Close in on the beast and whack it with the stock of my musket.
(4)v.(5-2)
You look at the sorry state that the amarok is in, and you decide that it would be a waste of what little ammo you have to fire at the beast. Instead, you grab the barrel of the gun and charge the creature, bringing the stock crashing down upon the back of its skull with a dull thud. It's a pretty solid blow, but the amarok is barely phased by it.
Shatter it's skull, focusing on hte area around it's eyes, where it's weakest.
"And THIS is why I like cats! Because dogs do this. At least we can get it's fur after it's dead. Fur, meat, maybe some blood markings to boost morale ... yeah, I've been playing too many strategy games."
(6)(1)v.(2-2)
You stare the amarok in the eyes and begin to focus your energy into the area between them, envisioning its skull caving in. A moment later, you see its head become as flat as a pancake, and the body goes limp. You're calculating your experience gains in your head, before a cry of pain from Dsemond brings you back to reality.
(5)v.(1)
The dead amarok's jaws have been crushed together around Dsemond's left arm, and when the monster topples over, it takes the entire limb with it.
Dsemend watches his companions for a while before returning his stare to the wolf. He can't deny he'd rather be back home, helping his village instead of walking around with a bunch of strange people, some of them apparently under the eternal influence of drugs.
"Wolf, that wasn't very smart." he says, trying to resist a growing urge to facepalm.
Keep damaging throat and lungs.
(3) [for how well you deal with losing an arm]
You are preparing to ram your arm down the amarok's throat when its head suddenly becomes completely flat. Its teeth go right through your flesh and bone, and as the corpse falls to the ground it snaps the last bit of bone keeping your arm attached. Blood sprays wildly from the stump where your left arm once was, and you drop to the ground due to the pain.
Aww I actually was intending to fireball the kargarok when the battle ended
prepare the survival kit to mend Dsemend's arm but don't try to fix it myself
If another wolf arrives summon up a moblin
(5)
You grab the supply kit from the bokoblin and begin digging through it, grabbing a needle and thread, as well as some salt to disinfect the wound. Looking over at Dsemond, you see that his arm has been completely ripped off, and you grab several more spools of thread so that the wound can be tied off.
Theodore stays still for a moment, stunned by the spontaneity of the action. He wraps his arms around her, savoring the moment and pulling her closer. After a moment, he lets her go and heads back a step, reddening slightly.
"I deserved that?"
Look around for anything useful.
(2)
You see that Dsemond's arm has been torn off, and immediately look for something to help him with. You look for the supply kit and see that Bob is already digging through it, and you can't think of anything else that would be of use in cleaning the wound.
"Neither. Humanity is a right some are born with. If you aren't gifted it at birth, then it shall never be obtained. As such, we're all monsters.", says Valinri quietly.
Fear Level: MAX
Sanity: LOW
(6)(5-1)
Both men contemplate your words, before Obalir speaks up.
"So, you say that we're all monsters? I wouldn't call any of us three human, but as the chief monster hunter of the empire, I don't think I'd go so far as to call us monsters. After all, then I'd have to kill all three of us." Obalir laughs again, before his face suddenly grows deadly serious.
"Speaking of which, Komberg, you can say all that you'd like about me, but if you insult my people again, one of will be explaining to the emperor why the other one is dead. I never got to know my mother, but the fact that she didn't kill my father on the spot proves that witches aren't the 'monsters' that you make them out to be."Komberg completely ignores this, but seems to have calmed down.
"So, Vilston was it? Hold still." As these words escape Komberg's mouth, the ground beneath you seems to give way, and you feel the same sensation as you did when you first fell into Voria. However, instead of an inn, you appear in the streets of a massive city which appears to be built on, into, and around a large mountain. You marvel at the size of the buildings around you, which are built from bone-white marble and vivid red sandstone, until Obalir taps you on the shoulder.
"Welcome to Vilston, the capital of our mighty empire! I'd give you a proper tour, except I have to report the death of that dragon from earlier, and outsiders aren't allowed into the imperial palace. However, if you think that you can avoid getting lost, I'll point out our three districts and you can look around until tonight's pit fight. I'll start with the district that we're in, which is the Dawn District. It's meant to cater to government officials and the very wealthy, so you probably won't find much to do here other than look at the palace, which is at the very peak of this mountain. As I've said, you're not allowed inside, but it's still very impressive to look at."Obalir then points down the mountain at the countless buildings surrounding the base.
