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Author Topic: Starbound - We have lift off.  (Read 997154 times)

werty892

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Re: Starbound - We have lift off.
« Reply #5220 on: December 11, 2013, 02:30:58 pm »

What happened to the server? :(

Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #5221 on: December 11, 2013, 02:40:27 pm »

I was just thinking. with all this procedurally generated stuff. What are the odds I will find a gun that shoots knives?
That's the holy grail of FPS guns, since typically a knife does far more damage than even an assault rifle, so a gun that shoots knives would be the best thing ever! Combining the range and rate of fire of a gun, with the obscene damage of a knife ...
I believe that'd be called a "repeating crossbow".
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #5222 on: December 11, 2013, 02:41:02 pm »

Yeah I can't rejoin either.
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majikero

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Re: Starbound - We have lift off.
« Reply #5223 on: December 11, 2013, 02:48:09 pm »

I'm planning to make an "Artisan's Table" to craft all the various blocks instead off looting everything including the building to build it. Anyone know what good item already existing in the game to use as it's crafting station?
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #5224 on: December 11, 2013, 02:49:14 pm »

The bot builder?
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majikero

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Re: Starbound - We have lift off.
« Reply #5225 on: December 11, 2013, 02:52:32 pm »

Give me a picture or atleast it's name in the asset file so I can look at it.

Edit. Looked at the Meat folder and planning to make a Genetic station as well.
« Last Edit: December 11, 2013, 02:54:08 pm by majikero »
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timferius

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Re: Starbound - We have lift off.
« Reply #5226 on: December 11, 2013, 03:21:13 pm »

I was just thinking. with all this procedurally generated stuff. What are the odds I will find a gun that shoots knives?
That's the holy grail of FPS guns, since typically a knife does far more damage than even an assault rifle, so a gun that shoots knives would be the best thing ever! Combining the range and rate of fire of a gun, with the obscene damage of a knife ...
I believe that'd be called a "repeating crossbow".
Crossbow bolts are hardly knifelike, I'm talking like, Bowie knives. A crossbow bolt usually has a small to non-existent arrowhead. And arrowheads are more like spear-tips than knives.
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rabidgam3r

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Re: Starbound - We have lift off.
« Reply #5227 on: December 11, 2013, 03:22:29 pm »

Welp, Forsaken's Starbound server is down, as is the SS13 server. NOW WHAT AM I TO DO WITH MY LIFE.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Squill

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Re: Starbound - We have lift off.
« Reply #5228 on: December 11, 2013, 03:24:45 pm »

Welp, Forsaken's Starbound server is down, as is the SS13 server. NOW WHAT AM I TO DO WITH MY LIFE.
WHATEVER YOU DO, DON'T GO OUTSIDE. IT IS AN AWFUL, BRIGHT, BURNING PLACE.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5229 on: December 11, 2013, 03:27:06 pm »

I think this moon I'm one may have been bombarded from orbit or something. There are vertical columns of some dark stone cutting through the ice and snow, the tooltip for the stone says that it is created through intense heat, there are abandoned settlements scattered here and there, and the next moon over has a small group of avians hiding in a natural cave. I think they were the survivors  :-\
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PrimusRibbus

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Re: Starbound - We have lift off.
« Reply #5230 on: December 11, 2013, 03:32:54 pm »

Really hoping the "all planet difficulties are the same in a sector" change is temporary. It's completely killed exploration on the multiplayer server I play on, and has turned the game into a very linear resource grind in order to get to the next sector.

Additionally or alternatively, I hope that the whole sector concept is moddable. I'm not sure if I like the idea of sectors being locked by quests or grind items.
« Last Edit: December 11, 2013, 03:36:26 pm by PrimusRibbus »
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THE ONLY THING THAT'S GONNA GRIND IN THIS GAME IS YOUR ASS ON THE PAVEMENT

Flying Dice

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Re: Starbound - We have lift off.
« Reply #5231 on: December 11, 2013, 03:40:43 pm »

Really hoping the "all planet difficulties are the same in a sector" change is temporary. It's completely killed exploration on the multiplayer server I play on, and has turned the game into a very linear resource grind in order to get to the next sector.

Additionally or alternatively, I hope that the whole sector concept is moddable. I'm not sure if I like the idea of sectors being locked by quests or grind items.
*sigh*

The difficulty curve is exactly the same, the only difference is that there are fewer groups. All of the difficulties between level 1-10 are now encompassed by level 1; you can find mobs that would have previously been classified as "level 10" on level one worlds just as much as ones that would have been "level one". I've seen a wide range of mobs from ones to barely hurt me up to ones that take a third of my life with one hit (not counting birds) in the same sector, and occasionally even on the same planet.

I was just thinking. with all this procedurally generated stuff. What are the odds I will find a gun that shoots knives?
That's the holy grail of FPS guns, since typically a knife does far more damage than even an assault rifle, so a gun that shoots knives would be the best thing ever! Combining the range and rate of fire of a gun, with the obscene damage of a knife ...
I believe that'd be called a "repeating crossbow".
Crossbow bolts are hardly knifelike, I'm talking like, Bowie knives. A crossbow bolt usually has a small to non-existent arrowhead. And arrowheads are more like spear-tips than knives.
I found a pistol that shoots cannonballs at some Beta-sector skypirate ship's QM, so it's within the realm of possibility.  ;)


@Sirus: I found a massive Avian village with a market district and ~15 vendors, but only four of them actually had merchandise, that's why I asked. I'm assuming that the others are just shop types that aren't implemented yet. :x
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majikero

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Re: Starbound - We have lift off.
« Reply #5232 on: December 11, 2013, 03:41:27 pm »

Made throwing daggers and javelin craftable but they hit 15 and 20 respectively. A bit OP for tier 1 equips. Right now, 5 daggers cost 1 iron and 25 pix and 5 javelin cost 1 iron and 5 wood blocks and 50 pix.

What do you think?
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PrimusRibbus

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Re: Starbound - We have lift off.
« Reply #5233 on: December 11, 2013, 03:46:25 pm »

Really hoping the "all planet difficulties are the same in a sector" change is temporary. It's completely killed exploration on the multiplayer server I play on, and has turned the game into a very linear resource grind in order to get to the next sector.

Additionally or alternatively, I hope that the whole sector concept is moddable. I'm not sure if I like the idea of sectors being locked by quests or grind items.
*sigh*

The difficulty curve is exactly the same, the only difference is that there are fewer groups. All of the difficulties between level 1-10 are now encompassed by level 1; you can find mobs that would have previously been classified as "level 10" on level one worlds just as much as ones that would have been "level one". I've seen a wide range of mobs from ones to barely hurt me up to ones that take a third of my life with one hit (not counting birds) in the same sector, and occasionally even on the same planet.

I have really not found this to be the case. The actual difficulty of planets that I've explored is fairly homogeneous in each non-end game sector, particularly since I've found weapon drops on my starting planet with every character I've made that easily deal with any monster in the sector.
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grammar is for essays and letters and second FREEDOM TO POST except obscene material
THE ONLY THING THAT'S GONNA GRIND IN THIS GAME IS YOUR ASS ON THE PAVEMENT

Imofexios

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Re: Starbound - We have lift off.
« Reply #5234 on: December 11, 2013, 03:47:17 pm »

Awww.. No SB for me tonite... server seems down :(
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