Arcane Steel - Turn 24 - Arrow Sho-Fire Storm.
The soft ruffling of the folliage hides the wicked intentions and the men who have them. Bowstrings are tensed and unwieldly firearms are cocked, all of them seeking a target at a member of the squad. Most of their responses to the threat are simply non-existent, and both the projectiles and their shooters would not show any mercy.
April seeks cover. Results may vary.
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Candy is hungry and nomnomnomming something she shouldn't be while inside April's pocket. Just hope it is not important.
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Diego keeps watch for any return fire.
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Adrienne is still trying to kill the enemy leader.
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Dellus shoots bolts of light at the enemies, without specifying which ones.
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Davie decides he does not want to be turned into swiss cheese.
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Thelfin shields himself and the nearby psycho.
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Falion tries to apply his glaive to nearest opening in armor.
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Ktimbi tries experimental magic.
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Airgead: hamstring and howl?
April gets into cover. [4v6+1] She dodges the arrow shot by the closest longbowman and [3] finds a good cover. It is very warm and cozy and it also seems able to withstand some hits; she puts her back against it and starts to reload her pistols. [3] She reloads all the three remaining pistols with ease. The air suddenly gets very, very hot and she dodges away, ending up behind a nearby tent. [6] After a short while, she hears a thunder and watches as fire starts to take over the woods. None of the bolts falls on top of her, but she can feel the heat as one of the tents explodes in flames. She is too close to the source to be hit.
Davie starts to summon his inner fire to the fray, noticing something bumped against his back. He looks back, watches as April starts to reload her pistols and shrugs, going back to focusing on his magic. [6+1] This time he can feel something different, as if the fire itself happened to be beckoning him; the preparation of the fire magic itself, once carrying a heavy price for any failure and a moderate chance of causing the combustion of the wielder himself, did not seem so hard. Yes, he may still fail, and the fires may extinguish, but the young prussian feels there is no more risk of destroying his flesh in the ways it has already happened before.
Davie now has the passive ability to prepare fire magic with more ease due to a streak of good manipulation. But look and behold, it seems his new mastery in the manipulation does not come in a time of need and a second burst of fire overpowers his arms. He feels as if his blood was boiling inside all of his body vessels and the water in air around him starts to vaporize, the fire that once was restrained to his veins spreading over his arms, burning much of his clothing and crackling noisily. Feeling the danger of keeping all of the power inside of him, the mage aims his arms towards the folliage and lets go of his energy with a clapping of hands, which is transformed into the sound of a thunder by his amplified power. Davie feels as if his bones are being wrenched and torn as around ten to fifteen flaring bolts are set free from his body in quick sucession. [1] Unfortunately, controlling the excessive amount of energy is too much for him; only the very first bolts manage to hit the verdant canopy of the trees. [2] The rest of the fiery barrage spreads around the whole area, setting it on fire and punctuating their destruction with loud explosions. Davie faints immediately afterwards, falling to his knees harmlessly as the flames of his arms subside and his body starts to become cold at an alarming rate.
Diego prepares for return fire that never comes. All that he sees is Davie unleashing one of the most powerful magic attacks a fire mage - or any mage - can learn. It is a shame the majority of the flames spreads around him, missing the enemies by far. Even so, he notices any enemies still able to move are running away desperately. The rustling of the now-burning trees means even the ones hiding amidst the stalks are now too busy legging it to look back. The spaniard looks back to the fire mage [1v1+2] and avoids being hit by one of the bolts, rolling away as most of the nearby tree's leaves instantly add to the forest fire. The clearing's temperature has spiked and his brow gets covered in sweat.
Thelfin draws his heavy shield. The oversized, polished and decorated chunk of steel is extremely reliable against almost any attack the enemy may summon upon the knight, with the drawback of being very difficult to wield even for such a large man (-2 dodge). He runs ahead to shield Adrienne, but not from projectiles coming from the trees. He swings it above his head, covering both the knights as fire starts to rain down from the skies. The source is quickly discovered to be Davie, releasing all of his magical energy in one burst. The knight slowly moves with Adrienne under the shadow of the shield and towards the escaping leader. [3v5-1-2, 2] Fire dissipates harmlessly onto his defenses.
Adrienne was about to introduce the tip of her sword to the fallen leader's throat, but both the thunderclap and a prodigious amount of fire falling all around her catch her attention. The hulking klibanophor nearby shields them both as the scenery is turned into a raging inferno. [1v4-3] The frank knight tries to kill the man once more, but the tip of her sword misses him, who has started to limp away in a half-crouching, half-dragging movement. He is smiling mischievously even through his pain, [6v1-3, 5, 4-2] until one of the balls of flame drops unto him, and he starts to scream instead. [End:5] He clenches his teeth, stops screaming and starts to roll, trying to extinguish the fire and escape at the same time. You have to admit he deserves some respect.
