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Author Topic: God Damn Migrants  (Read 12721 times)

Niccolo

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Re: God Damn Migrants
« Reply #30 on: August 09, 2011, 11:36:49 am »

Gather all the guineapigs and pit them into any cavern level that you feel needs some hands on exploration. Cave crocs will eventually snag them up.

I never, ever thought of this.

This is a fantastic way of getting rid of cats. I am so going to do this.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

UristMcHuman

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Re: God Damn Migrants
« Reply #31 on: August 09, 2011, 11:41:25 am »

I did just dump a cat down a deep pit I found whilst exploring the caves. It is wandering around a bit.
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ohgoditburns

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Re: God Damn Migrants
« Reply #32 on: August 09, 2011, 11:53:47 am »

For me, all male migrants go into the military.

All female migrants go into the civilian corp (doing non-quality tasks and hauling).

I basically have one dwarf per other profession.
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

malimbar04

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Re: God Damn Migrants
« Reply #33 on: August 09, 2011, 02:52:56 pm »

If I ever have more than are useful for hauling labors, I make them amateur masons and build a huge entranceway. Skill there doesn't matter, and neither does risk. They die? you win. They build? you win.

well... dieing does suck because of the ghosts, but oh well.

Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.
« Last Edit: August 09, 2011, 03:29:57 pm by malimbar04 »
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

ohgoditburns

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Re: God Damn Migrants
« Reply #34 on: August 09, 2011, 03:40:46 pm »

Bury/Slab your dead. We ain't afraid of no ghosts.
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

RAKninja

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Re: God Damn Migrants
« Reply #35 on: August 09, 2011, 04:21:38 pm »

Bury/Slab your dead. We ain't afraid of no ghosts.

i keep at least 23 coffins open and waiting.  havent had to do much mass burial since the goblin years.
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Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

YetAnotherStupidDorf

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Re: God Damn Migrants
« Reply #36 on: August 09, 2011, 04:44:55 pm »

Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.
Sigged. New release should only make it even more evident.
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Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.
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