Turn 9
I've decided to switch how armor and defensive spells and such work. Instead of giving you a bonus to defense, they give you a chance to take less damage. Stronger armor and defenses do give a bonus to this roll, however. Leather armor will simply give you a chance of defense against attacks to the torso, arms and legs (you'll have to get a helmet and some boots for a chance of defense against attacks to the head and feet). Metal armor will give you a +1 bonus to that defense roll. All the other stats (such as the -1 to quick movement and such) are unchanged.
Shove a Weak Air Sphere in his face with my good hand, then flee towards Ochita.
| You cast your Air Sphere, but it is far too powerful, and you cannot control it, making it instead
Explode in the Bandit's face!
| The bandits face is ripped to pieces, the damage superficial, and is thrown back a few feet. He screams in agony, but he can still get off a,
"I was trying to surrender you asshole!"| The explosion also sends you flying back, but the real damage seems to have splashed towards the bandit.
Heal that wounded hand!
| You are able to heal up Zofus' hand a bit, but the healing really only brought the flesh back together (-1 to actions with the right hand)
+2 to Close Minor Wounds.
Kira
(Bluff, Bluff, Bluff the Generous Medic!)
"I- I can't-...Urgh, please.. excuse me for a moment. I can't think right. You said my staff talked to you? No. Impossible.
Please.. leave me for the moment. I'd want to...rest. Alone. With my gear beside me."
((Hoping the medic would get out. I don't want to reveal my staff.))
"Staff is Oak."
Leave the room and head to the Main Hall.
| You are able to convince the medic that he only was hearing voices being carried strangely by the acoustics of the building, but he still seems a bit skeptical. He leaves the room, mumbling to himself.
You get your stuff together, but before you leave the room, the staff speaks to you.
"Why did you lie to the doctor about my ability to speak?"
Use Vogo Plagiarus to move quickly to the stone table, inspecting the chandeliers as I do so.
Use Validus Refragatio to harden my skin against attacks, inspecting the table as I do so.
| You are able to speed up your body by focusing on
Volo Plagiarius magic filling up your body. You gain a minor speed boost for 1 turn. (Speed boosts let you do more than one action per turn. A person who masters Volo Plagiarius can probably do around three to four actions per turn, for several turns at a time. This minor speed boost will allow you to do one major action and one minor action per turn. (a major action being casting a spell, a minor action being something like blocking or small movement).)
You move to the stone table, looking at the chandeliers, but noticing nothing out of place. The stone table, however, is a different story. It is separated into four rings, with a small circle in the middle. Each section has a motif, the biggest section having five symbols of fire, the other four having five symbols of water, earth, wind and lightning, going in from the largest ring. Touching the table, you can see that the rings are movable. Each of the five symbols of the elements is displayed in the following fashions: Greek, Norse, Japanese, Realistic and a sort of Blocky style.
After examining the stone table, you decide to reinforce your body in case of traps
| You do so sucessfully, your skin becoming fairly hard and leathery. You feel as if it could adequately defend against some arrows and bladed weapons (You gain a defense chance to not be damaged by arrows and bladed weapons)
+2 to Volo Plagiarius and Validus Refragatio.
Create a basin of water, and try to get it to view first the outside of my cube, and then the place I was fighting bandits. After that, create windows on each wall of the cube and look outside.
You successfully create the basin
| but the scrying seems to beyond your magical capabilities. You create four, medium size windows on the walls of your cube, and look outside of the one on the left (I'll call it side 1). Through side 1's window you can see... a plain of grass, with no variations. This world seems to be flat, small, yet infinite. You can tell because you can see the cube, with windows, only a short distance away. It seems that this world repeats upon itself.
Rest up, then go get another mission.
You rest, wearing off your Magical Drain, and go to your old pal, Dantal the elf, and request a mission.
| The elf seems to have gotten over the earlier dispute, and assigns you a mission to investigate some recent disappearances in the city.
"Here is a document with all you need to know on it," He says, handing you the document, then shooing you off.
The document reads as such:
There have been three disappearances recently in the Black Stone district. They victims of these disappearances are: Dovian, Janus; Udagar Jr., Dell; Withersnake, Bale. It is unknown who last saw these individuals, only that they were reported missing. The recommended starting area is their families housing listed at the bottom of this sheet.
Friendly/Neutral NPC'sDorian: Looking at the walls of the chamber.
Enemy NPC'sBandit 3: Paralyzed
Bandit 4: Is writhing in pain. (-2 to movement)
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. You really don't know where you are.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio: 1/10, Near-Phony
Inficio Ignotus:
1/10,
Weak ArcanistRedimio Ianus:
0/10. Palor Magician
Nox noctis Visum:
0/10.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10/10, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a +.25 to hit. 9/10, no bonus
Redimio Ianus: Level 0: Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 5/10, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Somewhere on the edge of the Valtrian Border to Tael.
Robe of Liquidus Umbra,
Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind: 1/10, Brainster.
Elementus:
0/10Ianus Resarcio:
0/10Liquidus Umbra:
0/10 Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 7/10, no bonus
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. -1/10, the being is incapable of anything. Rope of Water, creates a rather strong rope of water. 10/10, the spell can now be used as a whip with a +.5 to damage. Instant cast.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. In the heart of Tantalan, in the Fighters Guild.
Gilded White Robe,
A Caring, Sentient Staff,
Light Shield Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Body Magic:
0/10Complexo Ventus:
1/10,
OzoneSolers Inficio:
1/10,
Semi IncompetentElementus:
0/10Ortus Aer:
1/10,
Air Puffer Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 5/10, no bonus.
Solers Inficio:
Level 0:
Imbue Minor Melee, an enchant that adds plus +.25 to melee damage. 10/10, +.5
Level 1:
Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5/10, no bonus
Ortus Aer:
Level 0:
Gust, a spell that makes a nice breeze. 10/10, can push people a small distance away.
Level 1:
Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing) with a +.5 bonus to damage. Ranged, 30 feet. 5/10, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. Somewhere in Ggryymirr.
Vampire's Leather Armor,
Staff Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Volo Plagiarius:
0/10Validus Refragatio:
0/10Lamia Veneficus:
0/10Mind: 1/10, Brainster
Ianus Somes:
0/10Redimio Ianus:
0/10Alius Sive:
0/10 Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5/10, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5/10, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
An extra minor action (Ends after turn 10)
Leathery Skin (Ends after turn 13)
Zofus "Zerg" Berg (FuzzyZergling)Male Human. From the College
Sursum Propinquus quod Alio. In the Mage's Guild. Somewhere on the edge of the Valtrian Border to Tael.
Slightly Mangled Right HandRobes of Defense,
Light Shield,
Staff Strength:
10+1Endurance:
12+1Intelligence:
14+1Dexterity:
14+1Charisma:
12+1Wisdom:
12+1Skill:
10Staves:
0/10Complexo Ventus:
1/10,
OzoneTactus Regnum: 1/10, Pedophile
Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 6/10, no bonus.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, in the Archeological Guild.
2 gold pieces.
Robes of Ianus,
DaggerStrength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
1/10, Brainster
Ianus Somes:
1/10,
Lame ArcanistRedimio Ianus:
0/10Ianus:
0/10Realm:
0/10Regnum Prodigium:
0/10 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10/10.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. It takes several minutes to cast. 7/10, no bonus.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. You can move it around and change the portals size, but you can't seem to close it. 3/10, no bonus.