Ktimbi attempts a dangerous rift magic. [4-2] Luckily, only small sparks of energy appear and then fade, with no terrible consequences. Fire is raging at large. [6v3, 6, 4-1] A ball of fire hits him directly on the head. His Armor of Origin soaks a part of the impact and heat, but his head is mostly on fire. [End:4] He winces with the large amount of pain assaulting him, but he can still execute actions as well as his sleep-deprived self allows him to.
Airgead is slightly distracted by the fact that there is fire falling everywhere and [1v1] is unable to hamstring the man in his first attempt.
Falion tries once more to strike the man, [6-1v4, 2+1, 4-2] succeeding in puncturing his left arm's armor. The blade carves a hole and a little of blood is drawn from the man, but he does not seem too interested in staying for too long. The lieutenant starts to run away, [6v4] and fire hits him. [2,6-2] Leather is burned along with flesh and the man grimaces and stumbles, [End:4] but surprisingly he still keeps going for the trees as a wall of fire forms behind him. [2v4+2] Airgead leaps aside and easily avoids an stray "meteor", moving close to the body Falion's javelin is stuck on and allowing him to take the weapon back.
Dellus attempts to summon his power upon the magical energies of light. [2] It fails, and the blazing inferno approaches him. Oh, look, a bolt of fire. [3v1+1, 4, 3] His sword arm catches fire and he needs some medical assistance; the flames lick his skin and expose the flesh with an alarming amount of pain involved in the process. [End:3] He winces and his eyes tear up a bit, either from the pain or from the smoke, but he is still able to move, although limping and clenching his teeth.
Visible enemies - Close/Very Close - Running or crawling away like the devil is upon them.[Not dead]
Weapon: Longsword (d6) ;
Armor: Reinforced Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d4+?;
Hit: d6;
Skill level: Trained+?.
[1xHealthy, escaping; 1xBroken side, crawling away;]
Weapon: Longsword (d6) ;
Armor: Medium Armor (+2 def);
Shield: Round Shield;
Dodge: d5;
Hit: d6;
Skill level: Trained+?.
[1xHealthy, escaping]
Weapon: Longbow (d7) ;
Armor: Light Armor (+1 def);
Shield: None;
Dodge: d5;
Hit: d6;
Skill level: Trained+?.
The world is a blazing inferno. Fire spreads across the clearing and around it as the entire forest starts to be consumed by flames. The animals escape as fast as they can as tongues of fire lash around the scenery and the smoke clouds the bright blue sky.
>Ouch. I thought there would be player characters being wounded, but not this way. Tarran gets the "friendly fire" award due to his exemplar work and beyond-the-call effort in more than one RtD.
>Also, Davie is about to die due to lack of heat and your healer is suffering from sleep deprivement, good luck.
The Players:Dwarmin: Knight
Name: Adrienne Alanamont
Age: 24
Gender: Female
Knight: Chevalière
Appearance: Adrienne is a beautiful, intense woman, with long and dark red hair (though, her hair is usually shaved before battle), and dark green eyes. She looks fairly stern, and her build and stance betray no weakness of body or thought-if anything, it bespeaks of passion and arrogance. When not in battle kit, Adrienne tends to dress conservatively, but somewhat casual-favoring open throated shirts and flared trousers, often in earth tones. Her plated armor is light, unecumbering and well made, rounded off at the corners-masking her womanhood in the middle of battle-all except her eyes, being she prefers a slitted helm for full vision.
The Alanamont coat of arms is a circlet of filigreed gold, with a crown at the head, around a pool of red.
Characteristics: Arrogant, Passionate, Uncompromising
Horse: She prefers a Light Warhorse-her favorite, being "Lernea"
Weapons (and shields): Main weapons: Longsword/round shield, otherwise prefers a Bec-De-Corbin when mounted, which she wields with unnatural grace. Others: Dueling Pistol (unfired), Crossbow
Leaving a child behind: No. Adrienne has left that 'business' to her lesser sisters and brothers, having not found anyone worthy of her as of yet.
-Some- abilities to be noted:If you think I'm the weakest link... you will be sorry... weakling!Status:Light> Bleeding.Rally Call of RolandTiruin: Knight
Name: Falion Arvîndell
Age: 23
Gender: Male
Knight: Dragoon
Appearance: Falion is a man of five foot four, with light brown skin and short black hair. His body is built just like a worker of the era, though stern and with poise evident in his gait. Out of combat, he dons a brown tunic under his surcoat, favoring the common wear over what the Nobility prefer. His chainmail is left uncolored, remaining the usual silver tone. His plate armor is tinted light grey with a white trim along the edges of the major plates. A gilded wolf crest lies on the top of his helmet and the insignia of the howling wolf in white is marked on his breastplate. His eyes are colored brown.
