'Tis Time for Turn Twelve. Everybody's rolls sucked today.The team spends their time training before being called in for their next mission.
Agent Jackson continues to train his power, aiming to remove the recoil effect from short time distortions. [
2] Unfortunately it seems he'll need to spend more time on this. Thomas also spends twenty minutes slowed down so he can have fifteen sped up next time he needs it.
Agent Maxwell also tries training her power, with the aim of being able to create lasers. [
2] She's also unable to make any progress.
Agent Fortmüller takes some lessons from Dr. Colt on more advanced robotics and attempts to build himself a suit of powered armour. [
3] He builds a working frame. With some more work it'll be finished!
Agent Reon tries integrating her trajectory vision with her throwing skills (automatic synergic success), and figures it out quickly enough that she also has enough time to train herself in dodging. [
2] Maybe if she had more time that one would be more successful.
Agent Green also trains himself in use of his powers, aiming to be able to use a ranged attack. [
3] He learns to project kinetic energy out in a large un-aimed sphere around himself, much like an explosion, after storing up a large amount of energy. Perhaps with some more work he could learn to aim it.
No time for more work, however, because Brown has your next assignment. After everybody's reported in he clears his throat and begins to explain the situation.
"We've managed to interview the mob boss you captured last week about that crystal you found. For various reasons the higher-ups have not seen any reason to inform the police about that particular detail. As it turns out, the gem was given to him to guard by a member of The Six, the group behind the explosion that gave most of you your powers, and he was able to give us enough information on his contact for us to track the guy down. The guy's name is Arthur Crane, one of the inner circle of the organization, and he lives in a mansion on the west end of town.
"We don't want to involve the police in this one, so you five will be going alone. We don't know what sort of defenses his mansion has, if any, so you'll need to be very careful, especially about setting off alarms. Lethal force is authorized on any guards there might be, but Crane himself
must be captured alive. We also want you to recover any more of those jewels you can find.
"You're leaving tomorrow. In that time you should ask your questions, discuss your plan of attack among yourselves, and do whatever other preparations you need to do. Dismissed."
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 3 / NEUTRAL
Nirur Torir
Name: THOMAS JACKSON / SONIC BOOM
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED TEMPORAL ALTERATION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (KATANA)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / KATANA
Reputation: 12 / LOCAL HERO
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE
Reputation: 5 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / FLASH LIGHT
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 2 / NEUTRAL
Tiruin
Name: IRES REON / NO CODENAME
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / COMPOSITE BOW / ARROWS (30)
Reputation: 2 / NEUTRAL