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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262430 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1140 on: October 01, 2012, 08:39:06 pm »

D twice on Scrabula body
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1141 on: October 01, 2012, 08:42:09 pm »

Move one tile right, then go prone facing the alley I just came from to keep an eye out for the rebel(s?).
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1142 on: October 01, 2012, 09:03:28 pm »

Wait until the battle is over.
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Lurking since 2009

Leerooooooooy walk forward twice

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1143 on: October 01, 2012, 09:10:58 pm »

((Though it isn't possible to aim limbs with precision, is aiming the Torso, as it is already the largest target, viable?))

Mewlren the Holy

H) Have Mewlren and the Arcane Elemental Arcane Bolt the Blue Skeleton in the Torso. Spare shots are targeted at the Red Skeleton's Torso.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1144 on: October 01, 2012, 09:42:42 pm »

Hop off and follow my squad. Figure out what there is to do for the whole trip.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1145 on: October 01, 2012, 10:17:45 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You embed your throwing axe in the Scrabula's Body, killing it as well.



Kidd: @ Level 2 (Experience Gained So Far: +10 Overall Experience, +60 One Handed Blade Weapons Experience, +30 Daggers Experience, +60 Human Weapons Experience, +30 Throwing Axe (Melee) Experience, +48 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[Infinite AP, for Now]
A)Attack with Both [Combat Knife] and [Copper Throwing Axe] (+6% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
D)Hack with [Copper Throwing Axe] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
E)Throw [Copper Throwing Axe] (+2% Accuracy) (6 Tile Range) (+1-6 Damage)  [25 AP Cost]
F)Walk 1 Tile [25 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Use [Small Vial of Minor Healing Potion] [25+25 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

((As you may have noticed, that's already where it's aimed at default.))

You cast Arcane Bolt on the Skeleton, dealing 25 Damage and killing it.

Your Arcane Elemental casts Arcane Bolt as well, but you've already killed the Skeleton.

You cast Arcane Bolt on the last Skeleton, dealing 13 Damage.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +10 Overall Experience, +146 Arcane Magic Experience, +38 Light Armour Experience, +106 Arcane Bolt Spell Experience, +40 Summon Arcane Elemental Spell Experience
--Health--
Spoiler (click to show/hide)

--Mana--
[8/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 17)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dagger

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You turn around and drop to the ground as a Rebel rounds the corner!

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You hop out of the Jeep and follow your squad, and the rest of the Mercenaries out of the cargo hold as the airship begins slowly rolling out of the hangar.

You find yourself on the stairwell looking into the lower deck, with no clue where anything is. Wandering around the ship aimlessly in an attempt to find something to do may not be a good idea, you don't want to get yourself lost after all.

A)Take a Look at your immediate surroundings
B)Climb further up the Stairwell
C)Walk out into the Lower Deck
D)Climb down the Stairwell and back to the Cargohold
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1146 on: October 01, 2012, 10:18:45 pm »

Mewlren the Holy

H) Arcane Bolt the last Skeleton's Torso.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1147 on: October 01, 2012, 10:23:20 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You blast that last Skeleton away, but there could be more just around the corner...

Or not, that is technically possible as well, but there's no fun in that.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +15 Overall Experience, +180 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +40 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 16)
--Health--
Spoiler (click to show/hide)
--Mana--
[1/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

None in Sight...

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1148 on: October 01, 2012, 10:36:27 pm »

Keep moving towards pistol heaven
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1149 on: October 01, 2012, 10:51:23 pm »

Mewlren the Holy

A) Meditate until my mana is full or an enemy appears.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1150 on: October 01, 2012, 11:13:01 pm »

Shoot the rebel in the head. Twice.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1151 on: October 01, 2012, 11:27:09 pm »

A then ask my squadmates what there is to do on this ship.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1152 on: October 02, 2012, 12:00:51 am »

Crawl forward two more tiles
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1153 on: October 02, 2012, 12:31:15 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You meditate for a short while.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +15 Overall Experience, +180 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +40 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[50/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 6)
--Health--
Spoiler (click to show/hide)
--Mana--
[11/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

None in Sight...

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You head back down the tunnel, spotting your pistols and the remains of the Dog Thing... However, there's no sign of any Scrabulas.



Kidd: @ Level 2 (Experience Gained So Far: +10 Overall Experience, +60 One Handed Blade Weapons Experience, +30 Daggers Experience, +60 Human Weapons Experience, +30 Throwing Axe (Melee) Experience, +48 Light Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[Infinite AP, for Now]
A)Attack with Both [Combat Knife] and [Copper Throwing Axe] (+6% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
D)Hack with [Copper Throwing Axe] (+14% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
E)Throw [Copper Throwing Axe] (+2% Accuracy) (6 Tile Range) (+1-6 Damage)  [25 AP Cost]
F)Walk 1 Tile [25 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Use [Small Vial of Minor Healing Potion] [25+25 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You fire two shots at the Rebel's Head, swiftly killing them. However, the gunfire is quickly followed by shouts from the Southwest, West, North and East.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

There are Rebels Nearby...



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You take a look around, noticing Braeden has already gone. So before Menno and Malthe can disappear as well, you ask them what there is to do on the airship.

"Uh, anything you can find." Malthe replies.
"I think there are a few Pool tables around here somewhere..." Menno adds, "The bunks are upstairs if you just want to rest. We'll reach the Far West by nightfall."

And with that, you continue your quick look around.

The corridors are narrow, but the outer wall is lined with small windows that let in some of the daylight. Other than that, everything is relatively nondescript.

A)<Insert Action Here>
B)Head out of the Stairwell and into the Corridor
C)Head further Upstairs
D)Head back Downstairs, to the Cargo Hold



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

The Militia Shotgunner peppers you with shotgun fire, dealing 1 Damage to your Torso (12 Resisted),  10 Damage to your Left Leg (1 Resisted), 5 Damage to your Left Hand (3 Resisted), and 11 Damage to your Head!   

The Militia Shotgunner ducks back into the Shack.

Waiting probably isn't the best idea, not in your current position. Your employer probably wouldn't be very happy if he found out you'd just sat around for the rest of the battle anyways.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 130 Medium Armour Experience, 44 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (4/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Lightly Armoured
Wielding a Shotgun

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle



~~~~~~~~~~Quercus~~~~~~~~~~

You inch forwards a bit more as the two Rebels disappear behind a stone wall to the Northeast.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[50 AP]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle
« Last Edit: October 02, 2012, 12:33:28 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1154 on: October 02, 2012, 12:37:29 am »

Mewlren the Holy

I) Summon two Arcane Elementals then get out of cover and move east, with the Warrior of the Light guarding Mewlren.
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