Turn 6
More weirdness with spells and painful miscasts. Hurray!
Look around for more bandits; if there are any left, Shift to them and punt them with my staff.
You
| shift to bandit 4 with incredible speed, with a bit too much speed in fact, as you are knocked off balance after the shift.
| You miraculously recover, and swing at the bandit so quickly that you can barely control it's direction! (-1 to hit, +1 to damage)
|| You miss so spectacularly that you loose control of your staff, sending it flying at Nirur Torir!
|| He is hit directly in the knee
|, shattering the kneecap, tearing the tendons and dislocating his femur from his tibia and fibula!
| He is unable to withstand the pain, and falls unconscious. (-2 to all rolls, epic failguard)
Bandit 4: Seeing that his quarry has been taken care of, he turns on you!
| He swings with an intense precision. (+1 to hit).
+2 to Complexo VentusDodge behind the bandit and try to knock him over with a staff to the back of his knees.
You can't particularly do too much right now, being unconscious and all.
Water rope, at the bandit who I had water-roped before. Force it down his throat, to drown him.
| Nope. As a matter of fact, you cast the spell so wrong, you cast a different spell entirely. Your rope of water comes to life, and is intensely hostile towards you!
Bandit 2: He has shaken off his shock, and now sees you fighting with the rope of water. He decides that this scene is a little to weird for him and books it out of here.
| However, he probably had a better chance with you, seeing as a blade of water shears his head off. It's source is, of course, Talius.
Rope of Water: It is direct in its hatred of you, and goes straight for the throat!
| | It misses, slightly, but instead gets an intense hold around your head, and squeezes!
|| Your head withstands the pressure.
Try again with the spell! If nothing still happens, try again to close it.
You once again cast your spell,
| this time, perfectly, and send it through the portal.
|| It seems that the portal is extremely hostile towards other magics, and tries to overpower your blast, but fails. It
| goes up in a small explosion, blackening the floor. However the explosion is not enough to harm you, and there was no shrapnel. But, now you have to clean up the black marks. Lucky you.
+3 to Arcane Pulse. +1 to Redimio Ianus.
Kira glanced behind her, then at the incoming axe. Well, if this messed up, then at least she won't be hitting a wall.
Cast Complexo Ventus {Weak Air Shift} to move away from the melee; Followed by Oertus Aer {Gust}
| You cast
Weak Air Shift, and fly past Djork.
| He swings at you as you go past, but misses! You follow up your movement transition with a
Gust.
| It is rather strong, strong enough to blow you back as well.
| Not very far though. Djork rams into the wall you were recently at
|| and smashes his head upon the wall, causing extreme
| dizziness (-1 to attack for one round). You are beginning to feel the effects of casting so many spells in a row. It won't be long now 'till you are exhausted from the casting.
+2 to Complexo Ventus. +3 to Ortus Aer, +1 to Elementus.
Use Navitas Curatio (or whatever would be appropriate) to relocate my shoulder, then use Validus Refragatio to (temporarily!) harden my flesh so this doesn't happen again. Follow Dorian into the crown building, or just glance inside if he doesn't enter.
| Your healing magic completely backfires, and you break your radius in your attempts. (Another -1 to left arm rolls). Luckily, Dorian looks back and sees the shape you are in, and stops.
"What the hell have you gotten yourself into? Whatever, let's rest for a bit, while I heal your arm up. I may not be the best healer, but I can do my part." (You can meditate next turn or something, but you are incapacitated for one turn).
NPC'sBandit 1: Dead.Bandit 2: DecapitatedBandit 3: Is paralyzed from the waist down.
Bandit 4: Trying to murder Zofus.
Rope of Water: Trying to crush Ochita's head.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. Somewhere on the edge of the Valtrian Border to Tael.
Unconscious.
Severely Damaged LegLeather Armor,
Light Shield,
Staff of Redimio Ianus Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio: 1/10, Near-Phony
Inficio Ignotus:
1/10,
Weak ArcanistRedimio Ianus:
0/10. Palor Magician
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10/10, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a +.25 to hit. 9/10, no bonus
Redimio Ianus: Level 0: Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 5/10, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Somewhere on the edge of the Valtrian Border to Tael.
Robe of Liquidus Umbra,
Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind: 1/10, Brainster.
Elementus:
0/10Ianus Resarcio:
0/10Liquidus Umbra:
0/10 Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 5/10, no bonus
Liquidus Umbra: Level 0: Rope of Water, creates a rather strong rope of water. 7/10, No bonus.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. In the heart of Tantalan, in the Fighters Guild.
Gilded White Robe,
A Caring, Sentient Staff,
Light Shield Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Body Magic:
0/10Complexo Ventus:
1/10,
OzoneSolers Inficio:
1/10,
Semi IncompetentElementus:
0/10Ortus Aer:
1/10,
Air Puffer Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 5/10, no bonus.
Solers Inficio:
Level 0:
Imbue Minor Melee, an enchant that adds plus +.25 to melee damage. 10/10, +.5
Level 1:
Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5/10, no bonus
Ortus Aer:
Level 0:
Gust, a spell that makes a nice breeze. 10/10, can push people a small distance away.
Level 1:
Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing) with a +.5 bonus to damage. Ranged, 30 feet. 5/10, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. Somewhere in Ggryymirr.
Dislocated Left Shoulder Broken Left RadiusVampire's Leather Armor,
Staff Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Lamia Veneficus:
0/10Mind: 1/10, Brainster
Ianus Somes:
0/10Redimio Ianus:
0/10Alius Sive:
0/10 Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5/10, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5/10, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Zofus "Zerg" Berg (FuzzyZergling)Male Human. From the College
Sursum Propinquus quod Alio. In the Mage's Guild. Somewhere on the edge of the Valtrian Border to Tael.
Robes of Defense,
Light Shield,
Staff Strength:
10+1Endurance:
12+1Intelligence:
14+1Dexterity:
14+1Charisma:
12+1Wisdom:
12+1Skill:
10Staves:
0/10Complexo Ventus:
1/10,
OzoneTactus Regnum: 1/10, Pedophile
Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 5/10, no bonus.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, in the Archeological Guild.
Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
1/10, Brainster
Ianus Somes:
1/10,
Lame ArcanistRedimio Ianus:
0/10Ianus:
0/10Regnum Prodigium:
0/10 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10/10.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Regnum Prodigium:
Level 0:
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. You can move it around and change the portals size, but you can't seem to close it. 3/10, no bonus.