uhm. ok. so. necromancers...
What do I do?
I made my fort and was all excited to start training crazy things (like hamster men, and voracious cave crawlers) and I thought I would entertain myself in the mean time with zommies so I settled near a tower.
Got a lot of good soldier migrants with axe and mace skill so I had a good military rolling (I brought a couple axemen on embark too with high teaching.) Thought I was in good condition.
"The Dead are walking" oh cool a little action and some xp for my axers... but when does it stop? I've lost a whole squad of 3 axers (my backup, not the good ones) and am now fending off a creeping ocean of hands and heads. 1 macer went stark raving mad (crawling around babbling. He broke his foot. hahah!) in the hospital. At what point is a body part so broken up that it doesn't walk anymore? I'm looking to see if there is a nekky wandering around a map, but I can't find him...
Surprisingly, it's harder to kill a head than a whole zommie. You can behead a zommie, but how do you behead a head?
Update: they got to my refuse stockpile and resurrected a cow child skeleton. It promptly hoofed 2 legendary axers in the brain. The last axer was only high master and legendary fighter, he got swamped and gave into pain after a (headless) corpse punched his ankle through his shin. The cow is having fun taking revenge on the rest of the fortress for his short life starving to death in the dining room (There's plenty to eat outside! why do you have to be so stupid! It's your own fault!). Things don't look good for this fort.