I been getting errors from a custom color pattern recently:
Here's the error log line:
*** Error(s) finalizing the creature AFRICAN WILD DOG
Unrecognized Color Token: SPOTS_BUFF_CHARCOAL_DARK_BROWN
and here's the color pattern file:
descriptor_custom_pattern_special
[OBJECT:DESCRIPTOR_PATTERN]
[COLOR_PATTERN:SPOTS_BUFF_CHARCOAL_DARK_BROWN]
[PATTERN:SPOTS]
[CP_COLOR:BUFF]
[CP_COLOR:CHARCOAL]
[CP_COLOR:DARK_BROWN]
[COLOR_PATTERN:MOTTLED_TAN_BLACK_GRAY]
[PATTERN:MOTTLED]
[CP_COLOR:TAN]
[CP_COLOR:BLACK]
[CP_COLOR:GRAY]
here's a piece of the creature raw:
[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
[TL_COLOR_MODIFIER:SPOTS_BUFF_CHARCOAL_DARK_BROWN:1]
[TLCM_NOUN:hair:SINGULAR]
Also always when i make a material and apply it to a creature it gives me a error that the material was not found.
And a piece of the material raw:
material_custom_template
[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:REINFORCED_SKIN_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:skin]
[STATE_ADJ:ALL_SOLID:skin]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:5]
[SPEC_HEAT:2000]
[IGNITE_POINT:15000]
[MELTING_POINT:10900]
[BOILING_POINT:10700]
[HEATDAM_POINT:12250]
[COLDDAM_POINT:9500]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:40000]
[IMPACT_FRACTURE:40000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:20000]
[TENSILE_FRACTURE:20000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:20000]
[TORSION_FRACTURE:20000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:40000]
[SHEAR_FRACTURE:40000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:20000]
[BENDING_FRACTURE:20000]
[BENDING_STRAIN_AT_YIELD:100000]
[MAX_EDGE:0]
[ABSORPTION:100]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:LEATHER]
[IMPLIES_ANIMAL_KILL]
[ROTS]
Same thing with custom tissue templates.