~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You meditate for a short while.
Mewlren the Holy:
@ Level 1 (Experience Gained so Far: +15 Overall Experience, +180 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +40 Summon Arcane Elemental Spell Experience)
--Health--[Head: 41] [C:6|B:3|P:3] [Light Armour]
[Torso: 17] [C:19|B:9|P:11] [Light Armour]
[Left Arm: 62] [C:3|B:3|P:1] [Light Armour]
[Left Hand: 50] [C:3|B:3|P:1] [Light Armour]
[Right Arm: 65] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 50] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 50] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 50] [C:0|B:0|P:0] [Unarmoured]
--Mana--[50/50]
--Available Actions--[50 AP]
A)Slash/Stab with Both
[Copper Dagger] and
[Copper Knife] (-20% Accuracy)
[25 AP Cost]B)Slash/Stab with
[Copper Dagger] (+0% Accuracy)
[25 AP Cost]C)Slash/Stab with
[Copper Knife] (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[20 AP Cost]G)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage)
[25 AP + 8 Mana Cost]I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell)
[30 AP + 10 Mana Cost]------Allies------Warrior of the Light: [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured
Mewlren's Arcane Elemental (Turns Remaining: 6)
--Health--[Head: 19]
[Torso: 25]
[Left Arm: 19]
[Left Hand: 13]
[Right Arm: 19]
[Right Hand: 13]
[Left Leg: 19]
[Left Foot: 13]
[Right Leg: 19]
[Right Foot: 13]
--Mana--[11/24]
--Available Information and Known Status Effects--Unarmed
------Enemies------None in Sight...
A)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~You head back down the tunnel, spotting your pistols and the remains of the Dog Thing... However, there's no sign of any Scrabulas.
Kidd:
@ Level 2 (Experience Gained So Far: +10 Overall Experience, +60 One Handed Blade Weapons Experience, +30 Daggers Experience, +60 Human Weapons Experience, +30 Throwing Axe (Melee) Experience, +48 Light Armour Experience)
--Health--[Head: 65] [C:10|B:5|P:4] [Medium Armour]
[Torso: 32] [C:24|B:17|P:18] [Light Armour] [2 Damage Dealt to Armor]
[Left Arm: 67] [C:9|B:4|P:7] [Medium Armour]
[Left Hand: 55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 33] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 39] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 71] [C:8|B:4|P:5] [Light Armour]
[Left Foot: 50] [C:2|B:1|P:1] [Unarmoured]
[Right Leg: 35] [C:8|B:4|P:5] [Light Armour]
[Right Foot: 50] [C:6|B:3|P:3] [Light Armour]
--Energy--[25/25]
--Available Actions--[Infinite AP, for Now]
A)Attack with Both
[Combat Knife] and
[Copper Throwing Axe] (+6% Accuracy) (+1-6 Damage Bonus)
[25 AP Cost]B)Slash with
[Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus)
[25 AP Cost]C)Stab with
[Combat Knife] (+14% Accuracy) (+1-6 Damage Bonus)
[25 AP Cost]D)Hack with
[Copper Throwing Axe] (+14% Accuracy) (+1-6 Damage Bonus)
[25 AP Cost]E)Throw
[Copper Throwing Axe] (+2% Accuracy) (6 Tile Range) (+1-6 Damage)
[25 AP Cost]F)Walk 1 Tile
[25 AP Cost]G)Sprint 1 Tile
[10 AP + 2 Energy Cost]H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]J)Use
[Small Vial of Minor Healing Potion] [25+25 AP Cost]------Enemies------None in Sight...
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You fire two shots at the Rebel's Head, swiftly killing them. However, the gunfire is quickly followed by shouts from the Southwest, West, North and East.
Varin Eldan:
@ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--[Head: 86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 115] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 86] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 57] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 57] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 57] [C:10|B:5|P:7] [Light Armour]
[Right Leg: 86] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 57] [C:10|B:5|P:7] [Light Armour]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[30 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Zomuth'] (+10% Accuracy)
[20 AP Cost]------Enemies------There are Rebels Nearby...
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You take a look around, noticing Braeden has already gone. So before Menno and Malthe can disappear as well, you ask them what there is to do on the airship.
"Uh, anything you can find." Malthe replies.
"I think there are a few Pool tables around here somewhere..." Menno adds, "The bunks are upstairs if you just want to rest. We'll reach the Far West by nightfall."
And with that, you continue your quick look around.
The corridors are narrow, but the outer wall is lined with small windows that let in some of the daylight. Other than that, everything is relatively nondescript.
A)<Insert Action Here>
B)Head out of the Stairwell and into the Corridor
C)Head further Upstairs
D)Head back Downstairs, to the Cargo Hold
~~~~~~~~~~Kairo~Undular~~~~~~~~~~The Militia Shotgunner peppers you with shotgun fire, dealing 1 Damage to your Torso (12 Resisted), 10 Damage to your Left Leg (1 Resisted), 5 Damage to your Left Hand (3 Resisted), and 11 Damage to your Head!
