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Author Topic: First Post Thread  (Read 1452 times)

Arx

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Re: First Post Thread
« Reply #15 on: May 28, 2014, 06:55:26 am »

Quote from: Me, from the locked Stupid Thread
Chiming in here to say, as a South African and ex-Joburgite, that it's also true that Johannesburg is also only dangerous in certain parts; my brief (possibly inaccurate) check of Wikipedia suggests that Detroit has a higher crime rate than Joburg. Way more dangerous is Mitchells Plain, Cape Town, where we've had ~16000 attempted murders this year (All violent crimes in Detroit annually: ~15500), and there is occasionally talk of calling in the army to curb gang warfare.

I'm the only one who gets to beat on my hometown.  :P
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

darkpaladin109

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Re: First Post Thread
« Reply #16 on: May 28, 2014, 07:38:22 am »

I'm having some issues. Whenever I try to install a tileset included with the pack, It just says that it's unable to delete the default graphics.
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Worldmaster27

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Re: First Post Thread
« Reply #17 on: May 28, 2014, 08:06:01 am »

Can you dorf me as Kon? Name: Cryolite Granite
My first post was signing up for a community fortress on the upper boards. That was 1321 posts ago. And I never go on the upper boards now.  :P
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Lyeos

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Re: First Post Thread
« Reply #18 on: August 15, 2014, 01:26:14 pm »

Hey guys, guess who necro'd this?
Yep.
Me.
Got work on my skills, or I'll never reach Legendary.
Also because this isn't a game in the "Needs a GM" sense so it wouldn't really die in the traditional sense, you know? Kind of like Uncorrupt a Wish.
Also because I need to stalk more people so I can take their souls.
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Take a closer look at this text!

Cptn Kaladin Anrizlokum

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Re: First Post Thread
« Reply #19 on: August 15, 2014, 01:48:40 pm »

I would like to take a turn soon, if I can. Good places still have nothing, right?

I will be the one to make the crystal butterflies! And the crystal tortoises. And other crystal creatures...

This seems to be the first one...
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Zanzetkuken The Great

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Re: First Post Thread
« Reply #20 on: August 15, 2014, 05:22:34 pm »

In my current fort, I was slowly mining out the area below the tower I was building, when I noticed this (the child arrived last year so I have no clue how long this was happening):


I have a child mining!
With skilled in Engraver, Mason, Gem Cutter/Setter, Stone Crafter, and Mechanic as well!
And as if that wasn't enough:

The kid is only four!
And arrived last year!
I have to ask, has this happened to anyone ELSE?
(I apologize for image quality.  I'm using Dial-up internet)

I still have no idea what happened.  And oh lord I forgot how much of an idiot I used to sound like.
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Illgeo

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Re: First Post Thread
« Reply #21 on: August 17, 2014, 08:56:46 am »

Can I play if i'm not fluent in English?
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Iituem

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Re: First Post Thread
« Reply #22 on: August 18, 2014, 12:14:34 pm »

Greetings!

Having read through the many succession stories here on the boards (and of course, the legend of Boatmurdered), I felt it might be fun to start a succession game as well.  Not that I can do anything simply.

Goldenroads is an outpost located (mostly) in a neutral (if slightly wild) region of woodlands with a brook, easily accessible limestone layer and likely iron and coal deposits.  To the south, yellow sand is abundance, and a variety of trees grow in the biome.

What, then, is the challenge?

This is a human outpost.  As such the inhabitants are humans rather than dwarves and impose certain restrictions.  Being human, they are unable to cope with the confinement of living underground for long periods and as such underground excavation can only be used for the purposes of mining, cellar storage space (for workshops etc), graves, crypts and defensive tunnels/moats.  No living, dining or workshop spaces should be dug underground, although storage space providing for living/dining spaces is acceptable.

Additionally, no underground crops other than plump helmets may be grown underground.  Humans lack the specialist techniques the dwarves use to grow a wide variety of underground plants and can only manage simple mushrooms.  Thus, much of human farming must take place on the surface.  [But if you stumble across an underground river, tower-caps and shrubs you find are fair game!]

N.B.  To change the civilisation race from dwarf to human, go to the entity_default file in the raw/objects folder (back the file up, first!) and remove the [civ_controllable] tag from the dwarven race tags and add it to the human race tags instead.  You can leave the dwarves with the tag, but then you will not be able to trade with them as humans.

For the first round of succession, I am looking for six initial people to sign up to play, with years taking place in the order of sign-up.  Each player gets to be represented by a character in the founding party.


