~~~~~~~~~~Max~Yeskly~~~~~~~~~~You head back to the Observation Deck, getting a good look at the land below... You're still above Riraskel, which is almost completely surrounded by the large river you'd traveled along earlier. You can't see to the East to check if it's completely surrounded or not - But there are mountains further West, and a large lake in a valley. The mountains appear to be full of caverns, but they've probably all been cleaned out long ago by Adventurers.
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~Shadow Bolt-ing this Dwarf in the face probably won't do well to your reputation with these Dwarves - And is almost definitely dangerous... Then again, who knows where this guy is leading you or why he's acting so ominously.
A)Just Shadow Bolt Him!
B)On Second Thought...
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~The boat draws closer, and now you can see yourself that there are quite a few people on the deck... This could be trouble.
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~"What the hell happened to you?.." The Innkeeper asks, and the two men at the table nearby glance towards you. "There's a doctor further up the road. Take the second left and you'll see a sign out front of the building."
A)<Insert Action Here>
~~~~~~~~~~Binston~Underspan~~~~~~~~~~You think you've read most of the books here, from
Elpidio's Guide to Beginner's Alchemy: 5th Edition to the old Gnomish Dictionary that's been lying in the corner and gathering dust ever since you opened the shop.
A)<Insert Action Here>
~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~Sally enters the Quick Stop on the side of the road, a very generic looking store selling a variety of goods.
-Sally-A)Look For Some...
B)Nevermind, Leave the Store
-Caboose-A)Continue Waiting ((No need to reply if that's the case))
B)Enter the Quick Stop
C)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~((Go Go
http://www.random.org/coins/! Wasn't sure I'd ever use you.))
Lloyd flips a coin... Tails, that's down the right end of the Tunnel.
A)Right Side here we come!
B)Screw the Coin, your gut says Left!
C)<Insert Action Here>
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~After entering a more Defensive Stance, you bring your Greatsword down on the
Giant Crab's Right Claw, dealing 70 Damage! This heavily damaging attack causes the
Crab to let go of your leg.
The
Giant Crab attempts to grab your Left Leg, but misses.
You slash at the
Giant Crab's body, striking it and dealing 50 Damage. (20 Resisted)
Gragrar Jynson:
@ Level 2--Health--[Head: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 115/115] [C:14|B:7|P:9] [Medium Armour]
[Left Arm: 86/86] [C:10|B:5|P:5] [Light Armour]
[Left Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86/86] [C:10|B:5|P:5] [Light Armour]
[Right Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86/86] [C:3|B:1|P:1] [Unarmoured]
[Left Foot: 58/58] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 47/86] [C:3|B:1|P:1] [Unarmoured]
[Right Foot: 58/58] [C:6|B:3|P:3] [Light Armour]
--Energy--[20/20]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
-Strength:
Melee Damage: +0-3
Bow Max Damage Bonus: +0-1
Block Chance: 0%
Carry Weight: 75
Carry Weight Encumbrance: 1 = 0.75 Weight
-Agility:
Energy: 20
Dodge Chance: 0%
Attack Speed: +1
-Perception:
Ranged Damage: +0-2
Accuracy: +2%
Stealth Detection Chance: +0%
-Endurance:
Health: 115/86/58
Thirst: 65
Hunger: 184
Defense: +0
-Intelligence:
Magic Bonuses: +3* (+3* Combined)
Casting Speed: +0
Memorized Spell Limit: 0
-Willpower:
Magic Resistances: None
Magic Bonuses: +0* (+3* Combined)
-Weapon Skills:
Hand to Hand Accuracy Bonus: +5%
One Handed Blade Weapons Accuracy Bonus: +10%
Two Handed Blade Weapons Accuracy Bonus: +15%
Greatswords Accuracy Bonus: +2%
One Handed Blunt Weapons Accuracy Bonus: +0%
