Bookthras: I wanted to interrogate him over his suspicious victory condition. Most of us were survivors, so a non-survivor who's interested in making sure someone escapes does tend to stick out. His death makes such interrogation impossible though. Oh well, if he's telling the truth, then he still have a chance at winning this game.
GlyphGryph: I do not have a killing role, as my roleclaim below will explain.
Urist Imiknorris: I think that the game is doppelgangers versus non-doppelgangers. Both the doppelgangers and non-doppelgangers share the same goal: want to first survive. Once we get to the ship, if there is at least one doppelganger, we'll lose (probably because said doppelganger will infect Earth). Otherwise, we win. The bastard part would be killing all scum before the Sixth Rest Phase, when the game ends. If we can't find the last doppelganger, we're done for.
My evidence is that in Run Phase 1, the fluff said that we are uncomfortable with having doppelgangers on board, and in my role PM, I was told to guard against the possibility of a doppelganger
betrayal.
I do not believe the doppelgangers have a night-kill. I also do not believe that doppelgangers even know each other's existence, due to the roleclaims about each doppelganger being in separate pods, so they have to find each other first (or be willing to lynch other doppelgangers in order to preserve their survival and wincon).
Uhh ... was ... was that just a flavor-kill? Dariush claimed the first two NKs, and Meph is well known to drop hints about the source of a kill in normal Paranormal games ... so has there always been a small chance of any one of us just randomly getting NK'd? That's a little disturbing to think about.
I kinda thought that was obvious; there was no real evidence of anyone choosing night-kills other than Dariush' claim (which cannot be verified at all), and
since we managed to stay alive because we ran faster than our pursuers due to 'shorterning' the day, I think that the night-kills are random (or controlled by the aliens trying to capture us). Which means that I also treat the "captor infiltrators" theory as dubious; the only scum here are doppelgangers.
Shakerag: Your digression about how it's hard to figure out the bastard setting seems to be taking up space and producing the illusion of contributing, when in fact you're just saying what we already know, if you aren't outright trying to dismiss what we
do know (rest-shorten-extend). But, let's build off that. If you cannot figure out the "bastardness" of the setting, then what would
you advise the town to do then on this potential LYLO?
Roleclaim: I'm the
FBI Agent, who can inspect every run phase and determine what race a player is. My win condition is to Escape. I investigated the following people and got their roles:
-Run Phase 1 - Jim Groovester: Human
-Run Phase 2 - Urist Imiknorris: Alien
-Run Phase 3 - Bookthras: Human
-Run Phase 4 - Toaster: Human
However, I'm also a
Kook. If someone inspects me, they will see me as a Doppelganger. It's my own personal understanding that one should always claim Miller-status at start to make sure nobody waste inspections on you, but the fact that most players (including me) are essentially Survivor who are looking out for themselves rather than for a 'Town' may go a long way to explaining why Zrk2 did not claim Kook-status on Rest Phase 1 (he may want to avoid suspicion and getting lynched). I roleclaim Kook now because more information will benefit the town at this point, and there may be more than one individual able to "inspect" other people.
If the "captor infiltrators" theory is true (and it
isn't), then knowing the race would give us no insight whatsoever. Anybody can cooperate with the aliens, even the doppelgangers. This could be yet another argument in favor for "doppelgangers as scum" theory, though it is a weak one at best, and I honestly have written better arguments above.