Characteristics: Unflinchingly Loyal ; Stubborn ; Determined
Horse: A Light Warhorse going by the name of "Ileid".
[Weaponry]
Main weapon/s: Glaive ; Javelin(s)
Others: Flintlock Rifle and a heater shield
Leaving a child behind:
No.-Some- abilities to be noted:He is loyal and determined. He is sharp. He is also nuts.Status:Light> Bleeding.Cuchulainn's Last StandName:
AirgeadAge: ??
Gender: Male
Knight: Wolf
Description: Silver-furred wolf, "owns" a masterwork armor which is better than even the squad armor. He is very loyal and his feral mind can block most mind-based attacks.
Status:Fine.Thunderbolt Steel ArmorSuperior WolfPowder Miner: Knight
Name: April Eplock
Age: 18
Gender: Female
Knight: Gunslinger (or if you prefer (that time's) modernized warrior or something of the sort.)
Appearance: April Eploc is a slim woman of average height, although very, very young for a knight. She is relatively attractive, ((mumble mumble I added that part to stay true to my earliest description of her)) with dark green eyes and braided fiery orange hair which ends in a ponytail. She wears non-restrictive pastel yellow clothing (like skirts, and simple shirts, she prefers comfort over fashion) under her armor, which is (kinda) light chainmail which covers pretty much all of her (all but the head and hands (she prefers these unobstructed, and even the head has a hood.), with a thin leather backing underneath. Her coat of arms is a young, growing leaf.
Characteristics: Very cheerful, Optimistic, Reckless, Silly, Thrill-Seeking.
Horse: Light Horse, her name is Ellene.
Weapons (and shields): Main weapons: Hand firearm (
not sure what it would be in this ageIn this age those would happen to be flintlock pistols), Shortsword.
Leaving a child behind: "No. I'm only 18 god get away from me you creep"
-Some- abilities to be noted:Blackpowder fever! Isn't hell colorful? Adventure!Status:Fine.Emergency Rations(Candy)1 Pouch with 5 gold pieces.
7 Masterwork Eploc Family Flintlock Pistols, Rifled Barrel -
7/7 LoadedPraefectum Screptum: Knight
Name:Thelfin Almondar
Age: 19
Gender: Male
Knight: Byzantine Klibanophoros
Appearance: His hair is black, contrasting with his turquoise eyes. Thelfin is tall and athletically built. He always covers his head with a helmet and dons a dark blue heavy armor (Power Armor) compensating part of the weight from his equipment. His armor covers his whole chest in the likeness of a huge shield and his shoulder plates protude slightly along the sides of his head, the rest of his armor being covered by large plate parts with almost no room between them. Underneath it he is wearing a chain mail and light clothing.
The family's coat of arms is a sapphire-colored shield wrapped in silver chains with two heavy steel axes crossed behind it.
Characteristics: Stubborn, loyal, fast thinker, short-tempered, hard to fall.
Horse: Heavy warhorse, clad in heavy armor from head to toe.
Weapons:Main weapons: Two-handed mace.(A chain links its handle to one of his forearms.) and Heavy Crossbow. Carries a very large shield on his back.
Leaving a child: No.
-Some- abilities to be noted:Moves live a truck... ...Hits like a truck... ...Must be a Klibanophor.Status:Fine.Mal'ak ha-mashit (The Cleaver of Terra; Bane of All Sin)RosarySmithing KitNUKE9.13: Wizard - Temporarily out
Name: Wilhelmina van Oranje
Age: 21
Gender: Female
Mage, speciality: Weather; Wind/Water.
Appearance: Tall- very tall. Long brown hair (loose); blue eyes; pale skin. Dresses in simple, elegant gowns. For this journey; a plain white dress, and a leather cloak, pale orange in hue. Her family crest is an orange lion upon a white field, ridged by banners of red and blue. The family motto- Oranje zal herrijzen- is emblazoned below the lion.
Characteristics: Very friendly (too friendly?); polite; has little patience for problems- has a short temper; exceptional perseverance- not strong, but will keep fighting no matter what.
Horse: Light warhorse.
Weapons: Main weapons: Staff (gilded hardwood), Magic. Others: Brace of pistols.
Leaving a child behind: No.
-Some- abilities to be noted:She is nice and stubborn the good way but man, she's got issues!Status:Fine.Light padded armor pieces agentorangesoda: Wizard
Name: Ktimbi
Age: 19
Gender: Male
Mage: African Shaman
Appearance: A jet black man of average build with long orange hair that cooperates with his woolly beard to form a mock lion's mane. His irises are a fiery red, a rare genetic mutation specific to his caste of shamans. He wears the traditional shaman garb: pelts of slain animals and various herbal trinkets adorn his person. He wears a crown of human wisdom teeth, one pulled from each eligible member of his tribe, which he claims contains the combined spiritual energy of his people's souls. The crest of his shamanistic family is, curiously, a mongoose encircled by cobras. One is crushed underfoot whilst the other hangs limp in the mongoose's jaw.