Two Handed Blunt Weapons Accuracy Bonus: +0%
Polearms Accuracy Bonus: +0%
Bows Accuracy Bonus: +15%
Bow Damage Bonus: +1-7
Crossbows Accuracy Bonus: +0%
Crossbow Damage Bonus: +0
Thrown Weapon Accuracy Bonus: +0%
Thrown Weapon Range Bonus: +0
Pistols Accuracy Bonus: +0%
Rifles Accuracy Bonus: +0%
Marchand 88 Rifle Weapon Accuracy Bonus: +0%
Submachine Guns Accuracy Bonus: +0%
Shotguns Accuracy Bonus: +0%
Heavy Weaponry Bonus: +0%
Explosive Weapon Accuracy Bonus: +0%
-Weapon Specialties:
Human Weapon Accuracy Bonus: +10%
Dwarvern Weapon Accuracy Bonus: +0%
Elven Weapon Accuracy Bonus: +10%
Thelenawen Weapon Accuracy Bonus: +0%
Orcish Weapon Accuracy Bonus: +0%
Goblin Weapon Accuracy Bonus: +0%
Gnomish Weapon Accuracy Bonus: +0%
Dual Wielding Weapon Accuracy Bonus: -50%
-Armour Skills:
Unarmoured Defense Bonus: +0
Light Armour Encumbrance: 100 / 20 / 5
Medium Armour Encumbrance: 190 / 38 / 10
Heavy Armour Encumbrance: 300 / 60 / 15
--Encumbrance:
Encumbrance Value: 169
Walk Penalty: +0
Sprint Cost: [20 AP + 10 Energy Cost]
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (10/200)) |
Two Handed Blade Weapons Level: | (+0 Experience) | (Level 15 (640/47,600)) |
Human Weapons Level: | (+0 Experience) | (Level 10 (640/15,600)) |
Greatswords Weapons Level: | (+0 Experience) | (Level 3 (260/400)) |
Unarmoured Level: | (+0 Experience) | (Level 0 (78/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP]M2)Sprint 1 Tile (Must be Standing)
[20 AP + 10 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Greatsword] [25 AP Cost]A2)Stab with
[Copper Greatsword] [25 AP Cost]--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]S4) [Kick] [25 AP + 8 Energy Cost]S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]------Enemies------Giant Crab: [Level 3 Giant Crab]--Health--[Body: 30/100] (100% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[Right Claw: 5/75] (80% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] (100% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[Right Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] [Medium Armour]
[Left Claw: 75/75] [Medium Armour]
[Right Claw: 75/75] [Medium Armour]
[First Left Leg: 25/25] [Medium Armour]
[Second Left Leg: 25/25] [Medium Armour]
[Third Left Leg: 25/25] [Medium Armour]
[Fourth Left Leg: 25/25] [Medium Armour]
[First Right Leg: 25/25] [Medium Armour]
[Second Right Leg: 25/25] [Medium Armour]
[Third Right Leg: 25/25] [Medium Armour]
[Fourth Right Leg: 25/25] [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] [Medium Armour]
[Left Claw: 75/75] [Medium Armour]
[Right Claw: 75/75] [Medium Armour]
[First Left Leg: 25/25] [Medium Armour]
[Second Left Leg: 25/25] [Medium Armour]
[Third Left Leg: 25/25] [Medium Armour]
[Fourth Left Leg: 25/25] [Medium Armour]
[First Right Leg: 25/25] [Medium Armour]
[Second Right Leg: 25/25] [Medium Armour]
[Third Right Leg: 25/25] [Medium Armour]
[Fourth Right Leg: 25/25] [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] [Medium Armour]
[Left Claw: 75/75] [Medium Armour]
[Right Claw: 75/75] [Medium Armour]
[First Left Leg: 25/25] [Medium Armour]
[Second Left Leg: 25/25] [Medium Armour]
[Third Left Leg: 25/25] [Medium Armour]
[Fourth Left Leg: 25/25] [Medium Armour]
[First Right Leg: 25/25] [Medium Armour]
[Second Right Leg: 25/25] [Medium Armour]
[Third Right Leg: 25/25] [Medium Armour]
[Fourth Right Leg: 25/25] [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] (100% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[Right Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
~~~~~~~~~~Quercus~~~~~~~~~~The Mercs take down a few more spiders, but one of them manages to bite Garfield - After a moment, he seizes up and falls onto his back! You don't think he's dead, there shouldn't be any spiders that dangerous out here - But he might be paralyzed.
