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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 261031 times)

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1155 on: October 02, 2012, 01:01:59 am »

Take the time to mentally map out this floor of the aircraft, making sure to highlight interesting spots like maintenance access and utilities.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1156 on: October 02, 2012, 06:19:56 am »

Stand and sprint three tiles east.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1157 on: October 02, 2012, 06:54:05 am »

Crawl forward one tile and carefully take a look around the corner.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1158 on: October 02, 2012, 07:04:29 am »

Meeska carefully peeked out of his hiding place, scouting the room. ~They're after the idol too? Damn it.~
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1159 on: October 02, 2012, 03:59:08 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You take some time to familiarize yourself with the layout of the floor, though highlighting areas in a mental map is a bit of an odd concept.

Spoiler (click to show/hide)

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

After summoning two more Arcane Elementals, you walk off to the East, coming across a set of four levers. There are also two doors on the East side of the room.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +15 Overall Experience, +180 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +40 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[38/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 10)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 11)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

None in Sight...

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You stand and begin running down the Alley and to the East.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[19/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

There are Rebels Nearby...



~~~~~~~~~~Quercus~~~~~~~~~~

You crawl to the edge of the road, still as well concealed in the grass as possible. A peek around to the West reveals two Rebels next to an old looking Gatling gun, and a Rifleman out in a field beyond them.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[50 AP]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

It's a small room, trying to peek out of the crate would probably reveal your position to whoever it is outside.
Though perhaps he wouldn't neccessarily be hostile, if you played your cards right...

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1160 on: October 02, 2012, 04:03:27 pm »

Try to gather up the pistols without losing anything
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1161 on: October 02, 2012, 04:07:32 pm »

Mewlren the Holy

A) Pull the upper middle lever and see if one of the cells opens.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1162 on: October 02, 2012, 04:13:29 pm »

"You know, you could do that. Chances are your boss will 'Clean you up' when you're done, so to speak." Meeska said in the guys direction, without revealing himself.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1163 on: October 02, 2012, 04:22:07 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You pull the upper-center lever, hearing the Northern cell's portcullis open.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +15 Overall Experience, +180 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +40 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[40/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 8)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 9)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

None in Sight...

A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You hear the sound of ancient pottery being shattered.

"Ah! Not the voices again, look - This wasn't my idea Mister... Ghost, or whatever you are. If you have any problems with this you're gonna have to talk to my boss."

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You pick your pistols back up. They should be of good use if you run into any problems from afar, though you doubt you'll run into any extra ammunition down here...



Kidd: @ Level 2 (Experience Gained So Far: +10 Overall Experience, +60 One Handed Blade Weapons Experience, +30 Daggers Experience, +60 Human Weapons Experience, +30 Throwing Axe (Melee) Experience, +48 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[Infinite AP, for Now]
A)Attack with Both [Combat Knife] and [Copper Throwing Axe] (+6% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
D)Hack with [Copper Throwing Axe] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
E)Throw [Copper Throwing Axe] (+2% Accuracy) (6 Tile Range) (+1-6 Damage)  [25 AP Cost]
F)Walk 1 Tile [25 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Use [Small Vial of Minor Healing Potion] [25+25 AP Cost]

------Enemies------

None in Sight...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1164 on: October 02, 2012, 04:26:03 pm »

"I did. Trust me when I say this, you're going to get payed by two stones tied to your body, and a free swimming lesson. But what I don't understand is, what your boss wants to get out of this. So here's the deal. You tell me what is going on in that other room, and I'll see that you can get away safely. M'kay?" Meeska suggested.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1165 on: October 02, 2012, 04:28:48 pm »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

"I've been workin' with the boss for years, you're just tryin' to give me the slip!" He yells,
"But it doesn't matter if you did make me leave, he'd keep goin' after that idol."

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1166 on: October 02, 2012, 04:29:34 pm »

"Why does he want that idol so much?" Meeska asked.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1167 on: October 02, 2012, 04:30:49 pm »

Look a little further back, return to the creepy fort thing if Scrabulas are seen
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1168 on: October 02, 2012, 04:31:18 pm »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

"Because it's valuable. He's got no respect for the dead though... Or the livin' for that matter."

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You head further into the 'Cave', still finding no sign of any of the Scrabulas.



Kidd: @ Level 2 (Experience Gained So Far: +10 Overall Experience, +60 One Handed Blade Weapons Experience, +30 Daggers Experience, +60 Human Weapons Experience, +30 Throwing Axe (Melee) Experience, +48 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[Infinite AP, for Now]
A)Attack with Both [Combat Knife] and [Copper Throwing Axe] (+6% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
D)Hack with [Copper Throwing Axe] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
E)Throw [Copper Throwing Axe] (+2% Accuracy) (6 Tile Range) (+1-6 Damage)  [25 AP Cost]
F)Walk 1 Tile [25 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Use [Small Vial of Minor Healing Potion] [25+25 AP Cost]

------Enemies------

None in Sight...
« Last Edit: October 02, 2012, 04:36:53 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1169 on: October 02, 2012, 04:39:16 pm »

Head upstairs and have a look around.
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