Really hoping the "all planet difficulties are the same in a sector" change is temporary. It's completely killed exploration on the multiplayer server I play on, and has turned the game into a very linear resource grind in order to get to the next sector.
Additionally or alternatively, I hope that the whole sector concept is moddable. I'm not sure if I like the idea of sectors being locked by quests or grind items.
*sigh*
The difficulty curve is exactly the same, the only difference is that there are fewer groups. All of the difficulties between level 1-10 are now encompassed by level 1; you can find mobs that would have previously been classified as "level 10" on level one worlds just as much as ones that would have been "level one". I've seen a wide range of mobs from ones to barely hurt me up to ones that take a third of my life with one hit (not counting birds) in the same sector, and occasionally even on the same planet.
I was just thinking. with all this procedurally generated stuff. What are the odds I will find a gun that shoots knives?
That's the holy grail of FPS guns, since typically a knife does far more damage than even an assault rifle, so a gun that shoots knives would be the best thing ever! Combining the range and rate of fire of a gun, with the obscene damage of a knife ...
I believe that'd be called a "repeating crossbow".
Crossbow bolts are hardly knifelike, I'm talking like, Bowie knives. A crossbow bolt usually has a small to non-existent arrowhead. And arrowheads are more like spear-tips than knives.
I found a pistol that shoots cannonballs at some Beta-sector skypirate ship's QM, so it's within the realm of possibility.
@Sirus: I found a massive Avian village with a market district and ~15 vendors, but only four of them actually had merchandise, that's why I asked. I'm assuming that the others are just shop types that aren't implemented yet. :x