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Author Topic: Adventures on Monster Island  (Read 268186 times)

Leafsnail

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Re: Adventures on Monster Island
« Reply #405 on: March 21, 2012, 01:37:57 pm »

Just out of interest, what kind of skills does Varnod have at the moment?  I guess a whole lot of spears/dodging/ambushing mainly?
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Gotdamnmiracle

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Re: Adventures on Monster Island
« Reply #406 on: March 21, 2012, 01:39:59 pm »

Just out of interest, what kind of skills does Varnod have at the moment?  I guess a whole lot of spears/dodging/ambushing mainly?

All of the points are in reader.
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nenjin

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Re: Adventures on Monster Island
« Reply #407 on: March 21, 2012, 06:14:02 pm »

That's how Vanod was able to learn the secrets of Stab and Eat.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Lordraymond

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Re: Adventures on Monster Island
« Reply #408 on: March 23, 2012, 07:53:58 pm »

Dayum man, if both of us had more time and actually knew eachother I'd probably ask you to teach me how to draw/paint like that. I'm some kind of quasi-artist myself (I have a grand total of three paintings and numerous sketches, some of which have gotten favorable reactions from friends and visiting strangers). The troll picture on page one especially is badass, I've always wanted to draw like that but just didn't have the skill.

Great stroy, amazing that you've survived as far as you have (I'm up to page 11, dunno the final outcome so far), and most adventurers with similar stats and actual equipment end up biting the dust to one overlord with a +iron morningstar+...
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WillowLuman

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Re: Adventures on Monster Island
« Reply #409 on: March 23, 2012, 07:55:45 pm »

Dayum man, if both of us had more time and actually knew eachother I'd probably ask you to teach me how to draw/paint like that. I'm some kind of quasi-artist myself (I have a grand total of three paintings and numerous sketches, some of which have gotten favorable reactions from friends and visiting strangers). The troll picture on page one especially is badass, I've always wanted to draw like that but just didn't have the skill.

Great stroy, amazing that you've survived as far as you have (I'm up to page 11, dunno the final outcome so far), and most adventurers with similar stats and actual equipment end up biting the dust to one overlord with a +iron morningstar+...

The vast majority of adventurers who don't die on the first day just from ambushes between towns, die from a lucky strike from a night creature
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nenjin

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Re: Adventures on Monster Island
« Reply #410 on: March 23, 2012, 07:57:40 pm »

In this version, it's usually arrows.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Garath

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Re: Adventures on Monster Island
« Reply #411 on: March 23, 2012, 08:57:23 pm »

In this version, it's usually arrows.

no need to worry about that, with pretty much every civ extinct.
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WillowLuman

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Re: Adventures on Monster Island
« Reply #412 on: March 23, 2012, 10:02:05 pm »

Add the [DEATH_ITEM] tag to humans in the raws for this world, and make it a boulder of unique properties with low boiling point, so that if Vanod dies he goes up in a thermonuclear syndrome inducing fireball. To make the syndrome affect anything that moves, don't specify an [AFFECTED_CLASS]
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Meansdarling

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Re: Adventures on Monster Island
« Reply #413 on: March 24, 2012, 01:29:13 am »

I wish I'd started following this earlier. PTW
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nenjin

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Re: Adventures on Monster Island
« Reply #414 on: March 24, 2012, 03:37:46 pm »

Add the [DEATH_ITEM] tag to humans in the raws for this world, and make it a boulder of unique properties with low boiling point, so that if Vanod dies he goes up in a thermonuclear syndrome inducing fireball. To make the syndrome affect anything that moves, don't specify an [AFFECTED_CLASS]

I don't normally approve of modding in such an excellent vanilla playthrough....but this sounds like it's worth it. It'd be even better if you could mod the reaction have Vanod explode into teeth that devour the enemies that killed him.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Gotdamnmiracle

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Re: Adventures on Monster Island
« Reply #415 on: March 24, 2012, 03:50:56 pm »

Add the [DEATH_ITEM] tag to humans in the raws for this world, and make it a boulder of unique properties with low boiling point, so that if Vanod dies he goes up in a thermonuclear syndrome inducing fireball. To make the syndrome affect anything that moves, don't specify an [AFFECTED_CLASS]

I don't normally approve of modding in such an excellent vanilla playthrough....but this sounds like it's worth it. It'd be even better if you could mod the reaction have Vanod explode into teeth that devour the enemies that killed him.

Or better yet somehow something that slowly engulfs the island in flames. Like a nuclear explosion in slow motion.
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Flying Dice

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Re: Adventures on Monster Island
« Reply #416 on: March 24, 2012, 07:02:02 pm »

Earwig, just going to request that if you are going to let this die/update slowly, please post the seed and parameters.
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bombzero

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Re: Adventures on Monster Island
« Reply #417 on: March 25, 2012, 02:25:59 am »

Earwig, just going to request that if you are going to let this die/update slowly, please post the seed and parameters.

seconded, story threads are great and all, but its a bit boring once the creator seems to lose interest.
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Dr.Ninja

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Re: Adventures on Monster Island
« Reply #418 on: March 25, 2012, 07:17:57 pm »

Holding out hope that he's just working on an epic post with lots of awesome drawings.
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Huskmancepire

WillowLuman

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Re: Adventures on Monster Island
« Reply #419 on: March 25, 2012, 07:35:24 pm »

Holding out hope that he's just working on an epic post with lots of awesome drawings.
Well, epic drawings do tend to take some time...
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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