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Author Topic: Starbound - We have lift off.  (Read 997130 times)

Sirus

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Re: Starbound - We have lift off.
« Reply #5205 on: December 11, 2013, 12:29:13 pm »

So far I only have about 41 coal. Enough to get there and check out all three worlds, not quite enough to go anywhere else.
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Antur

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Re: Starbound - We have lift off.
« Reply #5206 on: December 11, 2013, 12:31:45 pm »

After updating i can see why Avian god was against wings. And is it me or all planets are now listed as threat level 1 ?
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Frumple

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Re: Starbound - We have lift off.
« Reply #5207 on: December 11, 2013, 12:33:48 pm »

@ Siru: Ores and whatnot seem to be about as common on snow worlds as anywhere else, and generally easier to dig up than anywhere except a desert planet*. You'll probably be fine if the cold can't getcha'.

*Though things get more varied if you get beneath the snow/slush/ice layer.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5208 on: December 11, 2013, 12:37:53 pm »

After updating i can see why Avian god was against wings. And is it me or all planets are now listed as threat level 1 ?
The level system was changed from 1-100 to 1-10, so all Alpha sector worlds are TL1, all Beta sector worlds are TL2, etc.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5209 on: December 11, 2013, 12:53:54 pm »

Well, full snow gear seems to provide more than enough warmth; even at night and away from heat sources the temperature bar doesn't appear.

Also found a pair of fairy wings in a chest. Floran is so pretty now :P
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majikero

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Re: Starbound - We have lift off.
« Reply #5210 on: December 11, 2013, 12:55:44 pm »

Anyone know how to mod in a smelter reaction to turn unrefined wood to coal?
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Baneling

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Re: Starbound - We have lift off.
« Reply #5211 on: December 11, 2013, 01:02:53 pm »

I should mention - as far as I'm aware, the only thing that can start decreasing your warmth while you have the snow gear on is being outside of the atmosphere, and even then a couple torches will bring you up to safe temperatures.
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GlyphGryph

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Re: Starbound - We have lift off.
« Reply #5212 on: December 11, 2013, 01:24:46 pm »

Any reason you can't bring some fuel with you? In the previous version, traveling to another planet in your system only cost 50 or so.
Traveling to another planet in-cluster only costs like... five. So aim for clusters if you want to be fuel efficient!
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Sirus

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Re: Starbound - We have lift off.
« Reply #5213 on: December 11, 2013, 01:35:28 pm »

Thankfully, the main snow world has proven to be reasonably rich in coal and other ores. Haven't found a deep enough cave system to go delving in, but I've already more than made up the resources used by the distress beacon.

Gonna check out one of the moons next.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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majikero

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Re: Starbound - We have lift off.
« Reply #5214 on: December 11, 2013, 01:37:06 pm »

Smelter coal reaction success!

Here's the code.
Code: [Select]
{
  "input" : [
    { "item" : "fullwood1", "count" : 2 }
  ],
  "output" : {
    "item" : "coalore",
    "count" : 1
  },
  "groups" : [ "stonefurnace", "all" ]
}

I simply duplicated one of the smelter recipies, change the input and output then renamed it "coalore".

Now I just need to know the item variable for the paper walls so I can make a recipe for that.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5215 on: December 11, 2013, 01:56:00 pm »

I found a Magic Scroll!

...wat do?


ETA: Eh, apparently its just something you can wear on your back. Boring...
« Last Edit: December 11, 2013, 01:58:38 pm by Sirus »
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Kaitol

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Re: Starbound - We have lift off.
« Reply #5216 on: December 11, 2013, 01:58:48 pm »

Paint yourself purple, take off your shirt and cosplay as Ryze?
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #5217 on: December 11, 2013, 02:03:03 pm »

I find merchants kind of hilarious, they're actually just crafting stations with specialised recipe menus.
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Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #5218 on: December 11, 2013, 02:03:51 pm »

I rescued a fellow Floran villager from the ravenous creatures of the night.

Spoiler (click to show/hide)

I'm liking the balance changes very much so far. They should really reintroduce creature armor and the armor penetration stat though, just make it more straightforward, like Terraria.
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LeoLeonardoIII

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Re: Starbound - We have lift off.
« Reply #5219 on: December 11, 2013, 02:14:14 pm »

I was just thinking. with all this procedurally generated stuff. What are the odds I will find a gun that shoots knives?
That's the holy grail of FPS guns, since typically a knife does far more damage than even an assault rifle, so a gun that shoots knives would be the best thing ever! Combining the range and rate of fire of a gun, with the obscene damage of a knife ...
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