Name: Qongqothwane "Knock-Knock"
Gender: Male
Appearance: 6'5" tall, razor thin. Black skinned and totally hairless. The skin of his face and hands is covered with ornate spirals ridges from ritual scarification. He has an unsettling smile that does a great deal to show off his teeth.
Background: Qongqothwane is a traveler of a monomaniacal bent, find the lair of the King of Night, then rip his teeth out of his ancient skull. Once Qongqothwane was a peaceful man, impeaching the aid of the spirits for his people and dispensing of foul ghosts without malice.
Dracula's taint, however, knows neither the boundaries of the spirit world or the distance of the physical.
As Dracula began to rise the spirits refused to listen to Qongqothwane's cries, the ghosts grew more numerous and fearsome, and his people became plagued with nightmares and evil dreams. The story that he will tell ends there, whether fear, shame, or bitter sorrow holds his tongue is a mystery. The only thing Qongqothwane will say is that the King of Night is responsible, and that he will wear Dracula's teeth before the end of dreams.
Weapon: Javelin
Armor: Animal pelt armor (no bonus or penalty)
Sub-Weapon: Magic Book: Shadow.
Profession: Witch Doctor
Skills:
Wicked (Boosts boost the chance of status effects being inflicted from 4 on a d4 to 5/6 on a d46 (from 25 to 33% chance)
-Wicked Lvl 2 (50% chance of status malus)
+5mp x2
+5hp x2
Spirit Guide (+1 to magic accuracy)
Spirit Guide Lvl 2 (+2 to magic accuracy)
Spirit of Vengeance (+1 to shadow magic damage)
Spirit of Vengeance Lvl 2 (+2 to shadow magic damage)
Evos
Witch Doctor: Effect of status effect Qong inflicts are increased. (You already have this, just listing it so you know what it is)
Bad Juju: Qong can choose which elemental ailment he wants to place on his foe, rather than be restricted by which book he is casting from.
Bad Juju Lv2: Qong can choose which two elemental ailments he wants to place on his foe. They cannot be the same ailment, however.
Master of Counted Sorrows: Qong now has a chance of inflicting status effects with Major+ Successes when using spells.
Voodoo Master: Qong can attempt to remove all status effects from an ally at a cost of 5 MP; each status effect removed (Qong's accuracy+1d8 vs a standard 1d8 roll for each) deals 1d6 damage to the creature that inflicted it. This does not apply to statuses such as Grappled; only magic.
Alright, and for Malakai's Skills...
Elemental Finesse (+1 to magic damage)
Elemental Finesse Lvl 2 (+2 to magic damage)
+5MP
+5HP x3
Elemental Mastery (+1 to magic damage)
Elemental Mastery Lvl 2 (+2 to magic damage)
Thought to Action (+10 Initiative)
Thought to Action Lvl 2 (+20 to Initiative)
And his Evos...
Magician: Malakai has the ability to drain an area of ambient mana, restoring 1d4 MP. Can only be done once per battle/room.
Enhanced Magician: Malakai can elect to deal damage over time rather than direct damage with his spells. When doing damage over time, instead of a 1d8 roll to deterimine Damage Success, 2d4 are rolled. The first is the amount of damage the spell will do, the second is how many rounds it lasts. Using a level 2 spell results in 2d4 for damage; level 3 is 3d4. Duration is always 1d4.
Enhanced Magician Lv2: Malakai now rolls d8s when determining damage and duration.
Elementalist: Malakai can summon an elemental of Fire, Ice, Lightning, Wind, Earth, Light, or Shadow to fight for him. The elemental has 8 HP, no stat bonuses, and inflicts/receives damage bonuses as per their element. Additionally, when damaging with Massive Successes, the elemental can inflict their element's status effect.
Elementalist Lv2: Malakai can summon up to three weak incarnations of the seven elements at once, or summon one Greater Elemental that has 16 HP, +2 to Acc/Dam/Def, inflicts/receives damage bonuses as per their element, and can inflict their element's status effect on Major+ damage Successes.