And it's the end. Out with a bang, sort of.
26 Moonstone: We seem to have an unexpected guest.
A strange thing to look at, but it doesn't appear to be a threat at the moment. If it begins flying, I'll wall off the area. No sense wasting the military.
2 Obsidian: I've decided to leave the adamantine alone for a while, give my miners a break from working down in the caverns. I carved out that little platinum vein I found earlier, and I've started producing some nice platinum furniture for the dining room.
Happily, no one has died since the goblins left.
16 Obsidian: This has been an uneventful winter, thankfully. I've managed to finish two projects, and have made a huge amount of progress on the pump stack, and managed to mine out several chunks of adamantine. I am very pleased with recent events, quite a departure from the goblins and trolls and coffins and death which lasted most of my...
Oh shit.
You know what, forget it. I've dealt with this before, we can deal with it the same way. Lock everything up. We've got the drawbridge set up now, finally, and there's plenty of time to wall off the side entrance. We could even have just locked the artifact door to the barracks, if some idiot hadn't left his shield stuck in it. But so what. Just close the doors, wall off the exits, hide underground until they get bored and run away...
I need a vacation.
19 Obsidian: One stupid death, some woodcutter ran outside right before we locked the doors. Ran straight into an ogre's fist. We're locked up safe, the trolls are all gathered around the door, pounding against it pointlessly. Why they're doing this when it is, you know, open, I have no idea. All in all, a win-win scenario- we don't die, they don't need to slog through our rotting corpses to get at the adamantine.
1 Granite: I've had enough of this. I seem to be some sort of magnet for goblins, and I've had enough of watching dwarves get slaughtered, and then watching their corpses rot to nothing as we hide behind the walls. I may have done well. I may have done poorly. I don't know. People seem happier than they were a few months ago, which is a good thing, I suppose. I've managed to finish the barracks, and the waterfall room, though I haven't put any furniture in there yet. I even got about a quarter of the power needed to power the pump stack supplied, which was more than I'd hoped. And I found adamantine. And we survived a siege. Maybe we were lucky, after all. Who knows. I'm done. Good luck, whoever takes my place!
Save:
http://dffd.wimbli.com/file.php?id=5188Yeah, it seems I am indeed a goblin magnet. Two sieges within one year. On the other hand, maybe the adamantine had something to do with it. To whoever goes next: Note that there is a path open to fliers leading down to the lowest cavern level. There is a section of the cave supported by a support and a chunk of floor which is currently being removed, hopefully from the correct side this time. If not, take note and fix. There is a forgotten beast on the first cavern level which seems either nonagressive or incapable of flight, as the first cavern level is also open to fliers due to the modular colony project. Plus, there's a siege going on. I'm pretty sure that unless you actually go and attack them, all the goblins will be stuck around that one door, since they seem to be riding trolls and there's that one bug that prevents building destroyers from moving past open doors. But I wouldn't bet on it. I also don't know where the ogres are at the moment, though I'm pretty sure they left or are by the doors as well.Feel free to try out my cave in trap, but don't expect them to take the bait. I suspect that there are still some problems in the raws, though I didn't bother to check, especially in regards to the large numbers of triplets, quadruplets, etc. We are overflowing in babies.
Current megaproject status:
The Maze
Started by: GWG
Status: Partially completed, waiting on smoothing and engraving.
Application: Looks pretty
Notes: Not going to be finished any time soon, but easy to chip away at.
The Barracks
Started by: The Master
Status: Completed by TSTwizby.
Application: Currently contains barracks, armory, archery range, and mass-pitting system.
Notes: Suggested use for the rest of third floor is a jail. Barracks area currently devoid of furniture, thanks to trolls.
Waterfall Chamber
Started by: TSTwizby
Status: Partially completed, waiting on the powering of the pump stack which powers the waterfall.
Application: Intended to be a dining room.
Notes: Large platform for windmills has been constructed, probably large enough that if every gear assembly were hooked up to a windmill the stack would be powered by now. It's just a matter of time and wood.
Cavern Pod Colony
Started by: (name here)
Status: In progress
Application: Safe house.
Notes: Project is of indefinite size, so difficult to determine completion. Six rooms complete so far, four more under construction.