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Author Topic: Future of the Fortress  (Read 3852391 times)

Lolfail0009

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Re: Future of the Fortress
« Reply #6315 on: May 08, 2013, 08:34:21 pm »

A wizard is never late, nor is he early. He arrives precisely when the FUN starts.

tahujdt

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Re: Future of the Fortress
« Reply #6316 on: May 08, 2013, 10:32:23 pm »

A wizard is never late, nor is he early. He arrives precisely when the FUN starts.
Because he is the FUN.

In Gandalf's case, the !!FUN!!.
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WillowLuman

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Re: Future of the Fortress
« Reply #6317 on: May 09, 2013, 12:23:11 am »

I shall found a band of democratic insurgents, fighting for ideas ahead of their time!
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Re: Future of the Fortress
« Reply #6318 on: May 09, 2013, 01:07:11 am »

A wizard is never late, nor is he early. He arrives precisely when the FUN starts.
Because he is the FUN.

In Gandalf's case, the !!FUN!!.

Which is actually true, when you read what people have to say about Gandalf.
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Broken

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Re: Future of the Fortress
« Reply #6319 on: May 09, 2013, 07:40:20 am »

if a dwarf of a retired fortress (lets say, an adamantine clad soldier) migrates to a new one, will he carry his equipment? In case he doen't, will his armor stay home or will it just dissappear?
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Trif

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Re: Future of the Fortress
« Reply #6320 on: May 09, 2013, 08:09:33 am »

if a dwarf of a retired fortress (lets say, an adamantine clad soldier) migrates to a new one, will he carry his equipment? In case he doen't, will his armor stay home or will it just dissappear?
Dwarfs from abandoned fortresses carry their equipment already, the same should apply to retired fortresses.
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mastahcheese

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Re: Future of the Fortress
« Reply #6321 on: May 09, 2013, 10:58:20 am »

if a dwarf of a retired fortress (lets say, an adamantine clad soldier) migrates to a new one, will he carry his equipment? In case he doen't, will his armor stay home or will it just dissappear?
I once made an adventurer retire in a mountainhome while carrying a bag of wild strawberries, but when he migrated to my fort, he didn't have it, nor his weapons, but I imagine that his clothes whould probably be the same, and this whole thing will likely be fixed when Toady releases the new version.
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LordBaal

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Re: Future of the Fortress
« Reply #6322 on: May 09, 2013, 12:10:38 pm »

Well, he had to eat something right? And perhaps that meager bag wasn't enough so he traded his weapons for more food.
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mastahcheese

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Re: Future of the Fortress
« Reply #6323 on: May 09, 2013, 06:43:28 pm »

Well, he had to eat something right? And perhaps that meager bag wasn't enough so he traded his weapons for more food.
That bag had over 80 strawberries in it! It was so heavy I had to drop it to fight!
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Zavvnao

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Re: Future of the Fortress
« Reply #6324 on: May 10, 2013, 12:07:04 pm »

In the future, will there be vampires that are less lethal about bloodlust and civs more accepting of vampires? Like a vampire civ where, after a couple has enough children to ensure replacement level fertility, they are then changed themselves
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Valtam

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Re: Future of the Fortress
« Reply #6325 on: May 10, 2013, 12:27:02 pm »

In the future, will there be vampires that are less lethal about bloodlust and civs more accepting of vampires? Like a vampire civ where, after a couple has enough children to ensure replacement level fertility, they are then changed themselves

Well, that sounds pretty elaborate, but as with everything in the future tense and not related with the current release, the answer might be "yes, no timeline". It could work better with the intended and already commented Character Agenda, where both righteous and villainous critters might adjust their schedules to do stuff that promotes their bidding, and also use some help from adventurers and fortress denizens, wether if they ask for it or not. So having a vampire ruler that harvests people instead of bloodletting them in a mindless fashion shouldn't be that far fetched. Maybe Toady has something related to that in his new roadmap, but yeah, that's a basic goal.
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Zavvnao

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Re: Future of the Fortress
« Reply #6326 on: May 10, 2013, 01:53:52 pm »

In the future, will there be vampires that are less lethal about bloodlust and civs more accepting of vampires? Like a vampire civ where, after a couple has enough children to ensure replacement level fertility, they are then changed themselves

Well, that sounds pretty elaborate, but as with everything in the future tense and not related with the current release, the answer might be "yes, no timeline". It could work better with the intended and already commented Character Agenda, where both righteous and villainous critters might adjust their schedules to do stuff that promotes their bidding, and also use some help from adventurers and fortress denizens, wether if they ask for it or not. So having a vampire ruler that harvests people instead of bloodletting them in a mindless fashion shouldn't be that far fetched. Maybe Toady has something related to that in his new roadmap, but yeah, that's a basic goal.

Thank you. I just love to speculate. and its nice to hear form everyone. :3
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monk12

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Re: Future of the Fortress
« Reply #6327 on: May 10, 2013, 08:49:54 pm »

On top of that, I remember (but have no quotes handy) that Toady had wanted to have a bunch of different kinds of vampires such that they would be different from world to world, but that got cut due to time constraints. So in general, more diverse vampires/werewolves/night creatures in general is a goal, but no real timeline on it right now.

King Mir

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Re: Future of the Fortress
« Reply #6328 on: May 10, 2013, 09:34:54 pm »

Toady told Giant Bomb that the next release will be "some months in the future". So we have a new ETA for the next release.

Lolfail0009

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Re: Future of the Fortress
« Reply #6329 on: May 10, 2013, 09:54:27 pm »

When did he?
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