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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262957 times)

MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1875 on: October 28, 2012, 06:36:21 pm »

"Err... - I'm sure this wasn't on the plans."
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♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

SeriousConcentrate

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1876 on: October 29, 2012, 01:29:41 am »

(OK, the last post I found regarding Sally and Caboose was Caboose looking for a forest to hide in while carrying Sally, so...)

>Continue to be carried.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1877 on: October 29, 2012, 01:44:24 am »

Caboose
Rather than look for a forest, walk away from the government shenanigans for a while, let Sally down when it seems a bit safer
« Last Edit: October 29, 2012, 01:56:02 am by Lillipad »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1878 on: October 29, 2012, 05:00:51 am »

~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

Caboose sets Sally down to catch his breath, but how safe could anywhere in the middle of an open field be?

A)<Insert Actions Here>



~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

As you carefully approach the rocks, you could swear you see one of them move...

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You move to the wall to the West, peeking around the corner and into the field to find your allies engaged in combat with... Giant Spiders?!

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

"Too many." The Security Guard replies.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

"You will see..." The Dwarf replies rather ominously as you approach the prison area's exit.

A)Continue Following Them
B)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

A few hours into the journey, you notice a ship in the distance, to the North. It looks like it may be approaching you...

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"I think I'm goin' to... Stay here for a while." Datan replies, locking himself inside of his room.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You stumble your way down the road and into the town. The buildings here are much like the buildings everywhere else in the jungle - simple and wooden. However, it looks like there may be a great many of them here.

A)Take a Look Around
B)Follow the Road to the East, a little further into Town



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Seeing as they're attackin' a fort, there will probably be a great many of them. But we should be able to handle it."

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You replace everything but your Torso, ordering the Knights to take new shields.

There aren't any crossbows or bolts for the Knights and the Warrior of the Light to take - But even if there were, they wouldn't have anywhere to keep them.

The fallen Knight is indeed, fallen.

As such, you return to the room at the end of the hall, sending an Arcane Minion and a Knight inside.

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

You stare into the Tunnel.

"They couldn't be onto this too, could they?" Lloyd asks.

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Lucia stabs at the Giant Slime again, dealing 6 Damage. (75% Resisted)

Sonim continues to Meditate...

Lucia begins to feel that oh too familiar sensation of the Slime eating away at her Leg. 1 Damage is dealt to both her Left Leg and her Left Foot.

Lucia attempts to pull her leg free from the Giant Slime's grip, and she feels as if she almost succeeded!

The Giant Slime continues to eat away at Lucia's Left Leg and Foot, dealing 1 more Damage to each.

Almost entirely unexpectedly, the Colossal Slime launches a portion of itself into the air. It sails over Lucia's head and lands in front of Sonim. It's a new Giant Slime!



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[6/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Attempt to Free Yourself from the Slime's Grip! [25 AP + 4 Energy Cost]
M2)Sprint 1 Tile (Must be Standing and Free of the Slime's Grip) [12 + 3 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[10/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 + 2 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (17 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
Grappling Lucia's Left Leg and Foot

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1879 on: October 29, 2012, 05:02:38 am »

Gragrar Jynson
Carefully approach the one that moved, with my greatsword poised to strike.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1880 on: October 29, 2012, 05:04:35 am »

"Wait, WHAT?!"
Get close enough to accurately shoot the spiders
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SeriousConcentrate

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1881 on: October 29, 2012, 05:27:19 am »

"Hey now, you take a break and catch your breath if you need to," Sally said. "Making that wound worse ain't gonna be any help to anyone. I'll keep an eye out for those government jackasses while you patch yourself up." She checked her rifle and took a look around. "...That was a bad shot you took there. You gonna be OK?" she asked.

A) Sally keeps watch for Caboose until he's ready to get going again.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1882 on: October 29, 2012, 06:03:30 am »

"Well, that's somewhat comforting to know we aren't being thrown away on something. What's the situation at the fort? How much are we getting paid for this?"
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1883 on: October 29, 2012, 06:22:58 am »

I will cast ignite on the new slime.
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wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1884 on: October 29, 2012, 06:25:01 am »

continue on and try to think of some spells...

"oh dear..."
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1885 on: October 29, 2012, 06:53:08 am »

((You're right. Way too familiar.))
"Oh, as if things weren't bad enough!" Lucia complained as she attempted the pull/stab combo again, hoping to get free before it got worse.
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Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1886 on: October 29, 2012, 07:15:14 am »

Drash Riverkeeper
:>> A. Chat with the Captain.
"That ship appears to be approaching us, do you need me to deploy my squad in a defensive manner?"

(if he replies in the affermative, I want Colton to work with Arane to ensure she is able to reload her magazine quickly with the .30 rounds we have. I'll take the 6/1 up and work with Urdim to secure it to the side most likely to be engaged first, and plan a redeployment to the other 3 sides so I know where to be best secure if the battle changes. Then wait until we are in engagement range. Unless the captain asks me to open fire on the approaching vessel, my squad is not to fire unless the other ship fires first or other memebers of the ships crew open fire, even if the approaching ship gets real close.)
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1887 on: October 29, 2012, 07:39:52 am »

"No way the feds'd do this, It's too rough. They'd make it square or some 'even' shit like that, but that begs the question: what the fuck did this?"
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♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1888 on: October 29, 2012, 09:37:11 am »

Mewlren the Holy

A) Follow in tow, but first order the elemental to attack the first hostile it locates. If the elemental dies before he can get past the doorway, wait outside with the three Knights, otherwise, go through the doorway.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1889 on: October 29, 2012, 12:51:49 pm »

"It's no worse than anything I'd take in a forest. Thick skin, and all that. If I need to, I can just improvise something when we aren't being chased."
Focus on recovering
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