What, no calls to purge the Xenos? I'm surprised. Going with a fairly neutral response for now.
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August 7, 2028: Xenolinguists manage to do what has never been done before, translating an entirely alien language using recordings the aliens transmitted at TW Piscis Austrini.
The recordings identify the aliens as the Poznan Khanate, and mostly consist of demands to leave the system at once. Still, with a basic understanding of the language it should now be possible to communicate in earnest.
That's really the name the game gave them; I didn't change anything.
No one is quite certain of what to make of the aliens. On one hand, the large fleet spotted in the Piscis system means they could be valuable allies against the Myriad and AC Automatons, and would be a difficult target for conquest. On the other hand, they are horrifically ugly.
For now a team of diplomats will set about establishing relations; there is no point in rushing into things.
Explored Space
The ideal place to set up a border with the Poznan would be the Luyten system; on the (hopefully universal) principal that possession is nine tenths of the law, an immediate effort is made to transport infrastructure and a small "colonist" group with military support to Luyten II. As soon as a colony is established the necessary materials for a forward naval base will be brought in.
Hopefully by the time the Poznan discover the existence of the system it will be firmly in UHF hands. And hopefully they will remain as reluctant to shoot first as they have so far.
September 26, 2028: Engineers in GJ 1002 recover a construction factory, and then only days later restore a domed colony capable of housing several thousand colonists. This is taken as further evidence that the Luyten jump chain must remain in UHF hands.
October 6, 2028: Homer Bickford develops a jump drive capable of moving 18,000 ton military vessels. He begins work on modifications to allow for a single drive to jump six ships at once.
In the meantime, new designs are developed to make use of the new drive
Galapagos class Carrier 18,000 tons 1000 Crew 2798.2 BP TCS 360 TH 2000 EM 0
5555 km/s Armour 6-61 Shields 0-0 Sensors 11/1/0/0 Damage Control Rating 15 PPV 0
Maint Life 5.95 Years MSP 1457 AFR 172% IFR 2.4% 1YR 70 5YR 1057 Max Repair 50 MSP
Hangar Deck Capacity 8000 tons
Military Fusion Drive (20) Power 100 Fuel Use 50% Signature 100 Armour 0 Exp 5%
Fuel Capacity 2,000,000 Litres Range 400.0 billion km (833 days at full power)
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
Strike Group
20x Cobra Heavy Fighter Speed: 10909 km/s Size: 6.6
4x Wolfhound Scout Fighter Speed: 11250 km/s Size: 6.4
A modification of the Lexington design, the Galapagos class is faster, better armored, and carries large amounts of fuel to supply its onboard fighter force. It was also designed with longer voyages in mind; the territory explored by UHF ships is rapidly expanding, and older designs like the Cornwallis class already strain their endurance to reach the frontiers. The Galapagos class can be safely deployed on multiple year patrols, which will likely be necessary as more far flung colonies are founded.
Scimtar class Escort Cruiser 18,000 tons 1793 Crew 3955.2 BP TCS 360 TH 2000 EM 0
5555 km/s Armour 6-61 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 16 PPV 161.92
Maint Life 4.64 Years MSP 2197 AFR 162% IFR 2.2% 1YR 166 5YR 2496 Max Repair 187 MSP
Military Fusion Drive (20) Power 100 Fuel Use 50% Signature 100 Armour 0 Exp 5%
Fuel Capacity 500,000 Litres Range 100.0 billion km (208 days at full power)
Particle Projection Cannon (8) Range 240,000km TS: 5555 km/s Power 15-5 ROF 15 6 6 6 6 6 6 6 6 6 6
Quad Advanced Coil Gun Turret II (3x12) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Long Range Fire Control II (1) Max Range: 320,000 km TS: 5000 km/s 97 94 91 88 84 81 78 75 72 69
Point Defense Fire Control II (3) Max Range: 120,000 km TS: 20000 km/s 92 83 75 67 58 50 42 33 25 17
Fast Fusion Reactor (5) Total Power Output 40 Armour 0 Exp 5%
Missile Warning System (1) GPS 105 Range 11.6m km Resolution 1
As the carrier group will no longer be able to count on retreating through a jump point to avoid enemies, it will required its own armed escorts. The Scimitar uses a combination of rapid fire coil weapons and heavy particle cannons to fulfill this role.