Code: [Select]
Name                           Profession       Sex, Age   Preferences

Aro "Iituem" Aguvnod           Metalworker      M, 32      Alders
Lipul "Duke" Kasatrushan       Mining Engineer  M, 27      Willow Trees, Brew
Thine "Affy" Gililuki          Lumberjack       M, 21      Brew
Unbeh "Dadam" Nashrajal        Lumberjack       M, 29      Carp [x]   - DECEASED
Thec "Dadam" Simoacik          Stonemason       F, 26      Hake [x]
Sudem Gidepsmenre              Woodworker       F, 29      Hake [x], Cow milk, Wine
Mothror "Jack" Tabamete        Cooper           M, 20      Beer, camel milk.


Journal of Aro 'Iituem' Aguvnod, Journeyman Blacksmith

23rd Limestone, 209


I lost yet another work order to Bomec's forge today, a job for twelve iron gates.  Tired of the Guild's interference in my work here in Breachspicy.  I honestly don't know how much more of this I can take.

25th Limestone, 209

There is work over in Planlash, the Guild tells me.  I have little choice but to thank the gods that it is only early autumn and that I do not have to make this journey in the winter months.  The Guild assures me that they will find a buyer for my home at a reasonable cost.  Whether the cost will be reasonable once the Band of Tiles takes their cut is a different question, of course.

8th Sandstone, 209

After a week of dallying before the Guild could fill out the paperwork to buy my home from me and a three day trek through some thoroughly unnerving wastelands, I have reached Planlash.  I give thanks to Kas that the sun was on my back for most of the journey - I could hear strange rustlings in those lands at night, sounds that sent shivers through my spine.

9th Sandstone, 209

Curse that blasted Guild!  Things here are just as bad as back in Breachspicy, and I am thoroughly considering the possibility that the Tiles Guildmaster has played me for a fool.  My only blessing to count is that my hovel sold for ten years its worth in rent; a meagre eight hundred stars, but at least I have enough cash on hand to get a drink.  Right now, I need one.

10th Sandstone, 209

Met someone as pissed off with the guild as I am, bloke by the name of Lipul Kasatrushan and sporting the longest beard I've ever seen.  Judging by the lines on his face, you would think he was in his forties, but it turns out he's only twenty-seven; five years less than myself!  Found him at 'The Icy Prophecy', nursing a mug of that gods-awful sewer brew and rolling a chunk of solid aluminium in between his fingers.  Bloody deeps, though.  Aluminium!  I haven't seen that since my apprenticeship back in Daggerslap, when the masters were forging Prince Righteousglory's set of thrones over at the Contained Palace.  Not that I realised at the time, I was already onto my third pitcher of longland beer.  From what I remember, we had a long and bitter grumble about the Guild and then I threw up in some mule's saddle.  Lipul did me the favour of letting me stay a few nights until I get my feet in town.

12th Sandstone, 209

Been staying at Lipul's hovel for a couple of nights now, got a (very) temporary job burning wood at the local forge whilst the usual guy is sick.  We talked over a bit of longland bread and watery kitten soup.  Lipul is apparently a mining engineer and an experienced one at that.  He joined the dwarves over at a place called Claspfangs (delved straight into the Red Spike) ten years ago as a Guild representative, and only recently came out.  According to the dwarves, they were sad to see him go after such a short stay!  Either way, he knows his way around rocks better than any man I've met, and it seems he has quite a bit of experience with mechanics and construction, too.  He hinted at manning and repairing ballistae at the mountain halls, as well.

21st Sandstone, 209

The alders have all turned golden or a deep russet.  It is beautiful.

28th Sandstone, 209

I still can't really afford to move out of Lipul's hovel yet.  The prices for even shacks in this town are horrendous due to the Guild mark-ups, and I'm barely making enough for food and keep hauling lumber.  Met an old acquaintance from my childhood, Unbeh.  Meeting was pleasant, if a touch distant.  Apparently he moved to Breachspicy for a few years himself, but he misses the sea.

5th Timber, 209

Unbeh introduced me to a couple of fellow seasiders, Thec and Sudem, a woodworker and stonemason from the region.  It turns out Thec and Lipul have worked together in the past, and they seem quite glad to see one another again.  We all share a few beers and brews and a game of knucklebones before retiring for the night.

20th Timber, 209

I've had something of an idea.  We were in the Icy Prophecy, mulling over whether or not to order a bottle of wine (I've just gotten a work order for seven steel longswords!) when Unbeh introduced us to another pair of his friends, Mothror the cooper and another woodcutter by the name of Thine.  So now we have seven young(ish) craftsmen, all rather annoyed at the Guild monopolies and all in some way skilled at a variety of professions.  I wonder if there's a way to make a living outside the system...

10th Moonstone, 209

I approached Lipul with the proposal and, true to form, he regarded it with stoic if benevolent attention.  After some consideration he has agreed to at least carry out some basic prospecting and ask a few questions about surrounding regions.

14th Moonstone, 209

I've completed and sent the swords off on the last caravan.  Thec has been invaluable in gathering support from the others for the plan.  Meantime, I am looking into purchasing supplies and hopefully a stout wagon for the trip.

20th Moonstone, 209

I found out why the rush order for the swords; Breachspicy was due to be attacked by goblin raiders.  Turns out the raiders saw the defenders brandishing a full complement of steel, turned tail and left.  Lipul has left town, taking provisions for three days' journey to the south.

3rd Opal, 209

Lipul returned early this morning, tear-marks and dust on his clothes.  When asked to explain, he muttered something about leopards and thanked both his pick and Thran Buddsprings that he'd been able to bash its head in and make a get-away.  Seems he went south to talk to the dwarves about decent sites.  We've asked him to rest up and talk to us all about this tomorrow over beer and brew.

4th Opal, 209

Lipul informs us that to the southwest of the Red Spike, just beneath the Hill of Sinews, there is an expanse of verdant woodland bordered by a brook called Safetyflayed (he refused to explain why it was called that, saying that we would figure it out once we got there and insisting on stout halberds when we went) growing on sandy clay over solid limestone deposits.  More to the point, he says that although he cannot be absolutely certain, this bodes well for our chances of finding iron ores and coal, with a definite flux supply available.  I can see the potential already.  Unbeh, Thine and the others are mostly more interested in the wide variety of trees in the region, whilst Thec pondered the possibilities of what to do with all that limestone.  The others are looking more willing to buy in now, given everything we're learning.

7th Opal, 209

We have buy-in.  I've been able to live off the proceeds from forging those swords for the last month, so my savings are still around seven hundred stars.  The others have less fungible assets, though.  Unbeh and Thine cannot sell their logging cottages, since they are outside the town limits anyhow and undesireable to anyone except other loggers, and both Sudem and Thec rent.  Mothror shares his house with his brother, who is unwilling to join our venture, but he has been able to sell his half to his brother for three hundred stars.  The others are looking as to what possessions they can sacrifice to fund the expedition.

13th Opal, 209

With all of our assets pooled, we have a sum of 1972 stars to fund our expedition, 712 from myself, 368 from Mothror, 100 from Sudem, 168 from Lipul (who was unable to find a buyer for his hovel), 100 from Thine and 74 from Unbeh.  Thec was willing to put all her savings (450 stars) into the expedition, on the condition that she could erect a small shrine to Kas and the other gods as soon as possible on arrival.  I agreed and enough of the others are her friends that we could go through with it.

24th Opal, 209

I got hold of an old anvil from the forges here in Planlash and, typically for the Guild, I was overcharged by 150 stars and it has rust problems.  Nothing a few smacks with the hammer didn't solve, but the pitting annoys me.  Our pot is down to 822 stars.

3rd Obsidian, 209

We now have a pair of freshly forged iron halberds, which I was able to wrangle at the reduced cost of 388 stars by forging them myself (the materials only cost two thirds of this, but the Guild hit me with temporary membership dues - I had cancelled my membership in disgust and anticipation two days before, an unfortunate decision).  Lipul was insistent that we bring solid weaponry rather than Unbeh's old bronze hatchets.  There is something about this place we are headed to that he is not telling me.  I don't entirely understand why.

8th Obsidian, 209

We bought several casks of sharp prickle wine and caustic sewer brew (which half the expedition seems to be ridiculously fond of, apparently having intestines of wrought iron) along with several jars of prickle berry jam and some salted hound meat.  Unbeh also contributed several bags of seeds, apparently from his days as a farmhand on the outskirts of Daggerslap.  He seems willing enough to take this role back up, at least temporarily.

14th Obsidian, 209

One of the wagons from a passing merchant caravan broke down and I was able to get it off them cheap and without the damned Guild dues for once.  Sudem was able to fix the broken axle and we have transportation.  All we need now is something to pull it, something that our remaining 322 stars might help with.

17th Obsidian, 209

Thine came to our rescue.  He managed to corner an old friend of his, a mule breeder, and convince him to part with one of his breeding horses, though not a partner for it; apparently old Thomrek only keeps female horses so that they have to breed with the donkeys.  We got a mule instead to take the other yoke.  Down to thirty stars.

20th Obsidian, 209

As a last minute precaution against trouble with wildlife, we buy a basset hound from a dealer in town.  With the remaining crowns, we treat ourselves to a comparative banquet - a beef and tuber roast with plenty of steamed rat weeds and river spirit sauce, all washed down with beer, brew, and a couple of bottles of strawberry wine.  Thine gives the ritual toast to Oled, the goddess of revelry, and suggests a name for our venture; Goldenroads.  We accept the name with a great deal of laughter and even his second suggestion for what to call ourselves, if a touch self-mockingly; The Intense League of Wealth!

21st Obsidian, 209

We set out on the journey south to Goldenroads with bright spirits and aching heads.  Perhaps we could have gone a little easier on the drinks last night.

28th Obsidian, 209

Wagons move slowly through hilly terrain, slower than by foot due to the routes necessary for passage.  A three day journey for Lipul took us a solid week, but we are finally at our destination, having arrived late in the evening.  Too late for us to do any real work, so most of us took to our bedrolls whilst Thec and I stood watch over the wagon, sat on a nearby mound beneath the stars.  We cracked open the keg of sewer brew and I took a little time to admire the alders.  I even had a little of the swill, something akin to a mixture of acid and liquid fire pouring down my throat and burning holes in my intestines.  Thec spent a little while complaining to me about the lack of hake in the region (we are inland, after all), but then stopped and peered to the south.  I followed her eyes.

I do not know what it was we saw.  I cannot even be sure if we saw it, except that Thec seemed as disturbed as I was.  Something fast, vaguely feline and yet... hollow.  It came and vanished in less than a flash, but the burning in my gut gave way to a sense of great unease.  I glanced to Thec, who pursed her lips and frowned.

"Perhaps," she suggested quietly, "we had best erect that shrine to Kas soon.  Something tells me that we will need the Sun's protection in this place."

I agreed.

Wow.  My first post was writing a community fort.  Appropriately, I'm playing a human town on DF at the moment...
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

birdy51

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Re: First Post Thread
« Reply #23 on: August 18, 2014, 12:24:05 pm »

I like my  first post.

Unfortunately, I have no report for this. I only started playing recently, and I'm still very much a noob. Fortunately, the story is still quite interesting on account of that fact.

For a long time, I had no idea how to make weapons. Having no clue how to make weapons yet, I was forced to simply arm my militia with their god-given weapons, their fists. Then it came from the depths.

I had recently dug into a cavern, and made the mistake of not sealing the path back upwards towards the bulk of my base. Needless to say, fun happened.

A troll came from the depths, and killed one of the poor regular dwarves. In desperation, I set nearly my entire force of nine dwarven militiadwarves against him. By the power of Armok and by their fists, they knocked the troll out, then preceeded to punch and kick it senseless. Then it woke up. Then it retched, vomited over my soldiers and then it lost conciousness again. It kept waking up to vomit again and again until it finally gave into pain.

At the same time this was happening, a giant worm was also coming up the stairwell. It too suffered a similar fate at the hands of the dwarves.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Culise

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Re: First Post Thread
« Reply #24 on: August 18, 2014, 02:09:52 pm »

Lecturing people on obscure historical trivia that may or may not be accurate?  Overuse of parenthetical statements?  Rhetorical questions mixed in with actual questions all over the place?  Yep, this is pretty much me in a nutshell. 

When is the antibiotic makers workshop coming?
Approximately when DF includes stuff from the 20th century. Or one mod after healing magic is properly introduced.

Really?  Physicians were using vinegar and alcohol as cleaning and disinfecting agents with a historical record going back to the ancient Greeks.  It was particularly noted as a weird quirk of the Franks, if I recall properly (and I might not; that particular detail was something I think I heard in passing somewhere).  Against a decent range of bacterial infections, it even actually worked (specifically, because the reduction in pH killed or reduced the activity of the pathogens).  Mind you, since they had no clue about microbial theory, much less modern antibiotics, they felt free to come up with their own explanations.  Besides, that dwarven booze has to have some powerful antiseptic properties; that's how you know it's dwarven, right?

Question on building sanitary cisterns for medical use: when people talk about lining it, they just mean putting in smoothed or constructed stone, right?  Does it have to be smoothed or constructed, just one or the other, or can it be left raw stone as long as there aren't any dirt tiles?  I looked in the wiki, but it doesn't give much details in the reservoir about how to keep the water clean.
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Mlamlah

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Re: First Post Thread
« Reply #25 on: August 19, 2014, 12:56:05 am »

A Valiant dwarven baby was struck down by a troglodyte today, it made me all the more sad that it's wee head was crushed after punching the monster in the face. On the plus side, it brought me great joy to see Xanatos in a profile picture, truly a high caliber villian.

Yup, i'm happy with this as my first post.
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tuypo1

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Re: First Post Thread
« Reply #26 on: August 19, 2014, 02:17:32 am »

214 forgetting to set boogymen types to 0

man shame we ran out of ideas for that maybe this will bring some more people in and we can reach 1000
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important project progress

have some basic idea of whats going to go in it
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