First things first:
The Save!1st Granite, 205 (the entry appears to have been completed posthumously by an anonymous contributor)I was 'bout to ask Splint about th' Spawn again, but 'e got this strange
glow in 'is eyes an' started babbling about angry ferns or some such. I decided it best not t' bother him while 'e was in that kinda mood, so I stepped outta 'is way an' he went and took over a crafts shop.
I've been workin' on expanding the graveyard further. It's all dug out, an' more coffins are added ev'ry day. I hope to Gods it doesn' fill up as quick, too... Oh, an' I've ordered memorial slabs to be built fer some o' the lost souls whose ghosts are sometimes seen wand'rin about.
Th' work on the spiked walkway is nearly complete. There's still a few spikes that need t' be completed and hook'd up to the lever, but tha's no biggie. I also started addin' spikes at the bottom of the dodgin' shafts, just in case. Th' forges are spewin' out new spikes as well as weapons an' armour as fast (or even faster) as th' smelters can supply 'em.
Pretty soon after Splint got taken over by th' strange spirit, 'e walked outta th' craft shop wit' a toy in 'is hand. He says it's worth some 14400 ¤ an' that he doesn' remember the first thing 'bout making it. "Geniusled the Anger of Ferns", he says its name is. Lookin' pretty fancy, too, tho' I have no idea what anyone woul' do with the thing.
(Entries in Sus' handwriting end here. One final, terse note is added in a different handwriting)In the late winter of 204, our military sighted a number of corpses rising from their natural rest. Before an investigation could be launched, a massive Spawn ambush sprang out and combat erupted between the undead and Spawn. Overseer Sus was seen stranded outside the fortress, some distance away from the fray. He later tried to enter the fortress through the spiked walkway. Moments later, the outdoors end of the walkway was overrun with zombified body parts and Spawn. Sus was last seen amidst the writhing mass of undead and demonic combatants and is presumed to have died in the ensuing onslaught. We were forced to deploy the spikes soon afterwards to prevent the intruders from entering the fortress.
- The journal ends here. -[OoC]
So yeah, the biggest heap of ‼Fun‼ fell in my lap at the very end of my year. The necros raised quite a lot of the previous invaders' corpses and got into a truly epic clusterfuck with the Spawn that arrived a moment later.
I closed the main bridge as soon as the Spawn showed up, trying to get anybody still outside indoors via the spikewalk. Turns out my own dorf didn't make it and was stranded outside. I later tried to get him inside, but an animated bodypart from the butchery scared him back onto the spikewalk, where the Spawn were swarming in. He either got torn to shreds or fell from the spikeway, I think.
https://www.youtube.com/watch?v=Wn_iz8z2AGwSetting the spikes on repeat got most of the Spawn, and the militias got the rest (that we know of). Two necromancers were also killed by the militia, along with most of the zombie body parts. There may be a third necro lurking somewhere. Also, there's still some animated bits and pieces of slaughtered animals around the depot and entrance. In other words, Loud Whispers has some serious mopping up to do.
Oh, and Human Torch is still loose in the caverns.
Have
‼Fun‼.