Turn Fourteen. I'm so tired right now, apologies if nothing makes sense. It makes sense to me in my half-unconscious haze, so there.After some brief discussion the team comes up with a plan.
Agent Fortmüller fiddles with a few controls on his robot, setting it to enter the gate on his command.
Agent Reon takes off her mask and tries to look as normal as possible as she bangs on the front gate. The guard who had been standing by the security station looks up, sighs, and wanders over to see what this is about. [
6+1]
"What do you want and why can't you ring the bell like a normal person?"
"Could... could you open the gate? I, um, have this thing about only talking to people face-to-face. None of this talking through the gate, you know... it's so impersonal."
The guard sighs again and opens the gate, standing positioned so that Ires can't get through.
"Ok,
now can you tell me what you want?"
"Er... have you heard the good news of Jesus Christ?"
"You know, I've always been curious about that whole thing. Why don't you tell me?"
Agent Green, hidden just out of sight of the front gate, watches in exasperation as Ires struggles to come up with something to say to the guard, who doesn't seem like he'll be moving anytime soon. He decides to go for the simple approach, leaping out of cover and trying to take the guard down. [
5] The guard is incapacitated before he can make a noise, and Desmond notes that the camera watching the front gate is currently turned away. He decides to head back into cover before the camera swings back.
Agent Maxwell immediately turns invisible and heads inside the grounds once the guard is down, searching for an open window she can get inside through. [
4] On the third floor is a half-open window, and she's able to hook her grapnel on the windowsill and start climbing up.
Agent Jackson simply waits with the rest of the group at the front gate. He drags the guard's body out of the view of the security camera as the remaining heroes plan their next move.
Nicholas' robot enters the grounds after Jenny and begins scouting the area. [
6]
Two hostiles detected within fifteen meters. One semi-automatic pistol. One submachine gun. Three security cameras detected within fifteen meters. Three active. One alarm system detected within fifteen meters. One inactive.The robot is spotted on one of the security cameras as it relays the information to the team. The guard with the submachine gun exits the security station to investigate, fortunately not noticing the open front gate or the four people clustered around it.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD / EMP GRENADE (2)
Reputation: 3 / NEUTRAL
Nirur Torir
Name: THOMAS JACKSON / SONIC BOOM
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED TEMPORAL ALTERATION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (KATANA)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / KATANA / BREACHING CHARGE (1) / HANDGUN (15/2)
Reputation: 12 / LOCAL HERO
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE
Reputation: 5 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / FLASH LIGHT
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 2 / NEUTRAL
Tiruin
Name: IRES REON / HUNTRESS
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / COMPOSITE BOW / ARROWS (30)
Reputation: 2 / NEUTRAL