A third ship with a jump drive and advanced sensor systems will be designed once improved jump drive research is completed.
October 11, 2028: Engineers on GJ 1002 attempt to restore power to an abandoned facility, only to find that it contains hordes of hostile robots who immediately escape and attempt to attack the military forces on the planet. Luckily there are several battallions of marines on the planet and they are able to fight off the sudden attack with minimal casualties. Operations begin to hunt down and destroy the robot menace.
December 19, 2028: Construction is completed on a jump gate to EV Lacertae, giving access to the enormous mineral deposits on the second planet and another Class K planet.
February 17, 2029: The 5th Mobile Infantry Brigade arrives on Luyten II and begins digging in. So far the colony contains 100,000 colonists, and freighters are on the way with the infrastructure to support a larger population.
April 12, 2029: Engineers complete work on excavating the ruins in GJ 1002. Recoveries include 2 construction factories, 1 fighter factory, 300 infrastructure, 2 mines, and an army of killer robots bent on exterminating all life. The New York will transport the troops to Luyten, where the engineers will be put to work constructing planetary defenses.
June 27, 2029: A design for a 6 ship jump drive is completed, and Earth's shipyards immediately begin work on a ship making use of one.
Kongo class Jump Cruiser 18,000 tons 1531 Crew 4837.6 BP TCS 360 TH 2000 EM 0
5555 km/s JR 6-500 Armour 8-61 Shields 0-0 Sensors 55/55/0/0 Damage Control Rating 25 PPV 32.64
Maint Life 3.12 Years MSP 4199 AFR 103% IFR 1.4% 1YR 647 5YR 9700 Max Repair 2025 MSP
Hangar Deck Capacity 1000 tons
J18000(6-500) Military Jump Drive Max Ship Size 18000 tons Distance 500k km Squadron Size 6
Military Fusion Drive (20) Power 100 Fuel Use 50% Signature 100 Armour 0 Exp 5%
Fuel Capacity 750,000 Litres Range 150.0 billion km (312 days at full power)
Quad Advanced Coil Gun Turret II (1x12) Range 30,000km TS: 20000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Point Defense Fire Control II (1) Max Range: 120,000 km TS: 20000 km/s 92 83 75 67 58 50 42 33 25 17
Missile Warning System (1) GPS 105 Range 11.6m km Resolution 1
Long Range Search Radar (1) GPS 17640 Range 164.0m km Resolution 140
Thermal Sensor TH5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
EM Detection Sensor EM5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 55m km
The Kongo has the advanced sensors and heavy armor that will suit it well as a command ship, and additionally has sufficient hangar space for a Comet class jump scout. Plans are for carrier squadrons to consist of 3 Galapagos carriers, 2 Scimtar class Escort Cruisers, and 1 Kongo class Jump Cruiser.
September 29, 2029: Sensor stations on Luyten detect a Poznan ship arriving through the Gliese 1 jump point. The contact has a drive plume of strength 2400; larger than that of a new Galapagos class carrier, and very close to that of a new Liberty III class freighter. The contact remains stationary, so the 2nd Strike Squadron is dispatched to investigate.
November 3, 2029: The 2nd Squadron arrives in Luyten and launches a Comet class cout to investigate the contact. They find an enormous Poznan ship, estimated at over 71,000 tons. It appears to be in the process of constructing a jump gate.
November 11, 2029: Five Liberty III class freighters arrive at Luyten and deliver their cargo; 4 maintenance workshops and a supply of minerals sufficient to maintain Brazwell and Rodney class gunboats. The 2nd strike squadron is already in the area; the 3rd and 4th Squadrons are dispatched as well. The groups will deliver their gunboats and then return to Earth for rearming with the new fighters.
December 15, 2029: The Poznan contact completes its jump gate and begins moving towards the jump point to GJ 1002.
January 1, 2030: The UHF Celebrates its 30th anniversary. Humanity has come so very far in three decades, and now is time to reflect on the past and plan for the future.