I figure I'd contribute by adding Corpse Explosion to the list
[OBJECT:INTERACTION]
[INTERACTION:COREXP1]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of decomposition]
[IS_SPHERE:DEATH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_DISPLAY_TILE:TILE:165:4:0:1:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Explode corpse]
[CDI:INTERACTION:COREXP2]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to ignite:shudders and begins to ignite]
[CDI:WAIT_PERIOD:10]
[INTERACTION:COREXP2]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:C_BOMB:DEFAULT]
[CE_DISPLAY_NAME:NAME:exploding corpse:exploding corpses:exploding corpse:START:0:CAN_BE_HIDDEN]
and for creature
[CREATURE:C_BOMB]
[ARENA_RESTRICTED]
[DESCRIPTION:an exploding corpse.]
[NAME:exploding corpse:exploding corpses:exploding corpse]
[CASTE_NAME:exploding corpse:exploding corpses:exploding corpsee]
[CREATURE_TILE:'!'][COLOR:4:1:1]
[BODY:BASIC_1PARTBODY_THOUGHT]
[IMMOBILE]
[IMMOLATE]
[MATERIAL:KINDLING]
[STATE_COLOR:ALL:RED]
[STATE_NAME_ADJ:ALL_SOLID:kindling]
[IGNITE_POINT:10000]
[BOILING_POINT:10000]
[HEATDAM_POINT:10000]
[MAT_FIXED_TEMP:10000]
[STATE_NAME:GAS:exploding gore]--Added after testing, to avoid "caught in burst of !"
[STATE_ADJ:GAS:exploding gore]
[TISSUE:KINDLING]
[TISSUE_NAME:kindling:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:KINDLING]
[TISSUE_MAT_STATE:SOLID]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:KINDLING]
[SECRETION:LOCAL_CREATURE_MAT:KINDLING:GAS:BY_CATEGORY:BODY:ALL]
[BODY_SIZE:0:0:70000]
I played around with this some, and accidentally invented a new sport.
I call it Dwarven Football.
[CREATURE:C_BOMB]
[ARENA_RESTRICTED]
[DESCRIPTION:A flaming skull football. The spirit is asking you to hit the skull as hard as you can.]
[NAME:flaming skull football:flaming skull footballs:flaming skull football]
[CASTE_NAME:flaming skull football:flaming skull footballs:flaming skull football]
[CREATURE_TILE:'!'][COLOR:4:1:1]
[BODY:BODY_HEAD]
[HAS_NERVES]
[IMMOBILE]
[IMMOLATE]
[MATERIAL:KINDLING_RED]
[STATE_COLOR:ALL:SCARLET]
[STATE_NAME_ADJ:ALL_SOLID:kindling]
[IGNITE_POINT:0]
[BOILING_POINT:0]
[HEATDAM_POINT:0]
[MAT_FIXED_TEMP:60000]
[STATE_NAME:GAS:red-hot flaming doom]
[STATE_ADJ:GAS:red-hot flaming doom]
[TISSUE:KINDLING_RED]
[TISSUE_NAME:skull:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:KINDLING_RED]
[TISSUE_MAT_STATE:SOLID]
[FUNCTIONAL]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:KINDLING_RED]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:1] this is the crucial bit for footballness
For some reason I thought smaller creatures burned faster so I set the body size of the new creature to be 1 cubic centimeter. I was wrong about the burning, so I kicked the creature in frustration and Dwarven Football was born!
Combine this with your variation of Nicolo's (originally HugoLuman's) resurrect-and-transform interaction and you'll get an interaction that turns corpses into kickable/warhammerable flaming skulls that explode where they land and fly pretty well. Invite all your bloodmage and pyromancer friends over for a friendly pickup game of ultimate doom.
Pictured: how awesome this is.
http://i232.photobucket.com/albums/ee177/tartarous-dave/img240626897.jpgThe default fuse is 1 tick, just enough time for the creature to realize that it's everything is burning with hellfire and remember that it should still be dead. If you fail to kick the skull hard enough, it will detonate at your feet and most likely burn you fatally. Removing the [FUNCTIONAL] tag will significantly increase the fuse length but it also removes the impact fuse aspect of the skull.
You'll notice that I'm melting and being sprayed with boiling blood in the picture. That was a beta version. The new version will only burn you to death if you fail to kick the skull of your fallen enemy with sufficient might. I believe that is acceptable.