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Author Topic: DF 2012v0.34 question and answer thread  (Read 890672 times)

monk12

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Re: DF 2012v0.34 question and answer thread
« Reply #735 on: March 19, 2012, 07:49:28 pm »

Yeah, you don't assign items/equipment to civilians. They figure it out on their own.

ClawlessVictory

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Re: DF 2012v0.34 question and answer thread
« Reply #736 on: March 19, 2012, 08:15:52 pm »

Yeah, you don't assign items/equipment to civilians. They figure it out on their own.
Well ultimately the problem is that my carpenter is carrying the axe and building various things, and my woodcutter is sitting on his ass instead of chopping down trees.
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Buttery_Mess

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Re: DF 2012v0.34 question and answer thread
« Reply #737 on: March 19, 2012, 08:26:37 pm »

Then build more axes! You can never have enough axes. They're super useful too.

For example, today I noticed that the 2nd Deck Fire Axe bracket was loose, so I screwed it back in. Didn't have a screwdriver, so I used the fire axe. Worked a treat! Axes = screwdrivers.
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But .... It's so small!
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ClawlessVictory

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Re: DF 2012v0.34 question and answer thread
« Reply #738 on: March 19, 2012, 09:15:11 pm »

Then build more axes! You can never have enough axes. They're super useful too.

For example, today I noticed that the 2nd Deck Fire Axe bracket was loose, so I screwed it back in. Didn't have a screwdriver, so I used the fire axe. Worked a treat! Axes = screwdrivers.
ah yeah, that's actually something I was working on... just need to figure out how to start metal production.  I'm on the cusp... really, I am!  :P
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knutor

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Re: DF 2012v0.34 question and answer thread
« Reply #739 on: March 19, 2012, 09:21:29 pm »

Where do you all, build your farms workshops?  In the pen or outside of the pen? 

I'm finding it hard to believe its automated even though it says its automated, unless the milk/cheese is on a seperate task.  If so what is it doing? 

I'm going to try placing it in the top left hand corner of my 11x11 cow yak pen, and see if that automates stuff, its been outside the pen and I haven't got a cheese curd to my name. 
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
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MarcAFK

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Re: DF 2012v0.34 question and answer thread
« Reply #740 on: March 19, 2012, 09:39:48 pm »

I think youre encountering the uniform bug. an axe or mining pick once used by military will be unusable by miners or woodcutters. Ive been told that this only applies to the ones you have embarked with.
Wood is easy enough to get since you can dismantle your wagon to build a carpenters shop and two training axes. But i have lost forts due to not being able to dig in against the undead because my picks were locked.
)=
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

badwin

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Re: DF 2012v0.34 question and answer thread
« Reply #741 on: March 19, 2012, 10:58:08 pm »

Hey, that's cool news if it only affected those from the initial embark...

Question of my own though, the reason I'm here. What are paved roads supposed to look like? I assumed they would be like smooth stone, represented by a + or something, but they instead use the ≈ symbol. I'm just making sure this is correct? I know I've seen roads as +, but I don't actually know when those versions of DF were (or maybe they were smooth stone or something). It was made out of schist if it makes any difference.
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MarcAFK

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Re: DF 2012v0.34 question and answer thread
« Reply #742 on: March 19, 2012, 11:54:03 pm »

That sounds right. Constructed floors are +' as well so the road you were looking at was probably that. Also while being constructed paved roads will have a few +' on them untill finished.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

badwin

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Re: DF 2012v0.34 question and answer thread
« Reply #743 on: March 20, 2012, 04:00:23 am »

Thanks for the reply!

Another hopefully quick one. I was curious about barracks. How much of an impact is it to have multiple squads training on the same weapon rack/armor stand at the same time? How much room would each squad want to have, or does it not matter? I have half a dozen squads on two different barracks objects, in a single 10x10 room. I don't think it's caused that much of a problem so far... It's not six full squads, so it's around 30 dwarves, not including ones on break or on archery practice.

Just seeing if it's at all a problem to have everyone training in the same area on the same buildings, or if it was completely fine.
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NTJedi

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Re: DF 2012v0.34 question and answer thread
« Reply #744 on: March 20, 2012, 04:00:44 am »

If I smooth out the magnetite and lignite floor will this prevent mud if I allow water to enter?
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zooeyglass

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Re: DF 2012v0.34 question and answer thread
« Reply #745 on: March 20, 2012, 04:58:30 am »

If I smooth out the magnetite and lignite floor will this prevent mud if I allow water to enter?

No, I don't think so.
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It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #746 on: March 20, 2012, 06:39:42 am »

Where do you all, build your farms workshops?  In the pen or outside of the pen? 

I'm finding it hard to believe its automated even though it says its automated, unless the milk/cheese is on a seperate task.  If so what is it doing? 

I'm going to try placing it in the top left hand corner of my 11x11 cow yak pen, and see if that automates stuff, its been outside the pen and I haven't got a cheese curd to my name.

farm workshop automated? I don't think it is. Need to tell it to shear and spin, or milk and make cheese manually. I never end up with wool if I don't order it, or with cheese.
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Quote from: Urist Imiknorris
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #747 on: March 20, 2012, 06:41:01 am »

Well ultimately the problem is that my carpenter is carrying the axe and building various things, and my woodcutter is sitting on his ass instead of chopping down trees.

I'm pretty sure that that should mean that the carpenter has woodcutting active too, they only pick up an axe if it's through militairy or when woodcutting is enabled.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

greycat

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Re: DF 2012v0.34 question and answer thread
« Reply #748 on: March 20, 2012, 05:22:06 pm »

How much of an impact is it to have multiple squads training on the same weapon rack/armor stand at the same time? How much room would each squad want to have, or does it not matter?

I don't think it matters.
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Telgin

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Re: DF 2012v0.34 question and answer thread
« Reply #749 on: March 20, 2012, 06:39:19 pm »

I think this got overlooked earlier, or I missed the answer, but what the heck do I do with royal jelly?  It's gumming up my jugs and preventing me from harvesting heony.  I can make new jugs and trade the others I suppose, but is there any way to reclaim the royal jelly filled jugs?  Do you have to cook it to get it out of the jugs?  Is that even possible?
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