Quercus:
@ Level 2
--Health--[Head: 82/82] [C:8|B:8|P:6] [Light Armour]
[Torso: 110/110] [C:16|B:14|P:12] [Light Armour]
[Left Arm: 82/82] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 65/82] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
[Right Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Weapon Accuracy: +6%
One Handed Blade Weapons Accuracy Bonus: +3%
Pistols Accuracy Bonus: +10%
Rifles Accuracy Bonus: +15%
Ranger-A3 Weapon Accuracy Bonus: +3%
Submachine Guns Accuracy Bonus: +3%
Shotguns Accuracy Bonus: +3%
Heavy Weaponry Bonus: +8%
Explosive Weapon Accuracy Bonus: +3%
Human Weapon Accuracy Bonus: +15%
Dual Wielding Weapon Accuracy Bonus: -45%
Unarmoured Defense Bonus: +1
Ranged Damage Bonus: +0-2
Melee Damage Bonus: +0-3
Dodge Chance: 0%
Block Chance: 0% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +0
Stealth Detection Bonus: +1%
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (30/200)) |
Rifles Levels: | (+0 Experience) | (Level 15 (550/47,600)) |
Human Weapons Skill: | (+0 Experience) | (Level 15 (550/47,600)) |
AIM Ranger-A3 Weapon Skill: | (+0 Experience) | (Level 3 (170/400)) |
--Available Actions--[50 AP]--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[16 AP + 8 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
[10 AP Cost]P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[10 AP Cost]--Attacks--
A1)Fire
[AIM Ranger-A3] (2/7 Ammunition Remaining)
(-0% Accuracy (Recoil)) [25 AP Cost]--Abilities--
S1)Aim (+10% Accuracy towards Specified Target)
[25 AP Cost]S2)Quick Aim (+5% Accuracy towards Specified Target)
[13 AP Cost]--Inventory--
I1)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I2)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I3)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I4)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I5)Draw
[Combat Knife] from Knife Sheath
[20 Base AP Cost] + [5 AP Cost]I6)Draw
[Yoxall 'Kawe'] from Pistol Holster
[20 Base AP Cost] + [5 AP Cost]I7)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]I8)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]------Allies------Cpl. Garfield Morse--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 51/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Paralyzed
Lightly Armoured
Wielding a Submachinegun
Pfc. Murphy Mills--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 100/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 53/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
Pvt. Rigby Bentley--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 100/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 71/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
------Enemies------Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (45% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (95% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (15% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (15% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (15% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (15% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (15% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (15% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (15% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (15% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (50% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (90% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (10% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (10% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (10% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (10% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (10% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (10% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (10% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (10% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (45% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (85% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (5% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (5% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (5% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (5% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (5% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (5% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (5% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (5% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (25% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (75% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (-5% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (-5% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (-5% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (-5% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (-5% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (-5% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (-5% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (-5% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (10% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (60% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (-20% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (-20% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (-20% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (-20% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (-20% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (-20% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (-20% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (-20% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (5% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (55% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (-25% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (0% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (50% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (-30% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (-55% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (45% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (-35% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (-35% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (-35% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (-35% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (-35% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (-35% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (-35% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (-35% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (-60% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (10% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (-70% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (-70% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (-70% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (-70% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (-70% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (-70% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (-70% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (-70% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (Impossible to Hit) [Light Armour]
[Abdomen: 40/40] (Impossible to Hit) [Light Armour]
[First Left Leg: 10/10] (Impossible to Hit) [Light Armour]
[Second Left Leg: 10/10] (Impossible to Hit) [Light Armour]
[Third Left Leg: 10/10] (Impossible to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (Impossible to Hit) [Light Armour]
[First Right Leg: 10/10] (Impossible to Hit) [Light Armour]
[Second Right Leg: 10/10] (Impossible to Hit) [Light Armour]
[Third Right Leg: 10/10] (Impossible to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (Impossible to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving