Randomconstructs: A History of Waste and IndustryObsidian 18, 399
I, Geshud Wheelfaiths, doctor and administrator, have been chosen to lead an expedition to farthest wilds, told to build massive monuments to the glory of Dwarvenkind! And to think, this despite having accidently written up orders for troops to go attack a previously-goblin town that we had already taken, rather than the goblin fortress we were already sieging!
With me are my faithful hound, Rovod Wallattacked; my friend, the slightly crazed mechanic/butcher/tanner/leatherworker Libash Hailedarches; another friend of mine, Besmar Ballgates, who is a woodcutter and herbalist (and who is enthusiatstic about almost any stupid new idea); ezum Chasmcastle, an engraver and stonecrafter with an obsession for bogymen; Urdim Runmirrored, carpenter, mason, and fan of bat men; Olin Boatdwells, one of the most vital dwarves, being the farmer, cook, and above all, brewer, but who also believes in childrens' tales of adamantine; and the
only dwarf more important, Doren Claspticks, a creepy miner obsessed with gray demons. We also brought along two other dogs, a cat, a pair of sheep and one of buffallo, and a few monsters from the deep. Supplies include some cow tripe, prepared turtle flesh, seeds, plump helmets, and a large amount of alcohol. We also have a couple ropes, a few buckets, an anvil, an axe, a pick, and a barrel of cave spider venom.
In short, seven somewhat undergifted dwarves, sent to the coldest regions of the world, to redeem ourselves in the eyes of the mountainhomes!
Or maybe just sent here to die.
…
Actually, that makes a fair amount of sense.
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Welcome to Randomconstructs, a succession game where each player builds a megaproject greater than the last one, while trying to find a use for all of these other ones before it.
Rules: One-year turns from Granite 1 to Granite 1, with periodic updates. Try not to take too long with your turns but I will not enforce a time limit; I'm nice that way. (However, if you take REALLY long to get you first update (or at least a response), like a week, I will probably shove you to the back of the line, so please respond when I tell you that it's your turn). During your turn, you must build a megaproject of some kind that is somewhat taxing to the fort and/or unusual. You must also try to figure out a use for the previous player's megaproject, whether turning it into a dormitory or making I spit lava or something else entirely, without removing either the mega or the project part—in other words, if the megaproject is a giant statue, you must leave it statue-shaped but
can hollow it out. Don't destroy megaprojects of previous players or doom the fort on purpose; if you accidently destroy the fortress, post the world's folder and the next player will reclaim. If you can't quite finish your MP in time, you may ask the next player to finish it; if you are asked to finish a megaproject, please do so, but you don't have to finish it well. You may select a dwarf as your own (i.e. be dorfed) whether or not you have a turn, but if you have a dwarf please apply for a turn. Please don't try to kill off other players' dwarves, and don't blame the player whose turn it was for accidently killing your dwarf (unless it really wasn't an accident). For fun, please refrain from engineering unfortunate accidents for anyone, especially nobles; assigning them to the military or as a hunter with no training is acceptable in extreme circumstances or to deal with migrants.
Mods: I have made a lot of cavern creatures tameable and trainable, like the amethyst man and the voracious cave crawler, both of which were embarked with. I also dummied out a couple of soap-related reactions, meaning that they are there but aren't accessible.
EDIT: Oh, yeah, some goblins will show up as "goblin webbers." They are supposed to fire webs made of iron but might not. If not either pretend they are good at working with spiders or that they only use their webs for decorative purposes.
The site: A freezing taiga/ocean embark. Untamed Wilds. Supposedly the ocean biome has shallow metals and flux, but that can be rather unreliable...
Oh, and we're at
War with the goblins.
EDIT: Oh, right, here's a picture of the starting site.
Other than that, there's sand, clay, frozen ocean off to the northeast, not much interesting. A freezing biome, like I said, so ice forts are possible...please try not to dig out the ocean unless needed for your MP.
In short, really cold area, megaprojects, make them useful, be nice, tameable cave monsters.
Oh, and have Fun!
Dwarf list:
Claimed:
"Geshunteight" Wheelfaiths, doctor and incompetent administrator. Hopefully not an incompetent doctor. Claimed by GreatWyrmGold.
"Rick Ironic Demon" Claspticks, miner, lover of gray demons. Ominous...Claimed by The Master.
Unclaimed:
Libash Hailedarches, mechanic and much more.
Besmar Ballgates, the weak-willed woodsman. Also has an embarrasing name.
ezum Chasmcastle, bogeyman-loving engraver and stonecrafter.
Urdim Runmirrored, mason, carpenter, batman fan.
Olin Boatdwells, adamantine fan, farmer-of-many-kinds.
Etur Ropesplashed, cheerful, spider-loving planter/metalcrafter.
Rigoth Salvesands, antisocial weaponsmith.
Edem Rocktalked, sewer-brew enthusiast, lover of all things from mythic Hell, name suggests delusion.
Atir Shankboats, another ominous name, fish cleaner, bone doctor, adamantine-believer.
Nish Frostpulley, lazy, dumb animal caretaker.
Turn List:
1.GreatWyrmGold
2. The Master
3. billybobfred
4. areyoua
5. TSTwizby
6. (name here)
7. The Master (again)
8. Zombi
Not Started Notified Started Completed Skipped