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Author Topic: DF 2012v0.34 question and answer thread  (Read 882354 times)

badwin

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Re: DF 2012v0.34 question and answer thread
« Reply #795 on: March 23, 2012, 07:46:50 pm »

How would you go and create a custom key binding for items which don't have a hotkey? For example, crossbows at a bowyer, all three qualities of meals at the kitchen, or rock pots at a craftsdwarf workshop. In the escape menu, there's an ability to do key bindings there, but I don't think you can select items which don't already exist there. I'd assume you could manually insert it into interface.txt, but I don't know where I'd look for the tasks I want to hotkey.

Edit: I'm also having some trouble with someone who doesn't want to mine for some reason. I've enabled mining on this new migrant, there's a spare pick available in a weapon bin now, any dwarf will dump/claim it, and it's not forbidden. I don't know why he won't pick it up and start mining. He's doing nothing else (my only idler right now...), and he happily will haul items if I enable the labors. I've toggled his mining job on and off multiple times. A quick test shows no one will carry the pick and go mining if I enable the labor. What gives?
« Last Edit: March 23, 2012, 08:16:20 pm by badwin »
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #796 on: March 23, 2012, 08:40:48 pm »

do you use therapist to set the labors? it almost sounds like a child or a weapon master.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

badwin

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Re: DF 2012v0.34 question and answer thread
« Reply #797 on: March 23, 2012, 08:44:35 pm »

Using both the default labor assignment and Therapist, I can't get any dwarf period to pick up the new pick and use it. I've gotten other various labors enabled using both, so I can't blame either for the problem. I can't even get the original pick wielder to get to mining!
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #798 on: March 23, 2012, 08:47:35 pm »

No clue, over to Urist.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

omg_scout

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Re: DF 2012v0.34 question and answer thread
« Reply #799 on: March 23, 2012, 09:15:52 pm »

I have wild boars trained, can I train them to be war animals now? Or only dogs can be trained that way?
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #800 on: March 23, 2012, 09:22:28 pm »

only animals with [TRAINABLE] in their raw tags can be trained for war. That is the extent I know

I do know that there are very few trainable animals. bears, large cats, dogs, surprisingly not the giant or other varieties of dog like creatures.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

knutor

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Re: DF 2012v0.34 question and answer thread
« Reply #801 on: March 23, 2012, 09:28:39 pm »

OMG_Scout,
New version out.  I dunno.
« Last Edit: March 23, 2012, 10:10:01 pm by knutor »
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brucemo

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Re: DF 2012v0.34 question and answer thread
« Reply #802 on: March 24, 2012, 12:26:05 am »

So how do you train a war dog now.

I have a dog.

It's not a puppy.

It's nobody's pet.

I have a trainer.

The trainer has the training labor assigned.

I have a kennel.

There is no appropriate task in the kennel, so it is not set to do anything.

I have gone to the animal screen, pressed "w" for that animal, and assigned the animal trainer to train it.

The animal trainer sits there with "no job" forever.
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badwin

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Re: DF 2012v0.34 question and answer thread
« Reply #803 on: March 24, 2012, 01:48:05 am »

Sorry if this isn't the solution, but I've heard you can create a new animal training zone. Perhaps you need it for training war dogs?
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brucemo

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Re: DF 2012v0.34 question and answer thread
« Reply #804 on: March 24, 2012, 04:21:54 am »

Quote
Sorry if this isn't the solution, but I've heard you can create a new animal training zone. Perhaps you need it for training war dogs?

That has to be it; thank you very much.
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jaxy15

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Re: DF 2012v0.34 question and answer thread
« Reply #805 on: March 24, 2012, 04:45:58 am »

On a scale of 1 to 10, how good are bobcats for trainable pets?
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #806 on: March 24, 2012, 07:23:44 am »

I have a farmers workshop, I have quarry bushes and I have empty bags. What am I doing wrong? Nothing is being processed and I just end up with a load of useless quarry bushes.

do they have to be milled? doesn't seem to work either.
« Last Edit: March 24, 2012, 07:57:58 am by Garath »
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

GoldenShadow

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Re: DF 2012v0.34 question and answer thread
« Reply #807 on: March 24, 2012, 08:06:55 am »

Did you use the "process to bag" job, and not just "process plants"?
Do you have a dwarf with "process plants" labor enabled?
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #808 on: March 24, 2012, 08:16:27 am »

<facepalm>
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

nickbii

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Re: DF 2012v0.34 question and answer thread
« Reply #809 on: March 24, 2012, 11:18:34 am »

It's probably (well, almost definitely) better to just use wood to make charcoal, since I've very rarely ever even *seen* coal itself as a dug mineral in my maps.
Oh wow, I wasn't aware that it was so rare.  According to that quickstart guide on the wiki, it says to just keep digging exploratory tunnels until you find coal or lignite.  I've got plenty of wood, so I'll just burn it down to charcoal.
Which version's quickstart guide are you using?

With one of the more recent versions  (0.31 IIRC) minerals have changed. Prior to that version each map would have a little of almost everything. Afterwards if you had any lignite you'd have more lignite then you could reasonably use. I got lucky and my current map has bituminous coal, and hematite; but I haven't found flux. Which severely limits my steel industry. It's the first of four or five maps where I've had coal.

Nick
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