"Down there's the Dusk District, where most people live and work. It's filled with shops and homes, and you can find almost anything there at an affordable price. By the way, the people living down there are all a bit pale from living in the shadow of the mountain. If you see someone with tanned skin, it's safe to assume that they're either a foreigner, a soldier, or a government official. Either that, or they're rich enough to do their shopping up here in the Dawn District."Obalir then points to a gateway carved into the mountainside, which leads to a massive cave. You can make out several torches giving the place a dim light, but it's still very dark in there.
"And finally, we have the Midnight District. It may not be the nicest of our districts, but it's definitely the most exciting. It's where the gladiator pit is located, although it's also famous for its black market. Most of the stuff it sells is illegal to own, but they bribe the guards down there so generously that most of them will give you directions to it in exchange for a few coins. And watch out for criminals down there. It's mostly only petty thieves and pickpockets who lurk there, but if you get on the bad side of one of the criminal organizations down there, may the gods have mercy on your soul. Well, that's all I can really tell you now, but I'm sure that you'll be able to find out things on your own without too much trouble. Just remember to meet me outside of the gladiator pit tonight, or I'll have to hunt you down." With that, Obalir heads towards the palace, leaving you to explore the city for a while.
Party Status:CaerwynName: Valinri
Age: 126 (Young.)
Gender: Male
Race: Drow Elf
Profession: Hunter
Looks: Tall, ebony skin, long white hair. Almond-shaped violet eyes, slightly sharp teeth and no facial hair whatsoever. Valinri is five feet, eleven inches. He weighs at one-hundred and thirty-five pounds.
Background: Valinri was a Hunter for his Drow city. He would scout the Underdark, locating enemies, camps, potential slaves or resources. He was not a front-line fighter, but like every drow, he still has skills.
Weapon of Choice/School of Magic: Hand crossbow, paralyzing dart(s).
Talents:
Dark Sphere: Can summon a sphere of darkness roughly 10 feet by 10 feet
Flaws:
Cave Adapted: -1 to all rolls while exposed to sunlight
Equipment:
Basic Clothing
Hand Crossbow
Items:
Hunting Knife
27 Standard Darts
10 Paralyzing Darts
Health:
Barely Wounded
Spinal_TaperName: Theodore Baker
Age: 24
Gender: Male
Race: Human
Profession: Parlour Magician
Looks: Not particularly overweight, but neither particularly fit. Black hair, with an angular face. Green eyes, and not particularly tall.
Background: Back home, on Earth, Theodore was a parlour magician. You know, those guys who are up on stage, wowing the crowd with optical illusions and sleight of hand. He was not one of them. He was the sort that performed at childrens birthday parties. Until he fell into Voria, and gained actual abilities.
Weapon of Choice/School of Magic: Meta-magic mage
Talents:
Magician: Can impress people with magic tricks
Magician's Mangler: A spell that can strike multiple targets, but rolls -1 for each target selected
Flaws:
Juggler: Can only cast one-handed spells, and casts them using both hands (think juggling magic spheres)
Equipment:
Tuxedo Suit (Shirtless)
[Unidentified Arcane] Top Hat
Inventory:
52 Playing Cards (Good for card tricks and gambling)
Health:
Fine
XantalosName: Hogarth Garrick
Gender: Male
Age: 54
Profession: Author
Looks: Tall, a tad thin, and very wrinkled. People have commented that he looks like the world's happiest catcher's mitt. Blue eyes and silver hair.
Background: Hogarth was always curious about something. Having won the lottery and not lost most of it, he had nothing much to do but read about magic and try to do it himself. He never succeeded, but when he got hit by a car and was sent flying off a bridge, he was sucked into Voria, so he considers it to be an improvement.
