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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 261038 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1170 on: October 02, 2012, 04:47:43 pm »

Look into the room they were originally in
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1171 on: October 02, 2012, 04:50:53 pm »

Mewlren the Holy

A) Wait until fully healed, then summon five Arcane Elementals and proceed to examine the golems.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1172 on: October 02, 2012, 06:04:12 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You head up a floor and take another look around.

Spoiler (click to show/hide)

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You peek into the room that the Scrabulas originally emerged from, but there's nothing in there other than the corpse.



Kidd: @ Level 2 (Experience Gained So Far: +10 Overall Experience, +60 One Handed Blade Weapons Experience, +30 Daggers Experience, +60 Human Weapons Experience, +30 Throwing Axe (Melee) Experience, +48 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[Infinite AP, for Now]
A)Attack with Both [Combat Knife] and [Copper Throwing Axe] (+6% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
D)Hack with [Copper Throwing Axe] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
E)Throw [Copper Throwing Axe] (+2% Accuracy) (6 Tile Range) (+1-6 Damage)  [25 AP Cost]
F)Walk 1 Tile [25 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Use [Small Vial of Minor Healing Potion] [25+25 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You wait until your mana is replenished before summoning a few Elementals and heading over to the Golems. They're little more than suits of copper armour.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +15 Overall Experience, +180 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +40 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[11/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 4)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 5)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 6)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 7)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 8)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

None in Sight...

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1173 on: October 02, 2012, 06:05:49 pm »

Mewlren the Holy

A) Press the bottom middle lever and repeat everything.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1174 on: October 02, 2012, 06:10:23 pm »

Go find where my squadmates went off to, and if I can't find them, play some pool.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1175 on: October 02, 2012, 06:18:58 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You do it again, but differently. Nothing new here.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +15 Overall Experience, +180 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +40 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[11/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 4)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 5)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 6)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 7)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 8)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

None in Sight...

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You already know that Menno and Malthe were down in the room with the Pool tables, but you don't know where Braeden ran off to.

A)<Insert Action Here>
B)Head downstairs and play some Pool
C)See what's going on in the Room down the hall and to the Right
D)Rest for a Bit (Skip the Flight)
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1176 on: October 02, 2012, 06:24:36 pm »

Sprint 5 tiles East (right).
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1177 on: October 02, 2012, 06:25:40 pm »

C
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1178 on: October 02, 2012, 06:30:41 pm »

Mewlren the Holy

A) See if the suits of armor are usable.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1179 on: October 02, 2012, 06:32:57 pm »

Search the corpse for glorious crowbars
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If Adele covered Aerosmith, that would be my life right now.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1180 on: October 02, 2012, 07:06:23 pm »

Crawl to the left two tiles and look around the corner.

Also update map.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1181 on: October 02, 2012, 07:24:27 pm »

((Fireiy, as I said in OOC: If I forgot to update your Combat Map's link, just copy the url and add 1 to the second number in the filename.))
Spoiler: Image (click to show/hide)

~~~~~~~~~~Kidd~~~~~~~~~~

You search the Corpse, finding nothing of use but a mysterious crowbar...

[Crowbar Lambda]

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

They are of course usable, but you're not sure how you'd put the Golems back together after having taken them apart.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You enter the room to find two Mercenaries fighting in the center of the room, while other mercenaries and members of the airship's crew watch and cheer on from the sidelines.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You run further to the East as a Rebel runs up to the entrance of the alley to the East, rifle in hand.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[9/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
« Last Edit: October 02, 2012, 07:26:45 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1182 on: October 02, 2012, 07:31:32 pm »

Walk 2 tiles right.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1183 on: October 02, 2012, 07:34:51 pm »

I think I'll call this crowbar Red...
Try to somehow drag everything back to the little fort place for sorting
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If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1184 on: October 02, 2012, 07:35:57 pm »

Mewlren the Holy

A) Try and pull the northernmost lever.
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