for the Information, Arane. Remember, don't shoot unless they shoot at our boat or the Captain orders it. If that happens, cut down anyone who looks important or dangerous. Colton, make sure to help her get that magazine loaded if nessessary, otherwise keep your head down."
Drash examined the gun's emplacement.
"Good job Urdim. Take cover nearby, I'll operate the gun. Keep your head down."
(Unless they board the ship, Arane and Drash will be the only ones shooting. Urdim and Colton will be assisting as nessessary to clear jams, reload ammo, and other things like that.)
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1928 on: November 07, 2012, 04:56:55 pm »

Rest by the roadside while waiting for Sally
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Elfeater

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  • Max Yeskly the dwarf
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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1929 on: November 07, 2012, 05:16:13 pm »

Go to the observational deck
Max Strides along to the deck, to see if he can get a good lay of the land.
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I for one support our child snatching overlords.
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Phrenet

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1930 on: November 07, 2012, 05:42:33 pm »

Binston stretched and frowned slightly. He had always hated days like these, but they had their merits.
A) Look at some of the more interesting books.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1931 on: November 07, 2012, 06:03:16 pm »

Varin slowly made his way into the inn, addressing the innkeeper.

"Hey there. You know any doctors around here?"
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1932 on: November 07, 2012, 06:48:06 pm »

Walk 2 more tiles up.
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wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1933 on: November 07, 2012, 08:57:18 pm »

shadow bolt him in the face when he least suspects it: that'll teach the bastard for not answering my question.
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1934 on: November 07, 2012, 09:48:24 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You head back to the Observation Deck, getting a good look at the land below... You're still above Riraskel, which is almost completely surrounded by the large river you'd traveled along earlier. You can't see to the East to check if it's completely surrounded or not - But there are mountains further West, and a large lake in a valley. The mountains appear to be full of caverns, but they've probably all been cleaned out long ago by Adventurers.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

Shadow Bolt-ing this Dwarf in the face probably won't do well to your reputation with these Dwarves - And is almost definitely dangerous... Then again, who knows where this guy is leading you or why he's acting so ominously.

A)Just Shadow Bolt Him!
B)On Second Thought...



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

The boat draws closer, and now you can see yourself that there are quite a few people on the deck... This could be trouble.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

"What the hell happened to you?.." The Innkeeper asks, and the two men at the table nearby glance towards you. "There's a doctor further up the road. Take the second left and you'll see a sign out front of the building."

A)<Insert Action Here>



~~~~~~~~~~Binston~Underspan~~~~~~~~~~

You think you've read most of the books here, from Elpidio's Guide to Beginner's Alchemy: 5th Edition to the old Gnomish Dictionary that's been lying in the corner and gathering dust ever since you opened the shop.

A)<Insert Action Here>



~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

Sally enters the Quick Stop on the side of the road, a very generic looking store selling a variety of goods.

-Sally-
A)Look For Some...
B)Nevermind, Leave the Store

-Caboose-
A)Continue Waiting ((No need to reply if that's the case))
B)Enter the Quick Stop
C)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

((Go Go http://www.random.org/coins/! Wasn't sure I'd ever use you.))

Lloyd flips a coin... Tails, that's down the right end of the Tunnel.

A)Right Side here we come!
B)Screw the Coin, your gut says Left!
C)<Insert Action Here>




~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

After entering a more Defensive Stance, you bring your Greatsword down on the Giant Crab's Right Claw, dealing 70 Damage! This heavily damaging attack causes the Crab to let go of your leg.

The Giant Crab attempts to grab your Left Leg, but misses.

You slash at the Giant Crab's body, striking it and dealing 50 Damage. (20 Resisted)



Gragrar Jynson: @ Level 2
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Energy--
[20/20]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [20 AP + 10 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Greatsword] [25 AP Cost]
A2)Stab with [Copper Greatsword] [25 AP Cost]
--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]
S4) [Kick] [25 AP + 8 Energy Cost]
S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]

------Enemies------

Giant Crab: [Level 3 Giant Crab]
--Health--
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving



~~~~~~~~~~Quercus~~~~~~~~~~

The Mercs take down a few more spiders, but one of them manages to bite Garfield - After a moment, he seizes up and falls onto his back! You don't think he's dead, there shouldn't be any spiders that dangerous out here - But he might be paralyzed.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [16 AP + 8 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (2/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Paralyzed
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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