Characteristics: Quiet, Unwilling Participant, Incoherent
Horse: Light warhorse, drawing a cart of reagents.
Weapons: Carries a caduceus which has been passed down for generations. His tribe claims an ancient ancestor won the staff from Hermes himself. Upon each shaman's death, his successor fills a container with his own blood and places the severed head inside. The new shaman will now be protected for the rest of his natural life by his spirit so long as the container is kept close. The case that the previous shaman had kept is then dashed upon the ground, allowing his protector to be finally free from his burden.
Leaving a child behind: As is tradition, upon ascension, a shaman will impregnate a host of women until one gives birth to a child containing the rare genetic disease. The shaman is always male, (it is a y-linked gene). Ktimbi knows he has many children waiting for him at home and has met none of them, but he knows one bears the gift. In the event of a shaman dying without any heirs, all of his immediate kin will attempt to replicate the gene in their own future offspring through ritual until another shaman is born.
-Some- abilities to be noted:Don't mind me. ...Are you dead already? What did you just call me, colored gentleman?Status: Head on fire.Armor of OriginOne-shot reagents Tarran: Wizard
Name: Davie Maximilian
Age: 19
Gender: Male
Mage: Fire
Appearance: A tall brown haired man of mostly Bavarian-English-Frisian origin. He has light blue eyes and is averagely muscled. He wears a blue-purple robe and leather boots. His family coat of arms appears to be an impalement of the Bavarian and Frisian flag.
Characteristics: Cheerful, Does what is right, friendly, honest, insensitive, trusting.
Horse: Light, Marwin
Weapons: Bastard sword (what, just because he's a mage doesn't mean he doesn't like big swords), flintlock pistol.
Leaving a child behind: Nope. No wife.
-Some- abilities to be noted:Barbecue in the making. What are staves for, anyway? Sure...Why not?Status:Unconscious; No magical energy; Getting cold at an alarming rate.CatalystCommon Round Shield
4 Flintlock Pistols, Common Barrel - 3/4 LoadedSeriousConcentrate: Wizard
Name: Diego Alvarez
Age: 19
Gender: Male
Mage: Force and Illusion
Appearance: Diego has tanned skin, shiny black hair cut in a shaggy style that obscures his forehead and looks quite boyish indeed, confident blue eyes, and thick eyebrows. He's average height and lightly built at five feet nine inches and one hundred forty seven pounds. He wears brown boots, dark blue pants tucked into them, and a dark blue tunic. Over that is a long white hooded coat (hood is usually down) with red embroidery that ties up the left side to close, and usually is tied from the waist up. As part of the coat's design, a strap runs over the right shoulder down the to the right side of the waist, with pouches attached to the strap for carrying light items. On the back of the strap is a quiver for holding his arrows. On the back of the coat is the family crest: a shield divided into four sections, with the upper right/lower left being silver and the other two sides being bronze. On top of the shield is a gold crown with rubies inset along the band.
Characteristics: Hotblooded, Showoff, Reckless, Quick to React, Fleetfooted, Friendly
Horse: Light Warhorse "Aquila"
Weapons (and shields): Main weapons: Longbow; usually uses broadheads, but will switch to narrower heads to pierce armor if necessary; short sword. Others: A bandoleer of throwing daggers hidden inside his coat.
Leaving a child behind: Not that he's aware of.
-Some- abilities to be noted:Quickie It's show time! I challenge you, Good Sir.Status:Fine.Manto de Alvarez (Protector de Bendito Alvarez)Ganado BravoName:
Ricardo HernándezAge: ??
Gender: Male
Artist
Description: Brown-skinned, mustachioed gentleman in red clothing who follows Diego around. His major talents are playing the guitar and staying alive.
Status:Fine.Guitarra de EspañaY me voy cantandoGrunhill: Wizard
Name: Dellus Hierdach
Age: 18
Gender: Male
Mage: Light Mage
Appearance: A tall brown haired man of south-european origin. He has dark brown eyes and an average body. He wears a black and white robe and leather boots. His family coat of arms is a dark green serpent biting a blood red apple.
Characteristics: Mysterious, do what he has to do, unsociable, insensitive, trusting.
Horse: Black Light Warhorse, pulling a cart.
Weapons: White gold ring and an ancient grimoire.
Leaving a child behind:Yes
-Some- abilities to be noted:No, I am not a monk Why, no! This. is. NOT A D&D rulebook! SORCERER!BURN HIM!Status:Right arm on fire.OuroborosMasterwork Dual Short SwordsMasterwork Crossbow