I think My Name is Immaterial may have been speaking more generally, not necessarily about the specific example mentioned in the latest "Current Development" update. I may be wrong, though.
You are on the mark, exactly. I would like the most of the hero role, with sites for everyone, rebuilding, and maybe even mounts. Its almost there, but there is still plenty left to do.
Also, I believe that I said I would prefer a release later, but would be fine with one soon. Its just my assessment, but its Toady's choice.
I am inclined to agree with you. I am anxious for a release, to be sure -- especially because I want to try my hand at Dwarf Fortress fanfiction writing once it occurs, based entirely on the characters, entities, places and events in Legends mode for an actual world I generated, perhaps even played some -- but I would like any feature that goes into the release to be done well. After all, a feature being a major feature in a release probably implies that, aside from bug fixes and perhaps some fleshing out early on afterwards, it's not going to be dealt with again for a while. So if something big is lacking about them, or they're not quite right in some way that is unlikely to be addressed by said bug fixes etc., it probably will take a while for that to be dealt with. Maybe? At any rate, I just like anything to go in to go in well, and I'd rather have that be the case and wait a bit longer, than have an earlier release where it's not necessarily the case.
Of course, that's a different issue than where it concerns an actual tangent that is only vaguely connected to one of the features currently under development, and that is likely to come up later in the context of an update where it's more relevant as a feature. In those cases, yeah, it's probably good to skip those for the time being. But if they are in fact somewhat connected, especially if they're fairly easy to implement along with the other things going in, I'd probably say go for it. What it all comes down to is, I feel like the speed of release should not be too important a factor.
[Stuff about gods interacting with the world.]
Ah, so those 'things a god can be a god of' as I called them before are actually referred to as spheres. Sorry about that.
Yeah, that's more or less what I was thinking of, whether each sphere would have its own interaction(s), or give certain goals to its god(s), or whether that would be just some subset of spheres, or whether it would work differently entirely. And whether we can expect a god of multiple spheres to act in interesting ways depending on the specific combination of spheres. Should those question be green? I followed along since the last FotF update, but I forget if it already came up as such.