Sphere of Magic: Force (think telekenisis)
Talents:
Well-Read: Having read about all sorts of fantastic beasts while looking for information on magic, Hogarth knows their weaknesses and has a +1 against any creature from Greco-Roman mythology
Telekinesis: Can interact with objects from a distance, capable of lifting up to 200 lbs
Telepuppeteer: Can take control of a target on a good overshoot
Uncontrolled Flight: Can fly at very high speeds in a random direction (determined by rolls)
Flaws:
Crippled: Due to being hit by a car, Hogarth has a -2 to initiative
Equipment:
Fine Suit
Walking Stick
Inventory:
Gold Pocket-Watch (Worth 15 gold pieces)
Sturdy Wooden Branch
Health:
Moderately Wounded
CaellathName: Dsemend Assafort
Age: 20
Gender: Male
Race: Half-Oni
Profession: Town Militia/Undertaker
Looks: Muscular and tall young man with short black hair and feral yellow eyes, looking slightly supernatural in his size, as if he was a giant who has stopped growing. Twin rosy horns break the skin at his forehead, curving backwards towards his hair, and his canines are very pronounced and sharp.
Background: Dsemend was the hybrid son of a relation between two creatures from differents "worlds" and lands. Due to his size, he was stil gladly accepted in his home village as a way of keeping bandits away from the cattle and the peasantry. His size hindered his nimbleness slightly, mostly due to his sheer bulk which was compensated by strength and endurance.
He had taken a taste to helping the villagers perform hard labor, and when he was assisting with moving some heavy caskets, a couple of evildoers tried to rob a store nearby. He didn't even blink, and used one of the coffins to take them down, using its sheer size as a large club. Afterwards, he was given the coffin as a gift and gained the nickname of "Undertaker" as a joke, mostly due to the fact he adopted the large piece of stone built to store corpses as a weapon, and creating corpses with it ended being quite the irony.
Weapon of Choice: Obsidian Coffin
Talents:
Oni's Strength: +10 health
Flaws:
Oversized: -1 to any evasive rolls
Equipment:
Giant Plain Clothes
Obsidian Coffin
Items:
Gourd of Sake (A beverage with enough alcohol in it to kill a man. Antiseptic; can be used once only to add 1 to a revival roll)
Bundle of Wood
Sturdy Wooden Branch
Gigantic Unstrung Bow
Health:
Heavily Wounded (for someone of his size and strength), left arm severed at the shoulder, bleeding profusely
HighEndNoobName: Ross Common
Age: 28
Gender: Male
Race: Human
Profession: Police Officer
Looks: Rather tall and lean, with short, black hair. Wears a black trench-coat
Background: Ross was born to a family of silversmiths. At a young age, his mom was killed by robbers. Ross decided that he would become a police officer to combat people like his mom's killers. As a hobby, he still worked with his father in silversmithing.
Weapon of Choice/School of Magic: Rifled Musket
Talents:
Silversmith: +1 to any crafting roll involving silver
Flaws:
Gunman: Black powder is a rarity, so every shot will have to count
Equipment:
Black Trenchcoat
Rifled Musket (Unloaded)
Items:
10 Regular Musket Rounds
10 Silver Musket Rounds
Regular Black Powder (Enough for 20 shots)
2 Silver Bars
Health:
Fine
Noah TophatzName: Bob
Age: ?? (Wizzrobes don't keep track of age)
Gender: Male
Race: Wizzrobe (Yup a zelda enemy)
Profession: Worked for Ganondorf as a yellow rank wizzrobe
Looks: A man with a large toucan like head, He wears black robes with a yellow hood. (That's right I used the wind waker version)
Background: Bob lived on a hidden Island on the great sea learning magic until Ganondorf returned and gained control of the order of Wizzrobes. Bob then spent a long time sitting underground guarding a dungeon, while waiting for a ship or a boat to be spotted he split his time between practicing magic, playing cards and trying to figure out what he is supposed to be guarding in this dungeon. Then a small red boat was spotted heading towards the island, when Bob spotted the intruder he threw three fireballs then teleported and ended up in an inn.
Weapon of Choice/School of Magic: Sorcerer with a sigil on his wand who uses fire, teleporting, summoning and floating magic, but has a lot of trouble learning new spells.
Talents:
Triple-Fireball: Launches three fireballs in different directions (Takes one turn of uninterrupted casting)
Flaws:
Slow-Learner: Learns magic at half normal speed
Equipment:
Black Robe
Yellow Hat
Wand
Items
None
Health:
Lightly Wounded
Minions:
Bokoblin: Lightly wounded, with a bronze shortsword (+1 attack) and a cracked bronze pot-helm (+1 defense, breaks on a 1 or 2). carrying a basic survival kit (Tinderbox, lump of salt, needle and thread, hunting knife).