My wild creature is not showing up in fortress mode anymore dispite there being 100's millions of them everywhere, all I did was add in some functionality to make them harder and now they are a no show. They showed up before but not anymore. what did I mess up?
-snip-
Note they are the only surface wild animal.
[BOILING_POINT:7000][HEATDAM_POINT:7000][MAT_FIXED_TEMP:10200].I guess that it always dies because its temperature its bigger that them the HEATDAM_POINT.I don't know if you intended that to happen (ex:make limbs fall to create a certain effect).Also the CREATURE_CLASS:GENERAL_POISON] is missing the starting bracket.
Yes that was intended, that is just one material on the creature for one caste only, a caste that never shows up unless transformed into. also the missing bracket was intended, sometimes i'm too lazy to remove things completely just in case I need to add it back in. Also if you look the GOO material and tissue are only applied to CONNECTOR bodyparts, the only part that melts/evaporates away dropping my desired bodypart to be created into minions.
but now they don't show, I have ANY_LAND as the biome and they popped up once before all my changes. is ALL_ACTIVE important to fortress mode? thought those behaviours were more used in adv. mode for wildlife ambushes from predators
EDIT:
I added a few extra tags:
[ALL_ACTIVE][NATURAL][UBIQUITOUS]
even removed [LARGE_PREDATOR]
no effect never showed up... removed the melting material and tissue and even the spawning caste. now they show >.> guess back to some simple voodoo magic, hope this doesn't effect invaders.