Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 ... 748

Author Topic: Future of the Fortress  (Read 3844716 times)

thvaz

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #420 on: March 05, 2012, 02:27:48 am »

You mentioned removing the ability for the vamp to accuse children. Does this mean that child vampires are not possible?

That can't be right. What about the child vampires I made with my well of unlife? Are they all bugs destined to be consigned to the cutting room floor?

It was a baby, even as a vampire it shouldn't have ways of killing someone.
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Future of the Fortress
« Reply #421 on: March 05, 2012, 02:58:51 am »

You mentioned removing the ability for the vamp to accuse children. Does this mean that child vampires are not possible?

That can't be right. What about the child vampires I made with my well of unlife? Are they all bugs destined to be consigned to the cutting room floor?

And he took away the possibility that the crimes were committed by animals!

Spoiler (click to show/hide)

Nobody ever suspects the butterfly.  MUWAHAHAHAHA!
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Jiri Petru

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #422 on: March 05, 2012, 07:35:32 am »

You're understanding it wrong, I'm sure. Whom vampires can accuse of crime, and who can be a vampire, are two completely separate and absolutely unrelated things.

The change just means that Toady made the AI a bit more clever. Vampires will simply try to accuse people that are most believable as murderers - ie. adults. No same person would ever wrongly accuse a child, because that would sound too unbelievable and would only arouse suspicion. If you were a vampire and wanted to blame a murder on someone else, would you accuse a child or a chicken?

There should be no change in who can be a vampire, and if children could be vampires before, they can be vampires even now. But whenever a child vampire murders anyone, they will blame an adult, not another child.

Sound great, if you ask me.

Logged
Yours,
Markus Cz. Clasplashes

Anatoli

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #423 on: March 05, 2012, 08:14:16 am »

The change just means that Toady made the AI a bit more clever. Vampires will simply try to accuse people that are most believable as murderers - ie. adults. No same person would ever wrongly accuse a child, because that would sound too unbelievable and would only arouse suspicion. If you were a vampire and wanted to blame a murder on someone else, would you accuse a child or a chicken?
Judging by the abundance of little girls in the horror stories, it should be all children.

Also, since even a child can be a vampire, and since children behavior is often mysterious to adults, (at least to humans) it shouldn't be that hard to believe. Also, a lot of people can observe Urist at work, but who watches over the little Urist? I think vampires should be able to put the blame on children on evil creatures and on ghosts.
« Last Edit: March 05, 2012, 08:17:08 am by Anatoli »
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #424 on: March 05, 2012, 09:42:12 am »

Odd given that children can be vampires.
Logged

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Future of the Fortress
« Reply #425 on: March 05, 2012, 10:08:04 am »

So I accidentally pressed F12 while playing DF.

How long has this been in the game, and are there any plans to implement this in the thoughts and interests screen of a dwarf?
« Last Edit: March 05, 2012, 10:20:23 am by Dutchling »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Future of the Fortress
« Reply #426 on: March 05, 2012, 10:10:40 am »

So I accidentally pressed F12 while playing DF.

How long has this been in the game, and are there any plans to implement this in the thoughts and interests screen of a dwarf?

TrueType has been around for a while, and it being fixed was one of the main news parts of 34.01. 34.02 added the TrueType F12 key as one of the top three changelog parts. Yes, it's planned.
« Last Edit: March 05, 2012, 06:21:09 pm by Putnam »
Logged

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Future of the Fortress
« Reply #427 on: March 05, 2012, 10:18:07 am »

"stopped various new non-threatening creatures from being threatening" - a great bugfix!
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

YetAnotherStupidDorf

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #428 on: March 05, 2012, 12:38:59 pm »

*grumbles* and I always "enjoyed" when dorfs was running from ducks...
Logged
Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Future of the Fortress
« Reply #429 on: March 05, 2012, 06:21:49 pm »

"stopped various new non-threatening creatures from being threatening" - a great bugfix!

It'll probably have a new tag associated with it, too...

Rafal99

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #430 on: March 05, 2012, 06:34:00 pm »

"stopped various new non-threatening creatures from being threatening" - a great bugfix!
*grumbles* and I always "enjoyed" when dorfs was running from ducks...

I am not sure if the fix applies to fort mode and dwarf AI.
The BugTracker report that was marked as fixed was about creatures that run away from you in adventure mode yet still prevented you from traveling like ambushes do.
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Future of the Fortress
« Reply #431 on: March 05, 2012, 09:48:43 pm »

"stopped ghosts from maintaining secret identities"

And here I thought that was a feature. I can just see dwarves scrambling to discover the identity of this mysterious murderous ghost before it kills them all.

Farmerbob

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #432 on: March 05, 2012, 09:53:31 pm »

"stopped ghosts from maintaining secret identities"

And here I thought that was a feature. I can just see dwarves scrambling to discover the identity of this mysterious murderous ghost before it kills them all.

No, that's Scooby Doo  :)

Blast them meddling kids!
Logged
How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Future of the Fortress
« Reply #433 on: March 06, 2012, 05:54:26 am »

"stopped ghosts from maintaining secret identities"

And here I thought that was a feature. I can just see dwarves scrambling to discover the identity of this mysterious murderous ghost before it kills them all.

No, that's Scooby Doo  :)

Blast them meddling kids!

It was old dwarf Urist, with a sheet over his head!
Logged
My images bucket for WIPs and such: link

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #434 on: March 06, 2012, 08:24:56 am »

"stopped ghosts from maintaining secret identities"

And here I thought that was a feature. I can just see dwarves scrambling to discover the identity of this mysterious murderous ghost before it kills them all.

No, that's Scooby Doo  :)

Blast them meddling kids!

It was old dwarf Urist, with a sheet over his head!

Would you be surprised to hear that one of the Scoobydoo ghosts are actually EXACTLY that?

Mind you I'd run from a big muscular guy with a while sheet on his head and arms in the strangling possition too.
Logged
Pages: 1 ... 27 28 [29] 30 31 ... 748