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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262654 times)

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1200 on: October 03, 2012, 12:19:23 am »

Mewlren the Holy

I) Summon an Arcane Elemental to the tile south of the Warrior of the Light and have the Blue Arcane Elemental Arcane Bolt the Orange Skeleton in the Torso twice.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1201 on: October 03, 2012, 12:20:43 am »

Grab my stuff and meet up with my squad.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1202 on: October 03, 2012, 01:11:36 am »

"Ah well, the curse will take care of him. And you." Meeska bluntly replied.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1203 on: October 03, 2012, 03:04:35 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You summon a second Arcane Elemental!

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, but they block the attack.

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, dealing 9 Damage. (1 Resisted)



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +15 Overall Experience, +198 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +58 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[30/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You get your stuff together and meet up with your squad in the cargo hold, before leaving the airship with the rest of the mercenaries. It's a long drive through the dark jungle before you finally reach your destination: The RPMC Camp on the west side of the island.

By the time you arrive it's some time around midnight, but the camp is still quite active.

The camp is mostly made up of tents spread out in a field alongside the road leading to a large, nearby town and there are a relatively large number of mercenaries already here.

A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

"Yeah right, why were you so worried about the idol if this curse would've just taken care of all of us? You're a bad liar for a ghost." He replies. "Now if you'll excuse me, I've got work to do."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1204 on: October 03, 2012, 03:31:28 am »

Crawl back to join my squad
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1205 on: October 03, 2012, 03:42:22 am »

~~~~~~~~~~Quercus~~~~~~~~~~

"What did you see?" Garfield whispers after you return to the squad.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[50 AP]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol
« Last Edit: October 03, 2012, 03:44:17 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1206 on: October 03, 2012, 03:49:13 am »

Stick with my squad and get briefed.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1207 on: October 03, 2012, 03:57:07 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You don't currently have a mission to be briefed for, so sticking with your squad - for the moment - is pretty pointless. Though it probably won't be long before Braeden has received a mission for the group to go on.

A)Take a Look around the Camp
B)Head to the Armoury Tent
C)Head to a Supply Tent
D)Enter one of the Other Tents
E)Return to the Motor Pool
F)Walk to the North, through the Field
G)Walk to the West, to the River
H)Walk to the East, to an Empty Field
I)Walk to the South, across the Road and into the Jungle
J)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1208 on: October 03, 2012, 04:16:18 am »

A then C.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1209 on: October 03, 2012, 04:54:01 am »

Mewlren the Holy

I) Summon another Arcane Elementa directly east of the Warrior of the Light. Have the two Arcane Elementals Arcane Bolt the Orange Skeleton's Torso.
« Last Edit: October 03, 2012, 06:34:28 am by Azthor »
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1210 on: October 03, 2012, 06:12:06 am »

((I meant train the rifle at the door.))

E) Stand up and walk around the back of the building keeping away from the shotgunner's line of sight.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1211 on: October 03, 2012, 07:37:17 am »

Put on: copper ring, leather belt, light leather glove
Replace: copper throwing axe with copper gladius, wallet with healing potion

Drink the remaining healing potion, check top left room
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1212 on: October 03, 2012, 02:56:47 pm »

"Just wanted to save you from incoming doom, so much for being nicely to humans." Meeska waited till the guy left the chamber.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1213 on: October 03, 2012, 04:10:38 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

The camp, lit up by lanterns scattered around the field and near the tents - is currently home to a large number of RPMC mercenaries. If they aren't on a mission, they're here - preparing to go on another mission or resting.
Your look around also causes you to notice some sort of Medical Tent.

Next, you head over to the Supply Tent. The inside is filled with crates and boxes, but is devoid of any people.

A)<Insert Action Here>
B)Leave the Supply Tent



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You summon a third Arcane Elemental!

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, dealing 9 Damage. (1 Resisted)

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, dealing 9 Damage. (1 Resisted)

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, finishing it off!



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +234 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +94 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[20/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 17)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

The man moves puts a few things in one of the crates before leaving, closing the door behind him.

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

((That's what I figured, but the fact that you actually used F) (The Aim Ability's 'Letter') confused me.))

You stand up and move around the back of the building to your right before the shotgunner can show their face again.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 130 Medium Armour Experience, 44 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for now]
A)Fire [Yoxall 'Atkil'] (4/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Lightly Armoured
Wielding a Shotgun



~~~~~~~~~~Kidd~~~~~~~~~~

You open the northwestern door, which leads to a room containing only a stairway, leading upwards.



A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1214 on: October 03, 2012, 04:20:48 pm »

Walk north up the road.
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