Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 491 492 [493] 494 495 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1042170 times)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7380 on: March 21, 2014, 04:56:45 pm »

Made a quick go of creatures, and I get null pop num in the errorlog when I gen a world.

Spoiler: Creature (click to show/hide)

EDIT: nevermind had my values too high, must have overflowed
« Last Edit: March 21, 2014, 04:59:22 pm by Hugo_The_Dwarf »
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7381 on: March 21, 2014, 05:36:06 pm »

I'm trying to make humans a playable civ.  Do humans get cave adaption?  If so/not, how do you change that?

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7382 on: March 21, 2014, 05:36:36 pm »

Add the [CAVE_ADAPTS] tag to the human creature
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

kiwiphoenix

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7383 on: March 21, 2014, 06:01:44 pm »

Speaking of which, does cave adaptation have any benefits? Or does it only cause sun-sickness?
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7384 on: March 21, 2014, 06:06:33 pm »

Speaking of which, does cave adaptation have any benefits? Or does it only cause sun-sickness?

Depends on "benefits", I think it gives them a bit of a boost in caves, it's hard to tell how much and in what department. And the sickness from the sun.

On a modders standpoint you can use the cave adaption trigger in syndromes creating your own "boost" for cave adaption. Like say max cave adaption gives immortality and NO_EAT or DRINK or SLEEP just all these extra little buffs. but once that goes away, then becomes mortal again.
Logged

kiwiphoenix

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7385 on: March 21, 2014, 08:38:51 pm »

On a modders standpoint you can use the cave adaption trigger in syndromes creating your own "boost" for cave adaption. Like say max cave adaption gives immortality and NO_EAT or DRINK or SLEEP just all these extra little buffs. but once that goes away, then becomes mortal again.

Didn't know you could specify cave adaptation as a syndrome trigger. Thank you!

(Misread the wiki. Thought those were effects, not conditions.)
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7386 on: March 21, 2014, 08:52:48 pm »

On a modders standpoint you can use the cave adaption trigger in syndromes creating your own "boost" for cave adaption. Like say max cave adaption gives immortality and NO_EAT or DRINK or SLEEP just all these extra little buffs. but once that goes away, then becomes mortal again.

Didn't know you could specify cave adaptation as a syndrome trigger. Thank you!

(Misread the wiki. Thought those were effects, not conditions.)

yup and here is an example interaction/syndrome of mine to show you how it works:
Spoiler (click to show/hide)

The longer the creature is underground (becoming more cave adapted) the more dizzy it gets. I have the full list of counters aswell.
Logged

kiwiphoenix

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7387 on: March 22, 2014, 02:40:37 pm »

Beautiful. Thanks again, that's going to be very useful.
Logged

Propman

  • Bay Watcher
  • Eh.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7388 on: March 23, 2014, 02:53:38 pm »

After a long trial of fiddling around with the Sunflower Fairy code some more, it's more or less stable, but appears to be suffering a few...Issues. For one, I can't seem to keep the flyer trait from spilling into the leprechaun class, despite the fact that the tag is only located in the fairy caste itself, and for another, leprechauns won't grow beards. Or mustaches. Or even sideburns, which is distressing. Leprechauns are less then chauns without their glorious, succulent neck-beards.

Spoiler: Der Codėn (click to show/hide)
Logged
Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7389 on: March 23, 2014, 02:58:37 pm »

You have [FLIER] outside of a caste, near the very top of the code between [BENIGN] and [LIKES_FIGHTING]
Logged

Propman

  • Bay Watcher
  • Eh.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7390 on: March 23, 2014, 03:02:27 pm »

Oh. Well, that was sure a silly thing to overlook! Heh. Though that still leaves the beard issue.
Logged
Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7391 on: March 23, 2014, 03:45:04 pm »

I think it may be because you defined the leprechaun's facial hair tissues before you added the materials and tissues that are used by the body detail plan. When I moved it further down in the creature I started seeing leprechauns with beards in generated worlds. For some reason beards still won't show up in the arena for me though.

Also, the eye colours aren't quite right. You didn't define a noun, so the game says things like "his left eye tissue is blue", instead of "his eyes are blue".
Logged

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7392 on: March 23, 2014, 08:49:24 pm »

Is there a WWII mod?
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7393 on: March 23, 2014, 08:55:11 pm »

Is there a WWII mod?

I found one in the Mod Releases sub-forum:
http://www.bay12forums.com/smf/index.php?topic=130005.0

There may be others, this was just the first one I noticed.
Logged

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7394 on: March 23, 2014, 09:03:34 pm »

Thanks.
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!
Pages: 1 ... 491 492 [493] 494 495 ... 544