The Militia Shotgunner ducks back into the Shack.
Waiting probably isn't the best idea, not in your current position. Your employer probably wouldn't be very happy if he found out you'd just sat around for the rest of the battle anyways.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 130 Medium Armour Experience, 44 Unarmoured Experience)
--Health--[Head: 71] [C:0|B:0|P:0] [Unarmoured]
[Torso: 57] [C:20|B:10|P:12] [Medium Armour]
[Left Arm: 61] [C:8|B:3|P:4] [Medium Armour]
[Left Hand: 52] [C:5|B:2|P:3] [Medium Armour]
[Right Arm: 82] [C:8|B:3|P:4] [Medium Armour]
[Right Hand: 55] [C:5|B:2|P:3] [Medium Armour]
[Left Leg: 72] [C:3|B:1|P:1] [Unarmoured]
[Left Foot: 55] [C:10|B:5|P:7] [Medium Armour]
[Right Leg: 82] [C:3|B:1|P:1] [Unarmoured]
[Right Foot: 55] [C:10|B:5|P:7] [Medium Armour]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Fire
[Yoxall 'Atkil'] (4/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]J)Reload Yoxall 'Atkil'
[35 + 5 AP Cost]------Enemies------Militia Shotgunner: H--Health--[Head: 75] (55% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Torso: 100] (65% Chance to Hit) [C:?|B:?|P:?] [Light Armour]
[Left Arm: 75] (55% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Hand: 50] (45% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75] (55% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Hand: 50] (45% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75] (55% Chance to Hit) [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50] (45% Chance to Hit) [C:?|B:?|P:?] [Light Armour]
[Right Leg: 75] (55% Chance to Hit) [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50] (45% Chance to Hit) [C:?|B:?|P:?] [Light Armour]
--Available Information and Known Status Effects--Unseen
Lightly Armoured
Wielding a Shotgun
Militia Rifleman: H--Health--[Head: 9] (-10% Chance to Hit) (Heavy Bleeding)
[Torso: 51] (10% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (-10% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (-10% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (-10% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (-10% Chance to Hit)
--Available Information and Known Status Effects--Unseen
Unconscious
Being Dragged by
Militia RiflemanUnarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (0% Chance to Hit)
[Torso: 100] (0% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Unseen
Dragging the
Militia RiflemanUnarmoured
Wielding a Rifle
~~~~~~~~~~Quercus~~~~~~~~~~You inch forwards a bit more as the two Rebels disappear behind a stone wall to the Northeast.
Quercus:
@ Level 1
--Health--[Head: 82] [C:8|B:8|P:6] [Light Armour]
[Torso: 110] [C:16|B:14|P:12] [Light Armour]
[Left Arm: 82] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 82] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 82] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55] [C:10|B:5|P:7] [Light Armour]
[Right Leg: 82] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55] [C:10|B:5|P:7] [Light Armour]
--Energy--[10/10]
--Available Actions--[50 AP]
A)Fire
[AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[30 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy)
[10 + 5 AP Cost]H)Draw
[Combat Knife] (+6% Accuracy)
[10 + 5 AP Cost]I)Reload with
[Ranger A3 Magazine] [33 + 5 AP Cost]J)Use
[Bandages] [25 + 15 AP Cost]------Allies------Cpl. Garfield Morse--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Submachinegun
Pfc. Murphy Mills--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
Pvt. Rigby Bentley--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
------Enemies------Rebel Recruit: H--Health--[Head: 71] (-5% Chance to Hit)
[Torso: 95] (5% Chance to Hit)
[Left Arm: 71] (-5% Chance to Hit)
[Left Hand: 47] (-15% Chance to Hit)
[Right Arm: 71] (-5% Chance to Hit)
[Right Hand: 47] (-15% Chance to Hit)
[Left Leg: 71] (-5% Chance to Hit)
[Left Foot: 47] (-15% Chance to Hit)
[Right Leg: 71] (-5% Chance to Hit)
[Right Foot: 47] (-15% Chance to Hit)
--Available Information and Known Status Effects--Unseen
Unarmoured
Wielding a Pistol
Rebel Rifleman: H--Health--[Head: 75] (0% Chance to Hit)
[Torso: 100] (10% Chance to Hit)
[Left Arm: 75] (0% Chance to Hit)
[Left Hand: 50] (-10% Chance to Hit)
[Right Arm: 75] (0% Chance to Hit)
[Right Hand: 50] (-10% Chance to Hit)
[Left Leg: 75] (0% Chance to Hit)
[Left Foot: 50] (-10% Chance to Hit)
[Right Leg: 75] (0% Chance to Hit)
[Right Foot: 50] (-10% Chance to Hit)
--Available Information and Known Status Effects--Unseen
Unarmoured
Wielding a Rifle