~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~Caboose sets Sally down to catch his breath, but how safe could anywhere in the middle of an open field be?
A)<Insert Actions Here>
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~As you carefully approach the rocks, you could swear you see one of them move...
A)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~You move to the wall to the West, peeking around the corner and into the field to find your allies engaged in combat with... Giant Spiders?!
A)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~"Too many." The Security Guard replies.
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~"You will see..." The Dwarf replies rather ominously as you approach the prison area's exit.
A)Continue Following Them
B)<Insert Action Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~A few hours into the journey, you notice a ship in the distance, to the North. It looks like it may be approaching you...
A)<Insert Action Here>
~~~~~~~~~~Max~Yeskly~~~~~~~~~~"I think I'm goin' to... Stay here for a while." Datan replies, locking himself inside of his room.
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You stumble your way down the road and into the town. The buildings here are much like the buildings everywhere else in the jungle - simple and wooden. However, it looks like there may be a great many of them here.
A)Take a Look Around
B)Follow the Road to the East, a little further into Town
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"Seeing as they're attackin' a fort, there will probably be a great many of them. But we should be able to handle it."
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You replace everything but your Torso, ordering the Knights to take new shields.
There aren't any crossbows or bolts for the Knights and the Warrior of the Light to take - But even if there were, they wouldn't have anywhere to keep them.
The fallen Knight is indeed, fallen.
As such, you return to the room at the end of the hall, sending an Arcane Minion and a Knight inside.
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~You stare into the Tunnel.
"They couldn't be onto this too, could they?" Lloyd asks.
A)<Insert Action Here>
~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~Lucia stabs at the
Giant Slime again, dealing 6 Damage. (75% Resisted)
Sonim continues to Meditate...
Lucia begins to feel that oh too familiar sensation of the Slime eating away at her Leg. 1 Damage is dealt to both her Left Leg and her Left Foot.
Lucia attempts to pull her leg free from the
Giant Slime's grip, and she feels as if she almost succeeded!
The
Giant Slime continues to eat away at Lucia's Left Leg and Foot, dealing 1 more Damage to each.
Almost entirely unexpectedly, the
Colossal Slime launches a portion of itself into the air. It sails over Lucia's head and lands in front of Sonim. It's a new Giant Slime!
Lucia Azzurri:
@ Level 2
--Health--[Head: 90/90] [C:0|B:0|P:0] [Unarmoured]
[Torso: 120/120] [C:18|B:15|P:11] [Medium Armour]
[Left Arm: 46/90] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 43/60] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 90/90] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 60/60] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 88/90] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 58/60] [C:10|B:10|P:7] [Unarmoured]
[Right Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
--Mana--[15/15]
--Energy--[6/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Accuracy: +1%
One Handed Blade Weapons Accuracy: +16%
Longswords Accuracy: +4%
Magic Resistances: +1 (All)
Melee Damage Bonus: +0-3
Ranged Damage Bonus: +0-2
Magic Bonuses: +9
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (95/200)) |
One Handed Blade Weapons Level: | (+12 Experience) | (Level 8 (944/10,000)) |
Human Weapons Level: | (+12 Experience) | (Level 4 (944/1,000)) |
Longswords Level: | (+12 Experience) | (Level 4/20 (164/1,000)) |
--Available Actions--[50 AP]
--Movement--
M1)Attempt to Free Yourself from the Slime's Grip!
[25 AP + 4 Energy Cost]M2)Sprint 1 Tile (Must be Standing and Free of the Slime's Grip)
[12 + 3 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Longsword] [25 AP Cost]A2)Stab with
[Copper Longsword] [25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Revigorating Breeze] [30 AP + 12 Mana Cost]S3)Cast
[Mist] [30 AP + 10 Mana Cost]S4)Cast
[Beast Channeling] [10 AP + 1 Mana Cost]S5)Cast
[Grasping Roots] [25 AP + 8 Mana Cost]S6)Cast
[Healing Balm] [25 AP + 8 Mana Cost]S7)Cast
[Armour of Faith] [25 AP + 8 Mana Cost]Sonim Sendshal:
@ Level 1
--Health--[Head: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Torso: 110/110] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
--Mana--[10/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Accuracy: +1%
Human Weapons Accuracy: +3%
Crossbows Accuracy: +30%
Melee Damage: +0-1
Ranged Damage: +0-2
Magic Bonuses: +11
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 1 (20/80)) |
Shock Magic Level: | (+0 Experience) | (Level 3 (164/400)) |
Sonim's Shock Field Spell Level: | (+0 Experience) | (Level 1 (64/80)) |
Crossbows Level: | (+0 Experience) | (Level 15 (44/???)) |
Arcane Magic Level: | (+0 Experience) | (Level 3 (18/400)) |
Sonim's Arcane Arrow Spell Level: | (+0 Experience) | (Level 0 (18/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 + 2 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Iron Crossbow Bolt] from
[Bronze & Ash Crossbow] (17 Ammunition Remaining)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]S3)Cast
[Sonim's Ignite Spell] [24 AP + 10 Mana Cost]S4)Cast
[Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]S5)Cast
[Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]S6)Cast
[Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]------Neutral------Green Slime: o [Level 1 Common Cave Slime]--Health----Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
------Enemies------Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 221] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 360] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 44] (Sonim: 80% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Grappling Lucia's Left Leg and Foot
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks