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Author Topic: DF 2012v0.34 question and answer thread  (Read 882363 times)

vorpal+5

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Re: DF 2012v0.34 question and answer thread
« Reply #810 on: March 24, 2012, 11:33:15 am »

Qs :)

1. How to move an artefact from a spot to another, except by playing with stockpiles? I have an artefact gear for example, what can I do of him? A super lethal trap? How can I expose it to the Dwarves so they are impressed by its craftdwarfship?

2. If I mix macedwarves and axedwarves, are they able to train together? I don't have the population to have too many squads, split by category of weapons.
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #811 on: March 24, 2012, 11:49:49 am »

1: If you also have an artifact useless weapon (lead spear) you could make a legendary useless trap in a busy route, creating many happy thoughts about a truly excellent trap that people admired.

2: sure you can mix, but during weapons demonstration your axedorfs may learn to use maces and vice versa, so it's not optimal.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

NTJedi

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Re: DF 2012v0.34 question and answer thread
« Reply #812 on: March 24, 2012, 12:23:56 pm »

I see all the time how people build bedrooms with only one door/entrance.   Is there any harm having a bedroom with multiple doors?
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ClawlessVictory

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Re: DF 2012v0.34 question and answer thread
« Reply #813 on: March 24, 2012, 12:29:07 pm »

Why is my craftsdwarf workshop filled to the brim with toys and none of my dwarves are moving them to the nearby stockpile with toys enabled?

Also, how do I find the masterpieces my dwarves create?
« Last Edit: March 24, 2012, 12:41:29 pm by ClawlessVictory »
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Nil Eyeglazed

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Re: DF 2012v0.34 question and answer thread
« Reply #814 on: March 24, 2012, 01:53:21 pm »

I see all the time how people build bedrooms with only one door/entrance.   Is there any harm having a bedroom with multiple doors?

No harm at all, it just requires building a few extra doors is all.
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Rude

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Re: DF 2012v0.34 question and answer thread
« Reply #815 on: March 24, 2012, 02:23:06 pm »

I started a fort intending to try out the new animal training. Fort's about halfway complete when I realize I'm using 34.05, not 34.06.
Can has how fix please?
If not I'll prolly just wait for the next release since evens seem to be short lived.
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Sphalerite

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Re: DF 2012v0.34 question and answer thread
« Reply #816 on: March 24, 2012, 02:25:52 pm »

You should be able to take a 34.05 fortress and copy it over to 34.06, and have the new training changes take effect immediately.
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Rude

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Re: DF 2012v0.34 question and answer thread
« Reply #817 on: March 24, 2012, 02:30:24 pm »

That sounds like what I want to do. But what do I need to move? Just the regions folder?
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jaxy15

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Re: DF 2012v0.34 question and answer thread
« Reply #818 on: March 24, 2012, 02:32:57 pm »

Just copy all the contents in the 34.06 download to your game folder. Don't worry, it won't corrupt anything.
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Dwarf Fortress: Threats of metabolism.

Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #819 on: March 24, 2012, 02:40:17 pm »

just moving the region save should work too, right?
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Rude

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Re: DF 2012v0.34 question and answer thread
« Reply #820 on: March 24, 2012, 02:47:28 pm »

Just copy all the contents in the 34.06 download to your game folder. Don't worry, it won't corrupt anything.
I will try this. Corruption wouldn't be a huge problem. I just started the fort, but it was a nice embark: magnetite clumps visible from the surface wrapped in dolomite with a marble layer just a few z levels down as well as olivine. a tower and a goblin civ half a days walk away...

While I'm here and acting the noob: could I transfer my military uniform template in from other versions?
« Last Edit: March 24, 2012, 03:06:26 pm by Rude »
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greycat

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Re: DF 2012v0.34 question and answer thread
« Reply #821 on: March 24, 2012, 03:33:55 pm »

I have an artefact gear for example, what can I do of him? A super lethal trap? How can I expose it to the Dwarves so they are impressed by its craftdwarfship?

Best thing is to build a lever using it.  Dwarves will get the "admired a trap" thought.  I believe this counts the lever as a trap, since it's built from the same submenu.
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knutor

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Re: DF 2012v0.34 question and answer thread
« Reply #822 on: March 24, 2012, 04:45:29 pm »

@Clawless, l-lowercase L, to list the fortresses artifacts.  That won't show you where its at, however.  Just its value and desc.  To find its actual location, do a z-stocks tab, go down to the catagory for the type of artifact, and then press Tab, this will list each individual item and show their quality, instead of grouping them all, it will also show artifacts, special named items, from their you can z-zoom straight too its location, after ya arrow over to it, and mark it in the list on the righthand side of stocks.  Unless its equiped on someone, or placed somewhere.

My Questions:
1. What's a Tracker skill do? Something to do with Hammerer.
2. How best do you use your Trackers in Fortress Mode?  Military.

Knutor
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Buttery_Mess

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Re: DF 2012v0.34 question and answer thread
« Reply #823 on: March 24, 2012, 07:32:47 pm »

If you ask me, best use for an artifact mechanism is in a well. Every dwarf will use the well at some point, to clean themselves for example. Dwarves get very dirty.
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ClawlessVictory

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Re: DF 2012v0.34 question and answer thread
« Reply #824 on: March 24, 2012, 08:07:28 pm »

What do I do with a caged goblin snatcher?
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